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	<id>https://wiki.gbatemp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scilolics</id>
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	<updated>2026-06-29T05:53:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=The_Conduit&amp;diff=27549</id>
		<title>The Conduit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=The_Conduit&amp;diff=27549"/>
		<updated>2009-07-08T22:07:50Z</updated>

		<summary type="html">&lt;p&gt;Scilolics: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is about the .iso of The Conduit:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CDGame.txt ==&lt;br /&gt;
&lt;br /&gt;
The CDGame.txt is a config file:&lt;br /&gt;
&lt;br /&gt;
COLLISION 1        64    64    64    // No-Climb&lt;br /&gt;
&lt;br /&gt;
COLLISION 2        0    88    0    // Grass&lt;br /&gt;
&lt;br /&gt;
COLLISION 3        255    207    55     // Gravel&lt;br /&gt;
&lt;br /&gt;
COLLISION 5        65    42    9    // Wood (Rough) - half of Wood (Polished)&lt;br /&gt;
&lt;br /&gt;
COLLISION 6        130    83    18     // Wood (Polished)&lt;br /&gt;
&lt;br /&gt;
COLLISION 7        25    97    216    // Stone&lt;br /&gt;
&lt;br /&gt;
COLLISION 10    0    0    179    // Metal (Solid)&lt;br /&gt;
&lt;br /&gt;
COLLISION 11    0    0    89    // Metal (Hollow) - half of Metal (Solid)&lt;br /&gt;
&lt;br /&gt;
COLLISION 12    0    255    255    // Glass&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
TEX_OFFSET                    1&lt;br /&gt;
&lt;br /&gt;
NAME                           NA                 // Name of game&lt;br /&gt;
&lt;br /&gt;
WAD                            99_99              // First WAD to read&lt;br /&gt;
&lt;br /&gt;
LANGUAGE                       ENGLISH         // Territory or language&lt;br /&gt;
&lt;br /&gt;
STRATDBGPATH                StratBin/        // Where the .SVM files are&lt;br /&gt;
&lt;br /&gt;
PAL                            OFF&lt;br /&gt;
&lt;br /&gt;
DEBUG_TEXT                     OFF                // Global enable/disable of debug info&lt;br /&gt;
&lt;br /&gt;
DEBUG_MEMORY_INFO            OFF                //&lt;br /&gt;
&lt;br /&gt;
DEBUG_WAD_INFO                OFF                // Display which wads are loaded&lt;br /&gt;
&lt;br /&gt;
DEBUG_SCALEFORM                OFF                // Display debug output for scaleform&lt;br /&gt;
&lt;br /&gt;
DEBUG_SCREENPRINTS            OFF                // Display strat &amp;quot;screenprint&amp;quot; output&lt;br /&gt;
&lt;br /&gt;
DEBUG_PROFILE_LABELS        OFF                //&lt;br /&gt;
&lt;br /&gt;
DEBUG_STRAT_PRINTS            OFF                // Display strat &amp;quot;print&amp;quot; output&lt;br /&gt;
&lt;br /&gt;
DEBUG_ASSERT_MESSAGES        OFF                // Display strat &amp;quot;assert&amp;quot; output&lt;br /&gt;
&lt;br /&gt;
DEBUG_SOUND                    OFF                // Extra sound debug&lt;br /&gt;
&lt;br /&gt;
DEBUG_CHEATS                   OFF                 // Are debug cheats on/off&lt;br /&gt;
&lt;br /&gt;
DEBUG_FLY                      OFF             // Fly-through mode on/off&lt;br /&gt;
&lt;br /&gt;
LEVEL_SELECT                OFF              // Level select on/off&lt;br /&gt;
&lt;br /&gt;
DEMO_LEVEL_SELECT           OFF             // Only show * levels in level select&lt;br /&gt;
&lt;br /&gt;
SOUND                       ON              // Sound on/off&lt;br /&gt;
&lt;br /&gt;
HEAPSIZE                    18.5            // Size of game heap in MB&lt;br /&gt;
&lt;br /&gt;
GEOMSTRATS                    0                // Number of geometry strats&lt;br /&gt;
