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		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=75039</id>
		<title>Nintendont Compatibility List</title>
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		<updated>2025-04-13T04:57:20Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* F */ can’t get franklin to run in any other resolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v5.486 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | nolimit = yes | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up (This issue only occurs on Wii, not WiiU) }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = yes | size = 984 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compression only tested with DMToolbox on v6.498. }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 451 MB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu. Compress with DMToolbox only }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v6.500| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Widescreen is stretched. If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v6.500| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Widescreen is stretched. If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v6.500| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =issues | fst = | notes = Widescreen is stretched. If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image will show up, however it&#039;s in 480i }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v4.439 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp = yes | size = 476 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v4.435 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v4.493 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If your console is in spanish/french/italian/dutch/japanese  you must force language to English in nintendont settings for the game to work, the game has a dummy  language files and nintendont loads that and shows message No string and blackscreens. }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = yes | size = 1.17 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Will not boot in Progressive Scan. If 60Hz is forced, it will run in 60Hz for 2 seconds before going back to 50Hz. Widescreen does not work}}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = From TV Animation - One Piece: Treasure Battle! | region = Jap | sound = Works | dsp =  | ver = v4.436 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = EUR | sound = Works | dsp = v2 | ver = v6.500 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = yes | size = 512 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v6.500| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = Starting the game in forced 60Hz causes it to freeze upon launching}}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.Dont use riiconnect24 or ele the 2 level will not load if you have internet on and riiconnect24 active.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.in nintendont 488+ Dont use riiconnect24 or ele the 2 level will not load if you have internet on and riiconnect24 active.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, in nintendont 488+ Dont use riiconnect24 or ele the 2 level will not load if you have internet on and riiconnect24 active. }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v6.500 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No native 50Hz support. Width must be set to default or else game shows no picture when starting Ocarina of Time or Majora&#039;s Mask. NES games run in 240P. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture. Widescreen only works on Wind Waker demo, Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v6.500 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture when starting Ocarina of Time or Master Quest. Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v6.500 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = issues | fst = | nolimit = yes | notes = Needs Custom Patch [https://wiki.dolphin-emu.org/index.php?title=Mario_Party_4#16:9_Widescreen_Gecko_Code here] to enable widescreen, without it the Widescreen Hack has no effect. Even then when enabled, many graphical elements are positioned incorrectly or stretched. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = issues | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v5.600 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = issues | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. 480P works on v5.600 of Nintendont, however the in-game timers run 20% too fast (minigames etc): A result of running at 60Hz, not 480P specifically}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Widescreen is stretched. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MaxPlay Classic Games (Unl) | region = EUR | sound = Works| dsp = vxx | ver = v58.25.32 | lastVer= | status = Issues| comp = issues | size = | mcemu = yes | wide = no | 480P =   | fst = | nolimit = | notes = Controllers don&#039;t work, screen flickers}}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.442 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =    }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v6.500 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Width must be set to default or else game shows no picture. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v6.500 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No native 50Hz support. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Hangs on a black screen after the legal screen if using a physical memory card (official Nintendo 251 block in my case - not the 1019 which is known to cause issue on Wiis). I&#039;ve found that using memory card emulation for this title will get past the black screen and doesn&#039;t appear to cause further issues in my light testing of every game in the collection. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.08 GB| mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.You need an MD5 matching iso or elf it will freeze on the main menu screen due to brooken audiostreaming allignement.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescreen makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp =yes | size = 905 MB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size = 945 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size = 577 MB | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 795 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v6.500 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Freezes on logo if forced to 60Hz}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = issues| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option.}}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = works | dsp = v3 | ver = v3.364 | lastVer= | status = issues | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = GBA Emulation does not work so no adventure mode. choosing the option return to list will crash the game while managing boxes, but you can deposit and withdraw pokemons as long as you dont choose that option. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = works | dsp = v4 | ver = v3.334 | lastVer= | status = issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp = v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = EUR | sound = works | dsp =  | ver = v4.432 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Game freezes at a black screen at start with activated cheats and a present cheat file even if the cheat file contains no actual codes}}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v4.444 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = If your wii/wiiu langauge is set to spanish and you want 480p you need to use force progressive due to a game bug spanish can not get acess to the progressive screen prompt. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v4.472 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.472| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = 817 MB | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up&amp;lt;br&amp;gt;Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v4.435 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = same as usa version of the game. }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =yes  | size = 561 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = EUR | sound = Works | dsp = v2 | ver = v6.500 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Widescreen is stretched. Needs PAL50 Patch enabling for 480p or 60Hz}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v6.500| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v4.431 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = &#039;&#039;&#039;Loading with the GameCube IPL enabled results in a black screen.&#039;&#039;&#039; Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v4.441 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos work just fine. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v4.478 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v6.500 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Width must be set to default otherwise screen offsets to left and width doesn&#039;t stretch to fill the screen. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v6.500 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only. Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v6.500 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v6.500 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image will show up, however it&#039;s in 480i.  }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.498 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p and the in-game timers run 20% too fast. The game itself seems too fast - A result of running at 60Hz, not 480P specifically  }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Widescreen issues: Some objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v4.435 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v6.500 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA support on WiiU. Widescreen is stretched.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v4.xxx | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles unless you turn on log and osreport wich makes the other modes work fine i did over 15 zoid batles in a row. }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74335</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74335"/>
		<updated>2024-10-29T18:28:43Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* SEGA Genesis / SEGA Mega Drive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetlejuice (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes after pressing start&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&amp;lt;br/&amp;gt;Pokémon Snap (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br/&amp;gt; F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*In Paper Mario, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora&#039;s Mask, Rom compressed with romc&lt;br /&gt;
*Crashes on controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Play&#039;s perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Kirby 64: The Crystal Shards (U)&amp;lt;br/&amp;gt;Pokémon Puzzle League (U)&amp;lt;br/&amp;gt;F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Paper Mario, Kirby 64, Pokémon Puzzle League, rom compressed with romc&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Intro is all stretched&lt;br /&gt;
*Crashes on intro when Didi talks, can skip to prevent&lt;br /&gt;
*Some little corruptions on the main menu when pressing one of the options&lt;br /&gt;
*Crashes on world selection, must be quick to prevent&lt;br /&gt;
*Crashes after setting up characters&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Crashes after &amp;quot;Rugrats: Scavenger Hunt&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rom Compressed with ‘romc’&lt;br /&gt;
*Some glitches&lt;br /&gt;
*No Sound&lt;br /&gt;
*Black line on screen only on the main menu and copyright screen&lt;br /&gt;
*Text is glitchy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays almost perfectly &lt;br /&gt;
* Text is glitchy&lt;br /&gt;
* Sound is there&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Virtua Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Game uses the SVP chip which the Wii emulator does not support&lt;br /&gt;
*Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74295</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74295"/>
		<updated>2024-10-14T17:56:31Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetlejuice (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes after pressing start&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&amp;lt;br/&amp;gt;Pokémon Snap (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br/&amp;gt; F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*In Paper Mario, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora&#039;s Mask, Rom compressed with romc&lt;br /&gt;
*Crashes on controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Play&#039;s perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Kirby 64: The Crystal Shards (U)&amp;lt;br/&amp;gt;Pokémon Puzzle League (U)&amp;lt;br/&amp;gt;F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Paper Mario, Kirby 64, Pokémon Puzzle League, rom compressed with romc&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Intro is all stretched&lt;br /&gt;
*Crashes on intro when Didi talks, can skip to prevent&lt;br /&gt;
*Some little corruptions on the main menu when pressing one of the options&lt;br /&gt;
*Crashes on world selection, must be quick to prevent&lt;br /&gt;
*Crashes after setting up characters&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Crashes after &amp;quot;Rugrats: Scavenger Hunt&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rom Compressed with ‘romc’&lt;br /&gt;
*Some glitches&lt;br /&gt;
*No Sound&lt;br /&gt;
*Black line on screen only on the main menu and copyright screen&lt;br /&gt;
*Text is glitchy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays almost perfectly &lt;br /&gt;
* Text is glitchy&lt;br /&gt;
* Sound is there&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74294</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74294"/>
		<updated>2024-10-09T19:48:57Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetlejuice (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes after pressing start&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&amp;lt;br/&amp;gt;Pokémon Snap (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br/&amp;gt; F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*In Paper Mario, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora&#039;s Mask, Rom compressed with romc&lt;br /&gt;
*Crashes on controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Kirby 64: The Crystal Shards (U)&amp;lt;br/&amp;gt;Pokémon Puzzle League (U)&amp;lt;br/&amp;gt;F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Paper Mario, Kirby 64, Pokémon Puzzle League, rom compressed with romc&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Intro is all stretched&lt;br /&gt;
*Crashes on intro when Didi talks, can skip to prevent&lt;br /&gt;
*Some little corruptions on the main menu when pressing one of the options&lt;br /&gt;
*Crashes on world selection, must be quick to prevent&lt;br /&gt;
*Crashes after setting up characters&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Crashes after &amp;quot;Rugrats: Scavenger Hunt&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rom Compressed with ‘romc’&lt;br /&gt;
*Some glitches&lt;br /&gt;
*No Sound&lt;br /&gt;
*Black line on screen only on the main menu and copyright screen&lt;br /&gt;
*Text is glitchy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays almost perfectly &lt;br /&gt;
*Text is glitchy&lt;br /&gt;
*Sound is there&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74279</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74279"/>
		<updated>2024-10-01T21:14:28Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: Undo revision 74278 by ShantaeFan123 (talk) darn it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
Template to add a new game on the list:&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| (Game Name) (Region (ex, USA is U, J is Japan, E is europe)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donkey Kong 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
D̶s̶ G̶a̶m̶e̶s̶ r̶e̶q̶u̶i̶r̶e̶ 3̶ b̶i̶o̶s̶ f̶i̶l̶e̶s̶ t̶o̶ w̶o̶r̶k̶, T̶h̶e̶ f̶i̶l̶e̶s̶ w̶i̶l̶l̶ n̶o̶t̶ b̶e̶ p̶r̶o̶v̶i̶d̶e̶d̶ f̶o̶r̶ ‏c̶o̶p̶y̶r̶i̶g̶h̶t̶ r̶e̶a̶s̶o̶n̶s̶ a̶n̶d̶ g̶b̶a̶t̶e̶m̶p̶ p̶o̶l̶i̶c̶i̶e̶s̶ a̶l̶t̶h̶o̶u̶g̶h̶ t̶h̶e̶y̶ a̶r̶e̶ e̶a̶s̶y̶ t̶o̶ f̶i̶n̶d̶ (̶J̶u̶s̶t̶ h̶o̶p̶e̶ t̶h̶e̶ f̶i̶l̶e̶ y̶o̶u̶ u̶s̶e̶ h̶a̶s̶ t̶h̶e̶ r̶i̶g̶h̶t̶ a̶m̶o̶u̶n̶t̶ o̶f̶ s̶t̶o̶r̶a̶g̶e̶ f̶o̶r̶ i̶t̶ t̶o̶ w̶o̶r̶k̶)̶ while this is no longer necessary in version 1.6, it’s still recommended just in case for some games. DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74278</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74278"/>
		<updated>2024-10-01T21:14:04Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* All games must be tested with the latest version of Delta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
