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	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46482</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46482"/>
		<updated>2013-04-29T05:04:53Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46481</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46481"/>
		<updated>2013-04-29T05:03:52Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46480</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46480"/>
		<updated>2013-04-29T05:03:21Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|60 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46479</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46479"/>
		<updated>2013-04-29T04:34:11Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|60 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|60 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46478</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46478"/>
		<updated>2013-04-29T04:29:47Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|60 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|60 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46477</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46477"/>
		<updated>2013-04-29T04:25:38Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|60 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|60 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46476</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46476"/>
		<updated>2013-04-29T04:21:04Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|60 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46475</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46475"/>
		<updated>2013-04-29T04:16:51Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46474</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46474"/>
		<updated>2013-04-29T04:16:16Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46473</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46473"/>
		<updated>2013-04-29T04:07:55Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46472</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=46472"/>
		<updated>2013-04-29T04:03:53Z</updated>

		<summary type="html">&lt;p&gt;Pokefloote: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 12|The intro FMV will freeze.  Save state and load that state to continue when it happens.}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|beta 12|Needs frameskip 1 for things like the rain effect and some dungeon effects.}}&lt;br /&gt;
{{SC_TMP|Lufia (U)|not working|||beta 12|Sound crackling &amp;amp; &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; after loading when talking to a priest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|beta 12|Slight sound quality degredation, regardless of frameskip; not present in NDSGBA.}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Pokefloote</name></author>
	</entry>
</feed>