&lt;br /&gt;
PARTICLES0                    1024            // Number of particles&lt;br /&gt;
&lt;br /&gt;
PARTICLES1                    1024            // Number of particles&lt;br /&gt;
&lt;br /&gt;
PERFORMANCE_METRICS            0                // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons&lt;br /&gt;
&lt;br /&gt;
SKIP_MOVIES                    OFF                // Whether to skip the front end into movies or not&lt;br /&gt;
&lt;br /&gt;
SCREENPRINT_YPOS            -220            // ASL screenprint start y position&lt;br /&gt;
&lt;br /&gt;
ASSERT_YPOS                    -100            // ASL assert start y position&lt;br /&gt;
&lt;br /&gt;
REGION                        0&lt;br /&gt;
&lt;br /&gt;
KEYCODE                     BA              // Region Code from Sony&lt;br /&gt;
&lt;br /&gt;
PRODUCT_NUMBER              NA                // Product Code from Sony&lt;br /&gt;
&lt;br /&gt;
VIDEO_ALLOC_METHOD            MALLOC&lt;br /&gt;
&lt;br /&gt;
PSP                            ON&lt;br /&gt;
&lt;br /&gt;
DISABLE_PSP                    OFF                // PSP mode&lt;br /&gt;
&lt;br /&gt;
SAVE_NAME                   NA&lt;br /&gt;
&lt;br /&gt;
OFFER_MULTIPLAYER            ON                // Turn on multiplayer options//DMK&lt;br /&gt;
&lt;br /&gt;
AUTO_HOST                    OFF                // ON=Automatically host a network game after booting.&lt;br /&gt;
&lt;br /&gt;
AUTO_CONNECT                OFF                // ON=Automatically join a network game after booting.&lt;br /&gt;
&lt;br /&gt;
AUTO_NAME                    NA                // Name of network game to host/join automatically.&lt;br /&gt;
&lt;br /&gt;
AUTO_MONKEY                    OFF                // ON=automatically run the controller&lt;br /&gt;
&lt;br /&gt;
ASL_SERIALIZATION_LEVEL        0                // 0,1,2 Higher levels give more network debug info, but run slower.&lt;br /&gt;
&lt;br /&gt;
ASL_SERIALIZATION_DEVICE    1                // Where to write network out-of-sync logs: 0=MemStick, 1=Host&lt;br /&gt;
&lt;br /&gt;
USE_CLASSIC_CONTROLLER        OFF                // Ignore input from classic controller&lt;br /&gt;
&lt;br /&gt;
ROLLING_LOG                    OFF                // ON=using rolling filenames, OFF=always use same log filename.&lt;br /&gt;
&lt;br /&gt;
LEVEL_WALK                    OFF                // ON=run a level walk, OFF=don&#039;t (normal case)&lt;br /&gt;
&lt;br /&gt;
HEAPSIZE                    32.0            // Size of game heap in MB&lt;br /&gt;
&lt;br /&gt;
AUDIO_HEAP_SIZE                200000          // Size of Audio heap (not content, just data structures!)&lt;br /&gt;
&lt;br /&gt;
DISPLAY_LIST_SIZE            65536           // Size of each dislay list (there&#039;s 2 display lists!)&lt;br /&gt;
&lt;br /&gt;
UNMANAGED_HEAP_SIZE            2877504         // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps&lt;br /&gt;
&lt;br /&gt;
DIESEL_HEAP_SIZE            786432          // Diesel heap size&lt;br /&gt;
&lt;br /&gt;
SCALEFORM_HEAP_SIZE            1572864         // Scaleform heap size&lt;br /&gt;
&lt;br /&gt;
ALLOW_PATCHED_WATER            ON&lt;br /&gt;
&lt;br /&gt;
LOAD_TO_START_LEVEL            OFF                // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL&lt;br /&gt;
&lt;br /&gt;
START_LEVEL                    03_01            // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)&lt;br /&gt;
&lt;br /&gt;
SAVE_SYSTEM_ENABLED            ON                // Flag to enable/disable the save system on the application side.&lt;br /&gt;
&lt;br /&gt;