Template to add a new game on the list:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| (Game Name) (Region (ex, USA is U, J is Japan, E is europe)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donkey Kong 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
D̶s̶ G̶a̶m̶e̶s̶ r̶e̶q̶u̶i̶r̶e̶ 3̶ b̶i̶o̶s̶ f̶i̶l̶e̶s̶ t̶o̶ w̶o̶r̶k̶, T̶h̶e̶ f̶i̶l̶e̶s̶ w̶i̶l̶l̶ n̶o̶t̶ b̶e̶ p̶r̶o̶v̶i̶d̶e̶d̶ f̶o̶r̶ ‏c̶o̶p̶y̶r̶i̶g̶h̶t̶ r̶e̶a̶s̶o̶n̶s̶ a̶n̶d̶ g̶b̶a̶t̶e̶m̶p̶ p̶o̶l̶i̶c̶i̶e̶s̶ a̶l̶t̶h̶o̶u̶g̶h̶ t̶h̶e̶y̶ a̶r̶e̶ e̶a̶s̶y̶ t̶o̶ f̶i̶n̶d̶ (̶J̶u̶s̶t̶ h̶o̶p̶e̶ t̶h̶e̶ f̶i̶l̶e̶ y̶o̶u̶ u̶s̶e̶ h̶a̶s̶ t̶h̶e̶ r̶i̶g̶h̶t̶ a̶m̶o̶u̶n̶t̶ o̶f̶ s̶t̶o̶r̶a̶g̶e̶ f̶o̶r̶ i̶t̶ t̶o̶ w̶o̶r̶k̶)̶ while this is no longer necessary in version 1.6, it’s still recommended just in case for some games. DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74277</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74277"/>
		<updated>2024-10-01T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* All games must be tested with the latest version of Delta */ Just as I said&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
Template to add a new game on the list:&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| (Game Name) (Region (ex, USA is U, J is Japan, E is europe)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donkey Kong 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
D̶s̶ G̶a̶m̶e̶s̶ r̶e̶q̶u̶i̶r̶e̶ 3̶ b̶i̶o̶s̶ f̶i̶l̶e̶s̶ t̶o̶ w̶o̶r̶k̶, T̶h̶e̶ f̶i̶l̶e̶s̶ w̶i̶l̶l̶ n̶o̶t̶ b̶e̶ p̶r̶o̶v̶i̶d̶e̶d̶ f̶o̶r̶ ‏c̶o̶p̶y̶r̶i̶g̶h̶t̶ r̶e̶a̶s̶o̶n̶s̶ a̶n̶d̶ g̶b̶a̶t̶e̶m̶p̶ p̶o̶l̶i̶c̶i̶e̶s̶ a̶l̶t̶h̶o̶u̶g̶h̶ t̶h̶e̶y̶ a̶r̶e̶ e̶a̶s̶y̶ t̶o̶ f̶i̶n̶d̶ (̶J̶u̶s̶t̶ h̶o̶p̶e̶ t̶h̶e̶ f̶i̶l̶e̶ y̶o̶u̶ u̶s̶e̶ h̶a̶s̶ t̶h̶e̶ r̶i̶g̶h̶t̶ a̶m̶o̶u̶n̶t̶ o̶f̶ s̶t̶o̶r̶a̶g̶e̶ f̶o̶r̶ i̶t̶ t̶o̶ w̶o̶r̶k̶)̶ while this is no longer necessary in version 1.6, it’s still recommended just in case for some games. DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74276</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74276"/>
		<updated>2024-10-01T21:11:03Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */ Did you think we were done?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donkey Kong 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
D̶s̶ G̶a̶m̶e̶s̶ r̶e̶q̶u̶i̶r̶e̶ 3̶ b̶i̶o̶s̶ f̶i̶l̶e̶s̶ t̶o̶ w̶o̶r̶k̶, T̶h̶e̶ f̶i̶l̶e̶s̶ w̶i̶l̶l̶ n̶o̶t̶ b̶e̶ p̶r̶o̶v̶i̶d̶e̶d̶ f̶o̶r̶ ‏c̶o̶p̶y̶r̶i̶g̶h̶t̶ r̶e̶a̶s̶o̶n̶s̶ a̶n̶d̶ g̶b̶a̶t̶e̶m̶p̶ p̶o̶l̶i̶c̶i̶e̶s̶ a̶l̶t̶h̶o̶u̶g̶h̶ t̶h̶e̶y̶ a̶r̶e̶ e̶a̶s̶y̶ t̶o̶ f̶i̶n̶d̶ (̶J̶u̶s̶t̶ h̶o̶p̶e̶ t̶h̶e̶ f̶i̶l̶e̶ y̶o̶u̶ u̶s̶e̶ h̶a̶s̶ t̶h̶e̶ r̶i̶g̶h̶t̶ a̶m̶o̶u̶n̶t̶ o̶f̶ s̶t̶o̶r̶a̶g̶e̶ f̶o̶r̶ i̶t̶ t̶o̶ w̶o̶r̶k̶)̶ while this is no longer necessary in version 1.6, it’s still recommended just in case for some games. DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74275</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74275"/>
		<updated>2024-10-01T21:07:27Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetlejuice (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes after pressing start&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&amp;lt;br/&amp;gt;Pokémon Snap (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br/&amp;gt; F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*In Paper Mario, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora&#039;s Mask, Rom compressed with romc&lt;br /&gt;
*Crashes on controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Kirby 64: The Crystal Shards (U)&amp;lt;br/&amp;gt;Pokémon Puzzle League (U)&amp;lt;br/&amp;gt;F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Paper Mario, Kirby 64, Pokémon Puzzle League, rom compressed with romc&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Intro is all stretched&lt;br /&gt;
*Crashes on intro when Didi talks, can skip to prevent&lt;br /&gt;
*Some little corruptions on the main menu when pressing one of the options&lt;br /&gt;
*Crashes on world selection, must be quick to prevent&lt;br /&gt;
*Crashes after setting up characters&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Crashes after &amp;quot;Rugrats: Scavenger Hunt&amp;quot; screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74274</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74274"/>
		<updated>2024-10-01T20:25:36Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetlejuice (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes after pressing start&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  A Bug&#039;s Life (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&amp;lt;br/&amp;gt;Pokémon Snap (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br/&amp;gt; F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*In Paper Mario, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora&#039;s Mask, Rom compressed with romc&lt;br /&gt;
*Crashes on controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74259</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74259"/>
		<updated>2024-09-10T20:59:18Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo Entertainment System / Famicom (Family Computer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetlejuice (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74258</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74258"/>
		<updated>2024-09-10T20:52:58Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&amp;lt;br&amp;gt;Star Fox 64 (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| NBA Hangtime (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The characters and crowd tend to flicker a little bit&lt;br /&gt;
* The screen is moved a bit to the left&lt;br /&gt;
* There is sound however&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74240</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74240"/>
		<updated>2024-08-26T17:29:03Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* SEGA Genesis / SEGA Mega Drive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74233</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74233"/>
		<updated>2024-08-12T17:03:41Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74211</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74211"/>
		<updated>2024-08-08T19:36:55Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with romc&lt;br /&gt;
*Pictures look absolutely great, but all the 3D graphics are broken, making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74204</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74204"/>
		<updated>2024-08-04T17:21:17Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
*No Sound&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74203</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74203"/>
		<updated>2024-08-04T17:10:01Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*In Mario Golf, Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Rom compressed with &#039;romc&#039;.&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74202</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74202"/>
		<updated>2024-08-04T06:29:46Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U) &lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74201</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74201"/>
		<updated>2024-08-04T06:27:48Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */ i know how to do romc now! thanks to friish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
*Black line on screen in some parts of the game, and some times covers the right side of the screen&lt;br /&gt;
*Some models are missing but sometimes flicker or look black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Bomberman Hero (U)&lt;br /&gt;
*Crashes on start up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_VC_Injection_Compatibility_List&amp;diff=74191</id>
		<title>3DS VC Injection Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_VC_Injection_Compatibility_List&amp;diff=74191"/>
		<updated>2024-07-21T08:27:05Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Sega Game Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that has several releases like 1.0, 1.1 and 1.2 add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039; - For GB/GBC VC section only. Enter &amp;quot;&#039;&#039;&#039;GB&#039;&#039;&#039;&amp;quot; if the injected game was originally for the monochrome Game Boy, &amp;quot;&#039;&#039;&#039;GBC&#039;&#039;&#039;&amp;quot; if it was released for the Game Boy Color. For the rest of the other consoles simply enter &amp;quot;&#039;&#039;&#039;—&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New3DS?&#039;&#039;&#039; - This describes whether the game was tested on a New or Old3DS(XL). Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if the injected game was tested on a New3DS(XL), &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; if the game was tested on an Old3DS(XL) or 2DS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This describes the compatibility of the injected game. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional other notes if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039; - &lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ 3DS VC Inject | name = ... | region = USA/EUR/JAP | type = —/GB/GBC | new3ds = Yes/No | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== NES / Famicom ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = 7 Grand Dad (Unlicensed) | region = | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = A | name = Action 52 (Unlicensed) | region = | type = — | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Crystalis | region = USA | type = — | new3ds = Yes | status = Works | notes = Works fine. Translate hack leads to black screen on start}}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Donkey Kong 4 (ROM HACK) | region = | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = DuckTales | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = DuckTales 2 | region = USA | type = — | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = E | name = Elite | region = EUR | type = — | new3ds = No | status = Issues | notes = Runs smooth, but on bottom quarter of screen everything becomes garbled - RetroArch FCEUmm can fix it through PAL region override, but only smooth (probably) on N3DS}}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Lawn Mower (Unlicensed) | region = | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Luigi&#039;s Ghost House (Rom Hack) | region = | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pinball | region = | type = — | new3ds = No | status = Works | notes = Injected using HANS.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Popeye | region = | type = — | new3ds = No | status = Works | notes = Injected using HANS.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Mario Bros. 3 | region = | type = — | new3ds = No | status = Works | notes = Injected using HANS.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = TaleSpin | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Tom and Jerry (and Tuffy) | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== SNES / Super Famicom ==&lt;br /&gt;
Take caution these SNES games will only work on New3DS(XL) systems as they would run at unplayable speeds on Old3DS(XL) systems. For Old3DS(XL) systems [https://gbatemp.net/threads/release-blargsnes-virtual-console-edition.430190/ BlargSNES: Virtual Console Edition] or SNES9X is necessary to get SNES games running at full speed, therefore this compatibility list should ONLY be for SNES games injected onto Nintendo&#039;s official VC emulator, not for games running on BlargSNES VC or SNES9X for 3DS.&lt;br /&gt;
&lt;br /&gt;
The SNES VC emulator is a good one at least, and can run most games in the SNES library at full speed. Please note that games that use the Super FX chip, Most homebrew, Translate or Rom Hacks like SMW ones for example will not work.&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = A | name = Astérix et Obélix | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = B | name = BS F-Zero Grand Prix 2 | region = JAP | type = — | new3ds = Yes | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Christmas Craze | region = | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes on black screen.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Chrono Trigger | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Chip&#039;s challenge | region = USA | type = — | new3ds = Yes | status = Works | notes = steam ver snes rom pulled and put snes vc for 3ds and work fine. No bugs or audio problems}}&lt;br /&gt;
{{ 3DS VC Inject | letter = E | name = Equinox | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Gundam Wing: Endless Duel | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Lagoon | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario Paint (Joystick Hack) | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario&#039;s Super Picross | region = JAP | type = — | new3ds = Yes | status = Works | notes = basicSNESinjector v0.7b}}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mega Man X3 (Zero Project) | region = USA | type = — | new3ds = Yes | status = Works | notes = Minor slowdowns }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Panel de Pon | region = JAP | type = — | new3ds = Yes | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pocket Monsters (Bootleg) | region = | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes on black screen.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = R | name = RPG Tsukuru 2 | region = JAP | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes on black screen.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = R | name = Road Runner&#039;s Death Valley Rally | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Secret of Mana | region = USA | type = — | new3ds = Yes | status = Issues  | notes = Heavy graphical glitches on fonts. Story and dialogues completely unreadable  }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Street Fighter II - The World Warrior | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Mario All-Stars + Super Mario World | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Mario All-Stars + Super Mario World | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Puyo Puyo | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Taz-Mania | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tetris + Dr. Mario | region = USA | type = — | new3ds = Yes | status = Works | notes = Both games work well (injected using New Super ultimate injector)}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tetris Attack | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = The Lion King | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = The Simpsons: Bart&#039;s Nightmare | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tintin in Tibet | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom &amp;amp; Jerry | region = USA | type = — | new3ds = Yes | status = Works | notes = basicSNESinjector v0.7b}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom &amp;amp; Jerry | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = W | name = Wolfenstein 3D | region = USA | type = — | new3ds = Yes | status = Works | notes = Injected using New Super Ultimate Injector}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== Game Boy / Game Boy Color ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = # | name = 101 Dalmatians: Puppies to the Rescue | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dragonyhm Demo | region = USA | type = GBC | new3ds = Yes | status = Works | notes = small graphics bug happen second title first loaded game once go in game run fine.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Donald Duck: Goin&#039; Quackers! | region = USA | type = GBC | new3ds = Yes | status = Doesn&#039;t Work | notes = Boots up but ingame freezes when processing to any level so it&#039;s basically unplayable. Trying to close the software causes an error which forces the 3DS to restart. I wouldn&#039;t recommend playing around with this one.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Donkey Kong Country | region = EUR | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dragon Warrior III | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Frogger | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Frogger 2: Swampy&#039;s Revenge | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Grimace&#039;s Birthday| region = USA | type = GBC | new3ds = Yes | status = Works | notes = runs perfect with no slowdown or bugs.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Game Boy Camera | region = USA | type = GB | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes VC emulator.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Looney Tunes: Carrot Crazy | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario &amp;amp; Yoshi | region = EUR | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario&#039;s Picross 2 | region = USA | type = GB | new3ds = No | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mickey&#039;s Speedway USA | region = USA | type = GBC | new3ds = Yes | status = Issues | notes =&lt;br /&gt;