USE_WII_NOSAVE_MESSAGE        ON                // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv&lt;br /&gt;
&lt;br /&gt;
NICK_NAME                    NA&lt;br /&gt;
&lt;br /&gt;
DEBUG_MULTIPLAYER            OFF&lt;br /&gt;
&lt;br /&gt;
GAME_CHANNEL                35&lt;br /&gt;
&lt;br /&gt;
GAME_BUILD                4&lt;br /&gt;
&lt;br /&gt;
DWC_RELEASE_AUTHENTICATION        ON&lt;br /&gt;
&lt;br /&gt;
ENGINE_VERSION    Tue May 26 14:03:20 -0500 2009&lt;br /&gt;
&lt;br /&gt;
GAME_VERSION    Fri May 29 23:12:48 -0500 2009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test results:&lt;br /&gt;
&lt;br /&gt;
=== DEBUG_CHEAT === &lt;br /&gt;
enables a cheat menu, which can be opened by pressing + and -&lt;br /&gt;
&lt;br /&gt;
=== DEBUG_MULTIPLAYER === &lt;br /&gt;
enables an extra multiplayer mode with the following content:&lt;br /&gt;
&lt;br /&gt;
Connect to Anybody // Connects to WFC and then a game via internet on a test map (maybe level 70_00 NetzMultiplayerTest?)&lt;br /&gt;
&lt;br /&gt;
Fake session // If you start match, you get an error (lost connection) and you are in the main menu&lt;br /&gt;
&lt;br /&gt;
Connect to LAN (dont use) //&lt;br /&gt;
&lt;br /&gt;
Friends //&lt;br /&gt;
&lt;br /&gt;
Test Profanty //&lt;br /&gt;
&lt;br /&gt;
Connect Stress Test //&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Num Players // you can choose player number from 2 to 16&lt;br /&gt;
&lt;br /&gt;
Search on channel // you can choose a channel from 0 to 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== levels.txt ==&lt;br /&gt;
&lt;br /&gt;
Every line of this file is built like the following example:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;pre&amp;gt; 03_10	edfedermeyer	Level3_10	Tue May 26 15:03:49	-1560281088	-1560281088 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a .gcm/.gcs file named as the first number, e.g. 03_10.gcs, &lt;br /&gt;
&lt;br /&gt;
Ed Federmeyer is the lead programmer, &lt;br /&gt;
&lt;br /&gt;
Level3_10 is the description of the level which is in the .gcs, too.&lt;br /&gt;
&lt;br /&gt;
The rest is unknown (maybe the last changed date, but -1560281088 ???).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .gcm/.gcs files ==&lt;br /&gt;
&lt;br /&gt;
The .gcm and .gcs files contain much data (please add what exactly), but nobody was able to unpack them so far.&lt;br /&gt;
&lt;br /&gt;
They begin (opened with text editor) with BGIB ... &amp;quot;level name&amp;quot; or &amp;lt;strat wad&amp;gt; ... edfedermeyer ... stuff like &amp;quot;-wii -quiet -disableerrors -nodefaultmaplights -noautomaticshadowreceivers -maxmodelsize 10.0 -maxedgelength 25.0&amp;quot; ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other things found:&lt;br /&gt;
&lt;br /&gt;
RIFF headers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .bik movies ==&lt;br /&gt;
&lt;br /&gt;
This movies can be converted with RAD Video Tools. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== saveicons.tpl / savebanner.tpl ==&lt;br /&gt;
&lt;br /&gt;
This files contain just a few graphics for saving (??? not sure ???), they can be converted with tplcnv.exe (a tool for GameCube textures) into .dds format, which can be read and edited by Gimp (with dds plugin), ... .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== homeBTN_XXX.arc ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims ==&lt;br /&gt;
&lt;br /&gt;
Unpack the .gcm and .gcs files (this is the base for nearly everything else like changing sound and graphics)&lt;br /&gt;
&lt;br /&gt;
Look for a working LAN mode&lt;/div&gt;</summary>