Race tracks display in wrong colors, excluding Driving School tracks. Slowdown during title screen, especially when using 1:1 original resolution mode by holding Start/Select.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Blue Version | region = USA | type = GB | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Crystal | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Gold | region = USA | type = GBC | new3ds = Yes | status = Works | notes = Only works on old generation of VC. Glitched up palettes on new VC (legit R/B/Y).}}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Puzzle Challenge | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Red Version | region = USA | type = GB | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Yellow Version | region = USA | type = GBC | new3ds = No | status = Works | notes = Injected onto Zelda: Link&#039;s Awakening DX and Shantae using browser exploit.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sabrina: the Animated Series - Spooked! | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sabrina: the Animated Series - Zapped! | region = USA | type = GBC | new3ds = Yes | status = Works | notes = Constant music glitches.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tamagotchi | region = | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Taz-Mania | region = USA | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Taz-Mania 2 | region = USA | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom and Jerry | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = Y | name = Yoshi | region = USA | type = GB | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== Game Boy Advance ==&lt;br /&gt;
&#039;&#039;Main: [[Custom GBA Compatibility List]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sega Game Gear ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = A | name = Arcade Classics | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = B | name = Bubble Bobble | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dynamite Headdy | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = E | name = Earthworm Jim | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Fantasy Zone | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Frogger | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Garfield - Caught in the Act | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = GG Aleste 3 | region = JAP | type = — | new3ds = Yes | status = Works | notes = Works after being patched.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Gunstar Heroes | region = JAP | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Tons of flicking graphics, to the point where even the characters are missing most of the time, making it difficult to get further in the game}}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Lemmings | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mappy | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Marble Madness | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mega Man | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mickey&#039;s Ultimate Challenge | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mortal Kombat | region = USA | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mortal Kombat II | region = — | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mortal Kombat 3 | region = EUR | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Black screen on startup }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Ms. Pac-Man | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pac-Attack | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pac-In-Time | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pac-Man | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Paperboy | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pinball Dreams | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Puyo Puyo / Puzlow Kids | region = JAP | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = R | name = Ristar | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic Chaos | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog | region = USA | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog 2 | region = USA | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog - Triple Trouble | region = USA | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog Spinball | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Space Harrier | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Streets of Rage II | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Columns | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sylvan Tale | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = TaleSpin | region = USA | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Graphical glitches, audio only works.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom &amp;amp; Jerry: The Movie | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== TurboGrafx-16 / PC Engine ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dungeon Explorer | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Fantasy Zone (near Arcade) | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Gradius (near Arcade) | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Legendary Axe | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = N | name = Neutopia | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = N | name = Neutopia II | region = USA | type = — | new3ds = Yes | status = Works | notes = Significant slowdowns in normal mode on N3DS. Works fine and smooth with &#039;overclocking&#039; (Clock+L2 mode)  }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Salamander (near Arcade) | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS]]&lt;br /&gt;
&lt;br /&gt;
== Virtual Boy ==&lt;br /&gt;
Emulator used know as Red Viper list here on ver 0.9.4&lt;br /&gt;
&lt;br /&gt;
Future additions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A forwarder which will allow loading a specific game from the home menu&lt;br /&gt;
&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Galactic pinball | region = USA | type = VB | new3ds = Yes | status = Works | notes =  }}&lt;br /&gt;
{{ 3DS VC Inject | letter = J | name = Jack bros | region = USA | type = VB | new3ds = Yes | status = Works | notes = used c stick as your left stick shoot}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Space Invaders Virtual Collection | region = JAP | type = VB | new3ds = Yes | status = Works | notes = English patch used.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = V | name = V-Tetris| region = JAP | type = VB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = V | name = Virtual Boy Wario land| region = USA | type = VB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = V | name = Waterworld| region = USA | type = VB | new3ds = no | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_VC_Injection_Compatibility_List&amp;diff=74190</id>
		<title>3DS VC Injection Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_VC_Injection_Compatibility_List&amp;diff=74190"/>
		<updated>2024-07-21T08:24:47Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Sega Game Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that has several releases like 1.0, 1.1 and 1.2 add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039; - For GB/GBC VC section only. Enter &amp;quot;&#039;&#039;&#039;GB&#039;&#039;&#039;&amp;quot; if the injected game was originally for the monochrome Game Boy, &amp;quot;&#039;&#039;&#039;GBC&#039;&#039;&#039;&amp;quot; if it was released for the Game Boy Color. For the rest of the other consoles simply enter &amp;quot;&#039;&#039;&#039;—&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New3DS?&#039;&#039;&#039; - This describes whether the game was tested on a New or Old3DS(XL). Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if the injected game was tested on a New3DS(XL), &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; if the game was tested on an Old3DS(XL) or 2DS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This describes the compatibility of the injected game. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional other notes if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039; - &lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ 3DS VC Inject | name = ... | region = USA/EUR/JAP | type = —/GB/GBC | new3ds = Yes/No | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== NES / Famicom ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = 7 Grand Dad (Unlicensed) | region = | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = A | name = Action 52 (Unlicensed) | region = | type = — | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Crystalis | region = USA | type = — | new3ds = Yes | status = Works | notes = Works fine. Translate hack leads to black screen on start}}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Donkey Kong 4 (ROM HACK) | region = | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = DuckTales | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = DuckTales 2 | region = USA | type = — | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = E | name = Elite | region = EUR | type = — | new3ds = No | status = Issues | notes = Runs smooth, but on bottom quarter of screen everything becomes garbled - RetroArch FCEUmm can fix it through PAL region override, but only smooth (probably) on N3DS}}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Lawn Mower (Unlicensed) | region = | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Luigi&#039;s Ghost House (Rom Hack) | region = | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pinball | region = | type = — | new3ds = No | status = Works | notes = Injected using HANS.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Popeye | region = | type = — | new3ds = No | status = Works | notes = Injected using HANS.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Mario Bros. 3 | region = | type = — | new3ds = No | status = Works | notes = Injected using HANS.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = TaleSpin | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Tom and Jerry (and Tuffy) | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== SNES / Super Famicom ==&lt;br /&gt;
Take caution these SNES games will only work on New3DS(XL) systems as they would run at unplayable speeds on Old3DS(XL) systems. For Old3DS(XL) systems [https://gbatemp.net/threads/release-blargsnes-virtual-console-edition.430190/ BlargSNES: Virtual Console Edition] or SNES9X is necessary to get SNES games running at full speed, therefore this compatibility list should ONLY be for SNES games injected onto Nintendo&#039;s official VC emulator, not for games running on BlargSNES VC or SNES9X for 3DS.&lt;br /&gt;
&lt;br /&gt;
The SNES VC emulator is a good one at least, and can run most games in the SNES library at full speed. Please note that games that use the Super FX chip, Most homebrew, Translate or Rom Hacks like SMW ones for example will not work.&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = A | name = Astérix et Obélix | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = B | name = BS F-Zero Grand Prix 2 | region = JAP | type = — | new3ds = Yes | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Christmas Craze | region = | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes on black screen.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Chrono Trigger | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = C | name = Chip&#039;s challenge | region = USA | type = — | new3ds = Yes | status = Works | notes = steam ver snes rom pulled and put snes vc for 3ds and work fine. No bugs or audio problems}}&lt;br /&gt;
{{ 3DS VC Inject | letter = E | name = Equinox | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Gundam Wing: Endless Duel | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Lagoon | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario Paint (Joystick Hack) | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario&#039;s Super Picross | region = JAP | type = — | new3ds = Yes | status = Works | notes = basicSNESinjector v0.7b}}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mega Man X3 (Zero Project) | region = USA | type = — | new3ds = Yes | status = Works | notes = Minor slowdowns }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Panel de Pon | region = JAP | type = — | new3ds = Yes | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pocket Monsters (Bootleg) | region = | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes on black screen.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = R | name = RPG Tsukuru 2 | region = JAP | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes on black screen.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = R | name = Road Runner&#039;s Death Valley Rally | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Secret of Mana | region = USA | type = — | new3ds = Yes | status = Issues  | notes = Heavy graphical glitches on fonts. Story and dialogues completely unreadable  }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Street Fighter II - The World Warrior | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Mario All-Stars + Super Mario World | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Mario All-Stars + Super Mario World | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Puyo Puyo | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Taz-Mania | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tetris + Dr. Mario | region = USA | type = — | new3ds = Yes | status = Works | notes = Both games work well (injected using New Super ultimate injector)}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tetris Attack | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = The Lion King | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = The Simpsons: Bart&#039;s Nightmare | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tintin in Tibet | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom &amp;amp; Jerry | region = USA | type = — | new3ds = Yes | status = Works | notes = basicSNESinjector v0.7b}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom &amp;amp; Jerry | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = W | name = Wolfenstein 3D | region = USA | type = — | new3ds = Yes | status = Works | notes = Injected using New Super Ultimate Injector}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== Game Boy / Game Boy Color ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = # | name = 101 Dalmatians: Puppies to the Rescue | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dragonyhm Demo | region = USA | type = GBC | new3ds = Yes | status = Works | notes = small graphics bug happen second title first loaded game once go in game run fine.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Donald Duck: Goin&#039; Quackers! | region = USA | type = GBC | new3ds = Yes | status = Doesn&#039;t Work | notes = Boots up but ingame freezes when processing to any level so it&#039;s basically unplayable. Trying to close the software causes an error which forces the 3DS to restart. I wouldn&#039;t recommend playing around with this one.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Donkey Kong Country | region = EUR | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dragon Warrior III | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Frogger | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Frogger 2: Swampy&#039;s Revenge | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Grimace&#039;s Birthday| region = USA | type = GBC | new3ds = Yes | status = Works | notes = runs perfect with no slowdown or bugs.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Game Boy Camera | region = USA | type = GB | new3ds = Yes | status = Doesn&#039;t Work | notes = Crashes VC emulator.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Looney Tunes: Carrot Crazy | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario &amp;amp; Yoshi | region = EUR | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mario&#039;s Picross 2 | region = USA | type = GB | new3ds = No | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mickey&#039;s Speedway USA | region = USA | type = GBC | new3ds = Yes | status = Issues | notes =&lt;br /&gt;
Race tracks display in wrong colors, excluding Driving School tracks. Slowdown during title screen, especially when using 1:1 original resolution mode by holding Start/Select.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Blue Version | region = USA | type = GB | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Crystal | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Gold | region = USA | type = GBC | new3ds = Yes | status = Works | notes = Only works on old generation of VC. Glitched up palettes on new VC (legit R/B/Y).}}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Puzzle Challenge | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Red Version | region = USA | type = GB | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pokémon Yellow Version | region = USA | type = GBC | new3ds = No | status = Works | notes = Injected onto Zelda: Link&#039;s Awakening DX and Shantae using browser exploit.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sabrina: the Animated Series - Spooked! | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sabrina: the Animated Series - Zapped! | region = USA | type = GBC | new3ds = Yes | status = Works | notes = Constant music glitches.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tamagotchi | region = | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Taz-Mania | region = USA | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Taz-Mania 2 | region = USA | type = GB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom and Jerry | region = USA | type = GBC | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = Y | name = Yoshi | region = USA | type = GB | new3ds = — | status = Untested | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== Game Boy Advance ==&lt;br /&gt;
&#039;&#039;Main: [[Custom GBA Compatibility List]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sega Game Gear ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = A | name = Arcade Classics | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = B | name = Bubble Bobble | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dynamite Headdy | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = E | name = Earthworm Jim | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Fantasy Zone | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Frogger | region = EUR | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Garfield - Caught in the Act | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = GG Aleste 3 | region = JAP | type = — | new3ds = Yes | status = Works | notes = Works after being patched.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Gunstar Heroes | region = JAP | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Tons of flicking graphics, to the point where even the characters are missing} most of the time, making it difficult to get further in the game}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Lemmings | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mappy | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Marble Madness | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mega Man | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mickey&#039;s Ultimate Challenge | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mortal Kombat | region = USA | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mortal Kombat II | region = — | type = — | new3ds = Yes | status = Works | notes = Used New Super Ultimate Injector }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Mortal Kombat 3 | region = EUR | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Black screen on startup }}&lt;br /&gt;
{{ 3DS VC Inject | letter = M | name = Ms. Pac-Man | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pac-Attack | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pac-In-Time | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pac-Man | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Paperboy | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Pinball Dreams | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = P | name = Puyo Puyo / Puzlow Kids | region = JAP | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = R | name = Ristar | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic Chaos | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog | region = USA | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog 2 | region = USA | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog - Triple Trouble | region = USA | type = — | new3ds = Yes | status = Works | notes = Officially re-released.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sonic the Hedgehog Spinball | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Space Harrier | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Streets of Rage II | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Super Columns | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Sylvan Tale | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = TaleSpin | region = USA | type = — | new3ds = Yes | status = Doesn&#039;t Work | notes = Graphical glitches, audio only works.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = T | name = Tom &amp;amp; Jerry: The Movie | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
== TurboGrafx-16 / PC Engine ==&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = D | name = Dungeon Explorer | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = F | name = Fantasy Zone (near Arcade) | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Gradius (near Arcade) | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = L | name = Legendary Axe | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = N | name = Neutopia | region = USA | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = N | name = Neutopia II | region = USA | type = — | new3ds = Yes | status = Works | notes = Significant slowdowns in normal mode on N3DS. Works fine and smooth with &#039;overclocking&#039; (Clock+L2 mode)  }}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Salamander (near Arcade) | region = JAP | type = — | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS]]&lt;br /&gt;
&lt;br /&gt;
== Virtual Boy ==&lt;br /&gt;
Emulator used know as Red Viper list here on ver 0.9.4&lt;br /&gt;
&lt;br /&gt;
Future additions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A forwarder which will allow loading a specific game from the home menu&lt;br /&gt;
&lt;br /&gt;
{{ Table Start/3DS VC Inject }}&lt;br /&gt;
{{ 3DS VC Inject | letter = G | name = Galactic pinball | region = USA | type = VB | new3ds = Yes | status = Works | notes =  }}&lt;br /&gt;
{{ 3DS VC Inject | letter = J | name = Jack bros | region = USA | type = VB | new3ds = Yes | status = Works | notes = used c stick as your left stick shoot}}&lt;br /&gt;
{{ 3DS VC Inject | letter = S | name = Space Invaders Virtual Collection | region = JAP | type = VB | new3ds = Yes | status = Works | notes = English patch used.}}&lt;br /&gt;
{{ 3DS VC Inject | letter = V | name = V-Tetris| region = JAP | type = VB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = V | name = Virtual Boy Wario land| region = USA | type = VB | new3ds = Yes | status = Works | notes = }}&lt;br /&gt;
{{ 3DS VC Inject | letter = V | name = Waterworld| region = USA | type = VB | new3ds = no | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74179</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74179"/>
		<updated>2024-07-14T06:21:53Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* SEGA Genesis / SEGA Mega Drive */ Updated  some information, tested speedball 2 and ms pac man, might need to test on a real wii some time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only the game freezes during the introduction. The home menu is still accessible. Can skip to pevent&lt;br /&gt;
*Music plays a bit fast&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74178</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74178"/>
		<updated>2024-07-13T19:56:16Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo DS */ thinking of putting posting guidelines someday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
D̶s̶ G̶a̶m̶e̶s̶ r̶e̶q̶u̶i̶r̶e̶ 3̶ b̶i̶o̶s̶ f̶i̶l̶e̶s̶ t̶o̶ w̶o̶r̶k̶, T̶h̶e̶ f̶i̶l̶e̶s̶ w̶i̶l̶l̶ n̶o̶t̶ b̶e̶ p̶r̶o̶v̶i̶d̶e̶d̶ f̶o̶r̶ ‏c̶o̶p̶y̶r̶i̶g̶h̶t̶ r̶e̶a̶s̶o̶n̶s̶ a̶n̶d̶ g̶b̶a̶t̶e̶m̶p̶ p̶o̶l̶i̶c̶i̶e̶s̶ a̶l̶t̶h̶o̶u̶g̶h̶ t̶h̶e̶y̶ a̶r̶e̶ e̶a̶s̶y̶ t̶o̶ f̶i̶n̶d̶ (̶J̶u̶s̶t̶ h̶o̶p̶e̶ t̶h̶e̶ f̶i̶l̶e̶ y̶o̶u̶ u̶s̶e̶ h̶a̶s̶ t̶h̶e̶ r̶i̶g̶h̶t̶ a̶m̶o̶u̶n̶t̶ o̶f̶ s̶t̶o̶r̶a̶g̶e̶ f̶o̶r̶ i̶t̶ t̶o̶ w̶o̶r̶k̶)̶ while this is no longer necessary in version 1.6, it’s still recommended just in case for some games. DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74177</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74177"/>
		<updated>2024-07-12T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* SEGA Genesis / SEGA Mega Drive */ Updated some information and added 2 new games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Great Rescue (U)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screens upon entering levels, music can still be heard however &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s TaleSpin (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U) Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*All the characters including donkey kong are missing &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74172</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74172"/>
		<updated>2024-07-05T17:36:38Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Gameboy and Gameboy Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74171</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74171"/>
		<updated>2024-07-05T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Gameboy and Gameboy Color */ The Smurfs &amp;gt; Smurfs, The&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Veediots! (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics and slowdown&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Ren &amp;amp; Stimpy Show: Space Cadet Adventures (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some flickering graphics &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Smurf’s (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74168</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74168"/>
		<updated>2024-07-04T00:38:41Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */  i’m starting to think that laggy sound on prototypes just comes at random times and that the audio will be good in random times as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74167</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74167"/>
		<updated>2024-07-03T00:08:46Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Gameboy and Gameboy Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Terrifying 911 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen, the menu can still be triggered however, restarting the game will show a white screen for 1 second and go to black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=PicoDrive_for_3DS&amp;diff=74166</id>
		<title>PicoDrive for 3DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=PicoDrive_for_3DS&amp;diff=74166"/>
		<updated>2024-07-02T17:29:39Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Sega CD Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== PicoDrive for 3DS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;You can download the latest stable version from here:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/download/v0.94/picodrive_3ds-v0.94.zip v0.94]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Older versions:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.93 v0.93]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.92 v0.92]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.91 v0.91]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.90 v0.90]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest release. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all.  Also note that newer release versions of PicoDrive for 3DS always take priority. Should you happen to find that an up to date version breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed. Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ PicoDrive | name = game_name | region = USA/JAP/EUR | ver = v?.? | status = Works/Issues/Doesn&#039;t Work | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==Sega Genesis/Sega Mega Drive Games==&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = 3 Ninjas Kick | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = 16 Ton | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = 688 Attack Sub | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = AAAHH!!! Real Monsters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aah! Harimanada | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Addams Family | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Addams Family Values (M3) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Advanced Daisenryaku (REV01) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Campaign mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Batman and Robin | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Batman and Robin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Mighty Max | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Mighty Max | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero Blasters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerobiz | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerobiz Supersonic | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero the Acro-Bat (b1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero the Acro-Bat 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero the Acro-Bat 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Afterburner 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Afterburner 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Buster (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Diver | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Diver | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Management - Oozora ni Kakeru (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Management 2 - Kouku Ou wo Mezase (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in the Enchanted Castle | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in the Enchanted Castle | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in the Enchanted Castle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien 3 (REV00) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Soldier | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Soldier | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Storm | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alisia Dragoon | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alisia Dragoon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alisia Dragoon | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Altered Beast (REV02) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = American Gladiators | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Andre Agassi Tennis (REV01) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Andre Agassi Tennis (REV00) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Animaniacs | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Animaniacs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aquatic Games - Starring James Pond | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcade Classics | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arch Rivals | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcus Odyssey | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some Sprite flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcus Odyssey | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some Sprite flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ariel - The Little Mermaid | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arnold Palmer Tournament Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = A Ressha de Gyoukou MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arrow Flash | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arrow Flash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Art Alive! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Art of Fighting | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Art of Fighting | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Great Rescue (M5) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Great Rescue | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Power of The Gods (M4) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Robo-Kid (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Robo-Kid | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Runner | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Runner | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ATP Tour Championship Tennis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ATP Tour Championship Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Awesome Possum Kicks Dr. Machino´s Butt! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AWS Pro Moves Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ayrton Senna´s Super Monaco GP 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ayrton Senna´s Super Monaco GP 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = B.O.B (REV01) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 3 | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bahamut Senki (b1) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ball Jacks (b1) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ballz | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barbie Super Model | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bare Knuckle - Ikari no Tetsuken - Streets of Rage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bare Knuckle - Shitou e no Requiem - Streets of Rage 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bare Knuckle 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barkley Shut Up and Jam! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barkley Shut Up and Jam! 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barney´s Hide &amp;amp; Seek Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bass Masters Classic Pro Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bass Masters Classics | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman - Revenge of the Joker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Forever | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Returns | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Golfer Yui (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Adventure mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Mania - Dai Gin Jou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Squadron | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battlemaster (b1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battletech | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;I noticed some glitches on the Mech.