		<author><name>Scilolics</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=The_Conduit&amp;diff=27548</id>
		<title>The Conduit</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=The_Conduit&amp;diff=27548"/>
		<updated>2009-07-08T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;Scilolics: New page: This page is about the .iso of The Conduit:   == CDGame.txt ==  The CDGame.txt is a config file:  COLLISION 1        64    64    64    // No-Climb  COLLISION 2        0    88    0    // Gr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is about the .iso of The Conduit:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CDGame.txt ==&lt;br /&gt;
&lt;br /&gt;
The CDGame.txt is a config file:&lt;br /&gt;
&lt;br /&gt;
COLLISION 1        64    64    64    // No-Climb&lt;br /&gt;
&lt;br /&gt;
COLLISION 2        0    88    0    // Grass&lt;br /&gt;
&lt;br /&gt;
COLLISION 3        255    207    55     // Gravel&lt;br /&gt;
&lt;br /&gt;
COLLISION 5        65    42    9    // Wood (Rough) - half of Wood (Polished)&lt;br /&gt;
&lt;br /&gt;
COLLISION 6        130    83    18     // Wood (Polished)&lt;br /&gt;
&lt;br /&gt;
COLLISION 7        25    97    216    // Stone&lt;br /&gt;
&lt;br /&gt;
COLLISION 10    0    0    179    // Metal (Solid)&lt;br /&gt;
&lt;br /&gt;
COLLISION 11    0    0    89    // Metal (Hollow) - half of Metal (Solid)&lt;br /&gt;
&lt;br /&gt;
COLLISION 12    0    255    255    // Glass&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
TEX_OFFSET                    1&lt;br /&gt;
&lt;br /&gt;
NAME                           NA                 // Name of game&lt;br /&gt;
&lt;br /&gt;
WAD                            99_99              // First WAD to read&lt;br /&gt;
&lt;br /&gt;
LANGUAGE                       ENGLISH         // Territory or language&lt;br /&gt;
&lt;br /&gt;
STRATDBGPATH                StratBin/        // Where the .SVM files are&lt;br /&gt;
&lt;br /&gt;
PAL                            OFF&lt;br /&gt;
&lt;br /&gt;
DEBUG_TEXT                     OFF                // Global enable/disable of debug info&lt;br /&gt;
&lt;br /&gt;
DEBUG_MEMORY_INFO            OFF                //&lt;br /&gt;
&lt;br /&gt;
DEBUG_WAD_INFO                OFF                // Display which wads are loaded&lt;br /&gt;
&lt;br /&gt;
DEBUG_SCALEFORM                OFF                // Display debug output for scaleform&lt;br /&gt;
&lt;br /&gt;
DEBUG_SCREENPRINTS            OFF                // Display strat &amp;quot;screenprint&amp;quot; output&lt;br /&gt;
&lt;br /&gt;
DEBUG_PROFILE_LABELS        OFF                //&lt;br /&gt;
&lt;br /&gt;
DEBUG_STRAT_PRINTS            OFF                // Display strat &amp;quot;print&amp;quot; output&lt;br /&gt;
&lt;br /&gt;
DEBUG_ASSERT_MESSAGES        OFF                // Display strat &amp;quot;assert&amp;quot; output&lt;br /&gt;
&lt;br /&gt;
DEBUG_SOUND                    OFF                // Extra sound debug&lt;br /&gt;
&lt;br /&gt;
DEBUG_CHEATS                   OFF                 // Are debug cheats on/off&lt;br /&gt;
&lt;br /&gt;
DEBUG_FLY                      OFF             // Fly-through mode on/off&lt;br /&gt;
&lt;br /&gt;
LEVEL_SELECT                OFF              // Level select on/off&lt;br /&gt;
&lt;br /&gt;
DEMO_LEVEL_SELECT           OFF             // Only show * levels in level select&lt;br /&gt;
&lt;br /&gt;
SOUND                       ON              // Sound on/off&lt;br /&gt;
&lt;br /&gt;
HEAPSIZE                    18.5            // Size of game heap in MB&lt;br /&gt;
&lt;br /&gt;
GEOMSTRATS                    0                // Number of geometry strats&lt;br /&gt;