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battletoads | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battletoads and the Double Dragon (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beast Warriors | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beast Wrestler | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beauty and the Beast - Belle´s Quest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beauty and the Beast - Roar of the Beast | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beavis and Butt-head | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beavis and Butt-head | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beerenstain Bears - Camping Adventure | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Honey hunting Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Best of the Best - Championship Karate (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beyond Oasis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Intro battle at the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bill Walsh College Football (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bill Walsh College Football 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bimini Run (REV02) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bio-Hazard Battle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bishoujo Senshi Sailor Moon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blades of Vengeance | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blaster Master 2 (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Block out (REV01) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blockbuster World Video Game Championship 2 | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blood Shot (M4) | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blue Almanac | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Body Count (M5) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonanza Bros (REV00) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonanza Bros | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonkers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Marry the Handbag Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Boogerman | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Boogerman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Boxing Legends of the Ring | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brett Hull Hockey 95 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;The Voiceover are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brian Lara Cricket (c) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brian Lara Cricket 96 (c) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal - Paws of Fury | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal - Paws of Fury | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubba N Stix (c) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubba N Stix | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubble and Squeak | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubsy in Claws Encounters of the Furred Kind | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubsy 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Buck Rogers - Countdown to Doomsday | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Budokan - The Martial Spirit | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Tournament. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Budokan - The Martial Spirit (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Tournament. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bugs Bunny in Double Trouble | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bullz vs Blazers and the NBA Playoffs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bullz vs Lakers and the NBA Playoffs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Burning Force | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Burning Force | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Burning Force | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Cadash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caesar no Yabou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caesar no Yabou 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caesars Palace | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Casino. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cal Ripken Jr. Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caliber.50 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = California Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cannon Fodder | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain America and the Avengers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain America and the Avengers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Lang | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Planet and the Planeteers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Planet and the Planeteers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion - Fushigi no Oshiro Daibouken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion Starring Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castlevania - Bloodlines | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castlevania - The New Generation | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Centurion - Defender of Rome | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chakan | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chameleon Kid | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Champions World Class Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Bowling | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Pool | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Pro-Am | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chaos Engine | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chase H.Q. 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chavez 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cheese Cat-Astrophe Starring Speedy Gonzales | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chelnov | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chester Cheetah - Too Cool to Fool | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some flickering during the Level Intro Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chester Cheetah - Wild Wild Quest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Euphreaka Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chi Chi´s Pro Challenge Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chi Maruko-chan - Wakuwaku Shopping | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chiki Chiki Boys | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chiki Chiki Boys | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chou Kyuukai Miracle Nine | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;The Cube flickers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chou Touryuu Retsuden Dino Land | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Classic Collection | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 4 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Clay Fighter | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Clay Fighter | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cliffhanger | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cliffhanger | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Clue | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Coach K College Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football USA 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football USA 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football National Championship | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football National Championship 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Slam | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns (V.1.1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns 3 - Taiketsu! Columns World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Combat Cars | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comix Zone | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Episode 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comix Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Episode 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comix Zone | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Episode 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Contra - Hard Corps | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Contra - The Hard Corps | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Corporation | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cosmic Spacehead | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crack Down | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crack Down | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crayon Shin-chan - Arashi o Yobu Enji | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cross Fire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crude Buster | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crue Ball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crue Ball - Heavy Metal Pinball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crusador of Centy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crying - Aseimei Sensou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crystal´s Pony Tale | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Curse | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = CutThroat Island | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cutie Suzuki no Ringside Angel | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber Police ESWAT | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber-Cop | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyberball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyborg Justice | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Daffy Duck in Hollywood | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dahna - Megami Tanjou | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Background flickers when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daikoukai Jidai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Harbor. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daikoukai Jidai 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daimakai Mura | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daisenpuu - Twin Hawk | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dangerous Seed | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Darius 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dark Castle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Darwin 4081 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dashin Desperadoes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = David Crane´s Amazing Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = David Robinson Basketball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = David Robinson´s Supreme Court | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Davis Cup Tennis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Davis Cup Tennis - Davis Cup World Tour (June 1993) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daze Before Christmas | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Deadly Moves | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Death and Return of Superman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DEcapAttack | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Mixed up button input.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Demolition Man | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Demolition Starring Road Runner and Wile E. Coyote | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Strike - Return to the Gulf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Strike - Wangan Sakusen - Desert Strike | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Devil Crash MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Devilish - The Next Possession | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dick Tracy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dick Vitale´s Awesome Baby! College Hoops | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dino Dini´s Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dino Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dinosaur´s Tale | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Disney Collection - Quackshoot Starring Donald Duck &amp;amp; Castle of Illusion Starring Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DJ Boy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DJ Boy | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DJ Boy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Donald in Maui Mallard | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doom Troopers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doraemon - Yume Dorobou to 7 Nin no Gozans | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Clutch | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon 2 - The Revenge | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon 3 - The Arcade Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon V - The Shadow Falls | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dribble - The Playoff Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dr. Robotnik´s Mean Bean Machine | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dr. Robotnik´s Mean Bean Machine | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon - The Bruce Lee Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Intro battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon - The Bruce Lee Story | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Intro battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Ball Z - Buyuu Retsuden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Ball Z - L´Appel du Destin | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Slayer - Eiyuu Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Slayer - Eiyuu Densetsu 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Eye Plus - Shanghai 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Fury | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Revenge | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Revenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dream Team USA | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Duke Nukem 3D | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dune - The Battle for Arrakis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dune 2 - The Battle for Arrakis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dungeons &amp;amp; Dragons - Warriors of the Eternal Sun | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dyna Brothers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dyna Brothers 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dyna Brothers 2 - Sega Channel Special | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Duke | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Headdy | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Headdy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = EA Hockey | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = EA Hockey | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = EA Sports Double Header | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earnest Evans | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Dolphin | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Dolphin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Dolphin 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Tides of Time | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Tides of Time | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco Jr. (March 1995) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = El. Viento | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = El. Viento | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elemental Master | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the fire Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elemental Master | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the fire Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eliminate Down | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the fire Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elitserien 95 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elitserien 96 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Empire of Steel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Baseball Tonight | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Some flicker after you hit the Ball.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN National Hockey Night | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Speed World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Sunday Night NFL | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game won´t respond during the call Heads or Tails Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESWAT - City Under Siege | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Europa Sensen | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = European Club Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Evander Holyfield´s Real Deal Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ex-Mutants | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ex-Ranza | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exile | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exile - Toki no Hazama he | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exo Squad | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exo Squad | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = F-117 Night Storm | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-117 Stealth - Operation - Night Storm | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-15 Strike Eagle 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-15 Strike Eagle 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-22 Interceptor | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-22 Interceptor (June 1992) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 - World Championship Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 Circus MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Faery Tale Adventure | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;There is some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Family Feud | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantastic Dizzy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fastest 1 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Labyrinth | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Rewind | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Rewind (REV A) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ferias Frustradas do Pica-Pau | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ferrari Grand Prix Challenge (REV A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ferrari Grand Prix Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fever Pitch Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA 98 - Road to World Cup | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA International Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA International Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fighting Masters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fighting Masters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Final Blow | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire Mustang | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire Shark | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire Shark | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback (REV A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback - The Quest for Identity | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flicky | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flink | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Foreman for Real | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Forgotten Worlds | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Formula One | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Frank Thomas Big Hurt Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Frogger | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fun´n Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fun´n Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fushigi no Umi no Nadia | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FZ Senki Axis - Final Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = G-LOC Air Battle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gadget Twins | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gaiares | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gain Ground | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galaxy Force 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gambler Jiko Chuushinka - Katayama Masayuki no Mahjong Doujou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garfield - Caught in the Act | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gargoyles | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garou Densetsu - Shukumei no Tatakai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garou Densetsu 2 - Aratanaru Tatakai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garry Kitchen´s Super Battletank - War in the Gulf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gauntlet | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gauntlet 4 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gemfire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = General Chaos | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = General Chaos Daikonsen | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Generations Lost | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Genghis Khan 2 -Clan of the Gray Wolf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = George Foreman´s KO Boxing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = George Foreman´s KO Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghostbusters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghouls´n Ghosts | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Global Gladiators | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gods | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gods | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gods | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe (Sega Smash Pack) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Goofy´s Hysterical History Tour | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gouketsuji Ichizoku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Granada | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = GrandSlam - The Tennis Tournament | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = GrandSlam - The Tennis Tournament 92 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Circus Mystery - Mickey to Minnie Magical Adventure 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Circus Mystery Starring Mickey &amp;amp; Minnie | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Waldo Search | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greatest Heavyweights | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greatest Heavyweights | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greatest Heavyweights | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greendog - The Beached Surfer Dude! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Grind Stormer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Growl | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunship | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunstar Heroes | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunstar Heroes | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunstar Heroes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gynoug | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gynoug | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Hard Drivin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = HardBall 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = HardBall 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Haunting Starring Polterguy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Havoc | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Head-On Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heavy Nova | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;A lot flicker in the Background, when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heavy Unit - Mega Drive Special | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hellfire | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hellfire | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hellfire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Herzog Zwei | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Herzog Zwei | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = High Seas Havoc | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hit the Ice - VHL - The Offical Video Hockey League | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Home Alone | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Home Alone 2 - Lost in New York | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Honoo no Toukyuuji - Dodge Danpei | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hook | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hook | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Humans | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hurricanes | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen after pressing start on the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hybrid Front | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyokkori Hyoutan-jima - Daitouryou wo Mezase! | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyper Dunk | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in the Playoff mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyper Dunk - The Playoff Edition | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in the Playoff mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyper Marbles (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ikasuze! Koi no Doki Doki Penguin Land MD (SegaNet) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = IMG International Tour Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Immortal | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Crash Dummies | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Hulk | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Indiana Jones and the Last Crusade | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Indiana Jones and the Last Crusade | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Insector X | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Insector X | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Instruments of Chaos Starring Young Indiana Jones | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Act. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = International Rugby | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = International Superstar Soccer Deluxe | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Izzy´s Quest for the Olympic Rings | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Champion Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Pro Striker (V.1.3) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Pro Striker 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Pro Striker Perfect | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jack Nicklaus´ Power Challenge Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Buster Douglas Knockout Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Bond 007 - The Duel (Rev A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Bond 007 - The Duel | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond - Underwater Agent | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 2 - Codename - Robocod | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jammit | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Janou Touryuumon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jantei Monogatari | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jashin Draxos | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jennifer Capriati Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! - Deluxe Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! - Sports Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jerry Glanville´s Pigskin Footbrawl | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jewel Master | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jewel Master (Rev A) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jimmy White´s Whirlwind Snooker | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe &amp;amp; Mac | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana 2 Sports Talk Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football - Championship Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football - Pro Football | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football 92 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football 93 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jordan vs Bird (V.1.1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jordan vs Bird - One on One | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = JuJu Densetsu - Toki - Going Ape Spit | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Judge Dredd | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Junction | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Book | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Book | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Strike | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Strike - Uketsugareta Kyouki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park - Rampage Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Justice League Task Force | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Juuouki (V.1.1) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Juusou Kihei Leynos | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ka-Ge-Ki | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;There is much flicker on the Floor when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ka-Ge-Ki - Fist of Steel | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;There is much flicker on the Floor when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kawasaki Superbike Challenge | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;There is some flicker on the top of the Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kick Boxing | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kick Off 3 - European Challenge | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kid Chameleon | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kidou Keisatsu Patlabor - 98-Shiki Kidou Seyo! | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;There is some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Killing Game Show | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King Salmon | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much flicker in the Water when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King Salmon - The Big Catch | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much flicker in the Water when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King´s Bounty - The Conqueror´s Quest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle on the Overworld Map. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kishi Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kiss Shot (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Klax | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Klax | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Koutetsu Teikoku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Krusty´s Super Fun House | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kujaku Ou 2 - Geneijou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kuuga - Operation Code Vapor Trail | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kyuukai Douchuuki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the World Tour mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kyuukyoku Tiger | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Lakers versus Celtics and the NBA Playoffs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Landstalker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Landstalker - Koutei no Zaihou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Landstalker - The Treasures of King Nole | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Langrisser | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Langrisser 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = La Russa Baseball 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Last Action Hero | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Last Battle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lawnmower Man | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Legend of Galahad | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings 2 - The Tribes | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings 2 - The Tribes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers 2 - Gun Fighters | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers 2 - Gun Fighters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = LHX Attack Chopper | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = LHX Attack Chopper | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Liberty or Death | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Light Crusader | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;The Screen wobbles, when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Light Crusader | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;The Screen wobbles, when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Light Crusader | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;The Screen wobbles, when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lightening Force - Quest for the Darkstar | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lion King | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lord Monarch - Tokoton Sentou Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lost Vikings | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lost Vikings | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lost World - Jurassic Park | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lotus 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lotus Turbo Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = M-1 Abrams Battle Tank | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madou Monogatari 1 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Magic School Bus | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Magical Hat no Buttobi Turbo! Daibouken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Magical Taruuuto-kun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mahjong Cop Ryuu - Shiro Ookami no Yabou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mamono Hunter Youko - Dai 7 no Keihou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Man Overboard! | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maou Renjishi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marble Madness | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marble Madness | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mario Andretti Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mario Lemieux Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marko | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marko´s Magic Football | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marsupilami | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marsupilami | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marvel Land | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marvel Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mary Shelley´s Frankenstein | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Monsters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Monsters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Weapon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maten no Soumetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Overworld. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Math Blaster - Episode 1 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mazin Saga | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mazin Saga - Mutant Fighter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mazin Wars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = McDonald´s Treasure Land Adventure | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = McDonald´s Treasure Land Adventure | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = McDonald´s Treasure Land Adventure | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Medal City (Seganet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Bomberman | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Jungle Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Bomberman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Jungle Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 1 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Some Glitches during a race in Super Monaco GP.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 6 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;6 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Revenge of Shinobi won´t boot.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 6 Vol. 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;6 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Super Thunder Blade won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Some Glitches during a race in Super Monaco GP.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 6 Vol. 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;6 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Revenge of Shinobi won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Some Glitches during a race in Super Monaco GP.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Man - The Willy Wars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Mega Man 1-3:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega SWIV | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Turrican | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Turrican | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega lo Mania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega lo Mania | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MegaMind (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MegaPanel | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MegaTrax | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Menacer 6-Game Cartridge | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Needs Sega Menacer Lightgun support to work.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Metal Fangs | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Michael Jackson´s Moonwalker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mick &amp;amp; Mack as the Global Gladiators | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey´s Ultimate Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines 2 - Turbo Tournament | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines Military | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines Turbo Tournament 96 | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midnight Resistance | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midnight Resistance | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midway Presents Arcade´s Greatest Hits | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;5 Games:&#039;&#039;&#039; &#039;&#039;&#039;Joust freezes after the start.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mig-29 Fighter Pilot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mig-29 Fighter Pilot | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mig-29 Fighter Pilot | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Might and Magic - Gate to Another World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Stage 1 battle from the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Stage 1 battle from the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers - The Movie | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers - The Movie | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Minato no Traysia | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;There is much flicker when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Minnesota Fats - Pool Legend | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MLBPA Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monopoly | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monster World 4 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monster World 4 (Virtual Console) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mr. Nutz | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ms. Pac-Man | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. I noticed some Glitches. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mugen Senshi Valis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. I noticed some Glitches. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Muhammad Ali Heavyweight Boxing | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Error Message: This will only run on an Sega PAL Megadrive.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Muhammad Ali Heavyweight Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Musha Aleste - Full Metal Fighter Ellinor | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Musha Aleste - Metallic Uniframe Super Hybrid Armor | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mutant League Football | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mutant League Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mutant League Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mystic Defender | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mystical Fighter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Nakajima Satoru Kanshuu - F-1 Grand Prix | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nakajima Satoru Kanshuu - F-1 Hero MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nakajima Satoru Kanshuu - F-1 Super License | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Action 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Action 95 Starring David Robinson | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA All-Star Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Hang Time | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Hang Time | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam - Tournament Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 96 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;O3DS only:&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Playoffs - Bulls vs Blazers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Pro Basketball 94 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Pro Basketball - Bulls vs Lakers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Showdown 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NCAA Final Four Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NCAA Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nekketsu Koukou Dodgeball-bu - Soccer Hen MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in the Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Devil´s Course | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Harukanaru Augusta | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Pebble Beach no Hatou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Waialae no Kiseki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New Horizons | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Harbor. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New Zealand Story | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Newman Haas IndyCar featuring Nigel Mansell | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Football 94 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Football 94 Starring Joe Montana | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Quaterback Club | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Quaterback Club 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Sports Talk Football 93 Starring Joe Montana | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHK Taiga Drama - Taiheiki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Map. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL All-Star Hockey 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHLPA Hockey 93 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nigel Mansell´s World Championship Racing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nigel Mansell´s World Championship Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja Burai Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = No Escape | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga no Yabou - Bushou Fuuunroku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga no Yabou - Haouden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga no Yabou - Zenkoku Ban | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga´s Ambition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Normy´s Beach Babe-O-Rama | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Summer Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ooze | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ooze | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Operation Europe - Path of Victory 1939-45 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Osomatsu-kun Hachamecha Gekijou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ottifants | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out of this World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun (Sega Smash Pack) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun 2019 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun 2019 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun 2019 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRunners | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRunners | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Outlander | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Outlander | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ozaki Naomichi no Super Masters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = P.T.O - Pacific Theater of Operations | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Attack | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Man 2 - The New Adventures | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Mania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Panic | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pachinko Kuunyan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paddle Fighter (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pagemaster | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pagemaster | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Panorama Cotton | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Party Quiz Mega Q | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pat Riley Basketball | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pebble Beach Golf Links | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pebble Beach Golf Links | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pele! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game.&#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pele 2 - World Tournament Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game.&#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pepenga Pengo | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage from the Ice World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pete Sampras Tennis (J-Cart) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Challenge mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA European Tour | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf (V.1.1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star - Sennenki no Owari ni | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed the Color flicker on the Buildings.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Amia´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Anne´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Huey´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Kaerazaru Toki no Owari ni | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed the Color flicker on the Buildings.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Kinds´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Nei´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Rudger´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Shilka´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Yushi´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 3 - Generations of Doom | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 4 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 4 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantom 2040 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantom 2040 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phelios | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phelios | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phelios | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pier Solar and the Great Architects | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pink goes to Hollywood | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pinocchio | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pinocchio | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pirates! Gold | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pirates of the Dark Water (May 1994) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pit-Fighter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pocahontas | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pocahontas | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Athlete | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Powerball | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Drive | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Monger | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Monger | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Predator 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Premier Manager | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Premier Manager 97 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Primal Rage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prime Time NFL Starring Deion Sanders | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Quarterback | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Striker Final Stage | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Yakyuu Super League 91 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Probotector | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psy-O-Blade | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psycho Pinball (September 1994) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puggsy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Beach Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puggsy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Beach Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pulseman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Punisher | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Punisher | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Putter Golf (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puyo Puyo | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puyo Puyo 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puzzle &amp;amp; Action - Ichidanto-R | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puzzle &amp;amp; Action - Tanto-R | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic 2 (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic 3 (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic Special (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = QuackShot Starring Donald Duck | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Quad Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 4 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 4 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 93 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Race Drivin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Radical Rex | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Radical Rex | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Raiden Densetsu - Raiden Trad | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rainbow Islands Extra | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rambo 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampart | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampart | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ranger X | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ranger X | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ransei no Hasha | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rastan Saga 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rastan Saga 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Red Zone | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ren &amp;amp; Stimpy Show Presents - Stimpy´s Invention | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Many Glitches on Screen. Blue Screen during the first Level.