&lt;br /&gt;
PARTICLES0                    1024            // Number of particles&lt;br /&gt;
&lt;br /&gt;
PARTICLES1                    1024            // Number of particles&lt;br /&gt;
&lt;br /&gt;
PERFORMANCE_METRICS            0                // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons&lt;br /&gt;
&lt;br /&gt;
SKIP_MOVIES                    OFF                // Whether to skip the front end into movies or not&lt;br /&gt;
&lt;br /&gt;
SCREENPRINT_YPOS            -220            // ASL screenprint start y position&lt;br /&gt;
&lt;br /&gt;
ASSERT_YPOS                    -100            // ASL assert start y position&lt;br /&gt;
&lt;br /&gt;
REGION                        0&lt;br /&gt;
&lt;br /&gt;
KEYCODE                     BA              // Region Code from Sony&lt;br /&gt;
&lt;br /&gt;
PRODUCT_NUMBER              NA                // Product Code from Sony&lt;br /&gt;
&lt;br /&gt;
VIDEO_ALLOC_METHOD            MALLOC&lt;br /&gt;
&lt;br /&gt;
PSP                            ON&lt;br /&gt;
&lt;br /&gt;
DISABLE_PSP                    OFF                // PSP mode&lt;br /&gt;
&lt;br /&gt;
SAVE_NAME                   NA&lt;br /&gt;
&lt;br /&gt;
OFFER_MULTIPLAYER            ON                // Turn on multiplayer options//DMK&lt;br /&gt;
&lt;br /&gt;
AUTO_HOST                    OFF                // ON=Automatically host a network game after booting.&lt;br /&gt;
&lt;br /&gt;
AUTO_CONNECT                OFF                // ON=Automatically join a network game after booting.&lt;br /&gt;
&lt;br /&gt;
AUTO_NAME                    NA                // Name of network game to host/join automatically.&lt;br /&gt;
&lt;br /&gt;
AUTO_MONKEY                    OFF                // ON=automatically run the controller&lt;br /&gt;
&lt;br /&gt;
ASL_SERIALIZATION_LEVEL        0                // 0,1,2 Higher levels give more network debug info, but run slower.&lt;br /&gt;
&lt;br /&gt;
ASL_SERIALIZATION_DEVICE    1                // Where to write network out-of-sync logs: 0=MemStick, 1=Host&lt;br /&gt;
&lt;br /&gt;
USE_CLASSIC_CONTROLLER        OFF                // Ignore input from classic controller&lt;br /&gt;
&lt;br /&gt;
ROLLING_LOG                    OFF                // ON=using rolling filenames, OFF=always use same log filename.&lt;br /&gt;
&lt;br /&gt;
LEVEL_WALK                    OFF                // ON=run a level walk, OFF=don&#039;t (normal case)&lt;br /&gt;
&lt;br /&gt;
HEAPSIZE                    32.0            // Size of game heap in MB&lt;br /&gt;
&lt;br /&gt;
AUDIO_HEAP_SIZE                200000          // Size of Audio heap (not content, just data structures!)&lt;br /&gt;
&lt;br /&gt;
DISPLAY_LIST_SIZE            65536           // Size of each dislay list (there&#039;s 2 display lists!)&lt;br /&gt;
&lt;br /&gt;
UNMANAGED_HEAP_SIZE            2877504         // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps&lt;br /&gt;
&lt;br /&gt;
DIESEL_HEAP_SIZE            786432          // Diesel heap size&lt;br /&gt;
&lt;br /&gt;
SCALEFORM_HEAP_SIZE            1572864         // Scaleform heap size&lt;br /&gt;
&lt;br /&gt;
ALLOW_PATCHED_WATER            ON&lt;br /&gt;
&lt;br /&gt;
LOAD_TO_START_LEVEL            OFF                // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL&lt;br /&gt;
&lt;br /&gt;
START_LEVEL                    03_01            // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)&lt;br /&gt;
&lt;br /&gt;
SAVE_SYSTEM_ENABLED            ON                // Flag to enable/disable the save system on the application side.&lt;br /&gt;
&lt;br /&gt;
USE_WII_NOSAVE_MESSAGE        ON                // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv&lt;br /&gt;
&lt;br /&gt;
NICK_NAME                    NA&lt;br /&gt;
&lt;br /&gt;
DEBUG_MULTIPLAYER            OFF&lt;br /&gt;
&lt;br /&gt;
GAME_CHANNEL                35&lt;br /&gt;
&lt;br /&gt;
GAME_BUILD                4&lt;br /&gt;
&lt;br /&gt;
DWC_RELEASE_AUTHENTICATION        ON&lt;br /&gt;
&lt;br /&gt;
ENGINE_VERSION    Tue May 26 14:03:20 -0500 2009&lt;br /&gt;
&lt;br /&gt;
GAME_VERSION    Fri May 29 23:12:48 -0500 2009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test results:&lt;br /&gt;
&lt;br /&gt;
=== DEBUG_CHEAT === &lt;br /&gt;
enables a cheat menu, which can be opened by pressing + and -&lt;br /&gt;
&lt;br /&gt;
=== DEBUG_MULTIPLAYER === &lt;br /&gt;
enables an extra multiplayer mode with the following content:&lt;br /&gt;
&lt;br /&gt;
Connect to Anybody // Connects to WFC and then a game via internet on a test map (maybe level 70_00 NetzMultiplayerTest?)&lt;br /&gt;
&lt;br /&gt;
Fake session // If you start match, you get an error (lost connection) and you are in the main menu&lt;br /&gt;
&lt;br /&gt;
Connect to LAN (dont use) //&lt;br /&gt;
&lt;br /&gt;
Friends //&lt;br /&gt;
&lt;br /&gt;
Test Profanty //&lt;br /&gt;
&lt;br /&gt;
Connect Stress Test //&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Num Players // you can choose player number from 2 to 16&lt;br /&gt;
&lt;br /&gt;
Search on channel // you can choose a channel from 0 to 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== levels.txt ==&lt;br /&gt;
&lt;br /&gt;
Every line of this file is built like the following example:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;pre&amp;gt; 03_10	edfedermeyer	Level3_10	Tue May 26 15:03:49	-1560281088	-1560281088 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a .gcm/.gcs file named as the first number, e.g. 03_10.gcs, &lt;br /&gt;
&lt;br /&gt;
Ed Federmeyer is the lead programmer, &lt;br /&gt;
&lt;br /&gt;
Level3_10 is the description of the level which is in the .gcs, too.&lt;br /&gt;
&lt;br /&gt;
The rest is unknown (maybe the last changed date, but -1560281088 ???).&lt;br /&gt;
&lt;br /&gt;
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== .gcm/.gcs files ==&lt;br /&gt;
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The .gcm and .gcs files contain much data (please add what exactly), but nobody was able to unpack them so far.&lt;br /&gt;
&lt;br /&gt;
They begin (opened with text editor) with BGIB ... &amp;quot;level name&amp;quot; or &amp;lt;strat wad&amp;gt; ... edfedermeyer ... stuff like &amp;quot;-wii -quiet -disableerrors -nodefaultmaplights -noautomaticshadowreceivers -maxmodelsize 10.0 -maxedgelength 25.0&amp;quot; ...&lt;br /&gt;
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Other things found:&lt;br /&gt;
&lt;br /&gt;
RIFF headers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== .bik movies ==&lt;br /&gt;
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This movies can be converted with RAD Video Tools. &lt;br /&gt;
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== saveicons.tpl / savebanner.tpl ==&lt;br /&gt;
&lt;br /&gt;
This files contain just a few graphics for saving (??? not sure ???), they can be converted with tplcnv.exe (a tool for GameCube textures) into .dds format, which can be read and edited by Gimp (with dds plugin), ... .&lt;br /&gt;
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== homeBTN_XXX.arc ==&lt;/div&gt;</summary>
		<author><name>Scilolics</name></author>
	</entry>
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