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ren &amp;amp; Stimpy Show Presents - Stimpy´s Invention | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rent a Hero | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revenge of Shinobi | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revolution X | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Richard Scarry´s Busytown | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Riddle Wired (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rings of Power | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rise of the Robots | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Risk | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Classic mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Risky Woods | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ristar (September 1994) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ristar - The Shooting Star | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoadBlasters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Bubble City Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoadBlasters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Bubble City Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Robo Battler (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Fences flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rock´n Roll Racing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rock´n Roll Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocket Knight Adventures | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocket Knight Adventures | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocket Knight Adventures | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rockman - Mega World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Roger Clemens MVP Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolo to the Rescue | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Romance of the Three Kingdoms 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Romance of the Three Kingdoms 3 - Dragon of Destiny | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Royal Blood | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rugby World Cup 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Runark | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ryuuko no Ken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the first battle of the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Sagaia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saint Sword | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;There is some Color flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saint Sword | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;There is some Color flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Same! Same! Same! | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sampras Tennis 96 (J-Cart) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Showdown | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Showdown | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Spirits | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi Retsuden - Ransei no Eiyuutachi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sansan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saturday Night Slammasters | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;The Fences flicker a lot when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saturday Night Slammasters | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;The Fences flicker a lot when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Scooby-Doo Mystery | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Blake´s Hotel. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SD Valis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SeaQuest DSV | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I moved around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SeaQuest DSV | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I moved around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Second Samurai | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega Sports 1 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Super Monaco GP has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Senjou no Ookami 2 - Mercs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sensible Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sensible Soccer - International Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sesame Street Counting Cafe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Blasters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Mountain Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Dancer - The Secret of Shinobi | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Stage 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast - Mashou no Okite | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadowrun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadowrun | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shane Warne Cricket | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shanghai 2 - Dragon´s Eye | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shaq-Fu | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shi no Meikyuu - Labyrinth of Death (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shijou Saidai no Soukoban | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shikinjou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shin Souseiki Ragnacenty | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force - Kamigami no Isan | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force 2 - Inishie no Fuuin | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining and the Darkness | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining and the Darkness | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi 3 - Return of the Ninja Master | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Lots of flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi 3 - Return of the Ninja Master | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Lots of flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shiten Myouou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Rock Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shougi no Hoshi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shove It! The Warehouse Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shura no Mon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Side Pocket | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Side Pocket | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Side Pocket | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart vs. the Space Mutants | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart´s Nightmare | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Skeleton Krew | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Skeleton Krew | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Skitchin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slap Fight MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Area 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slaughter Sport | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slime Sport | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Smurfs (Rev A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Smurfs Travel the World | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Snake Rattle n Roll | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Snow Bros. - Nick &amp;amp; Tom | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Socket | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sol-Deace | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Soldiers of Fortune | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of World 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Soleil | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic 3D Blast - Sonic 3D Flickies Island | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Compilation | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Sonic the Hedgehog won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Compilation - Sonic Classics (V.1.1) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Sonic the Hedgehog won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles + Sonic the Hedgehog | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Error Message.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles + Sonic the Hedgehog 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Zone 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles + Sonic the Hedgehog 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Zone 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Eraser (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Pinball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 3 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog Spinball | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog Spinball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sorcer Kingdom | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sorcerer´s Kingdom | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sorcerian | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Funky B.O.B | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 2 (Launch Cart) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Stuna Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Stuna Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Invaders 90 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Invaders 91 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sparkster | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sparkster | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sparkster - Rocket Knight Adventures 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the Knockout mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the Knockout mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 -Brutal Deluxe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the Knockout mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - The Animated Series | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man VS The Kingpin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - X-Men - Arcade´s Revenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - Venom - Maximum Carnage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spirou | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse Part 2 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse Part 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sports Talk Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spot Goes to Hollywood | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spot Goes to Hollywood | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Cruiser | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I moved around the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Starflight | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stargate | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Trek - Deep Space Nine - Crossroads of Time | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I wandered around the Station. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ snes9x3ds | name = Star Trek - Deep Space Nine - Crossroads of Time | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I wandered around the Station. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ snes9x3ds | name = Star Trek - The Next Generation - Echoes from the Past | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Steel Empire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Steel Talons | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Combat Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Steel Talons | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Combat Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stormlord | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stormlord | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Story of Thor | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Story of Thor - Hikari o Tsugumono | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Fighter 2 Plus - Champion Edition | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Fighter 2 - Special Champion Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Fighter 2 - Special Champion Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Racer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Smart | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 3 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider Hiryuu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider Returns - Journey from Darkness | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Striker | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sub-Terrania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sub-Terrania | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sub-Terrania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sunset Riders | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sunset Riders | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Airwolf | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Jungle Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Baseball 2020 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Battleship | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Excalibur Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Daisenryaku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Map. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Fantasy Zone | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Fantasy Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super H.Q. | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hang On | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super High Impact | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hydlide | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hydlide | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hydlide | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Kick Off | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super League | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super League | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Superman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Superman - The Man of Steel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Faint Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Faint Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Real Basketball | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Real Basketball | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Shinobi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Shinobi 2 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Skidmarks (J-Cart) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Smash T.V. | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Street Fighter 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Some Stages with Paralex Scrolling have glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Street Fighter 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Some Stages with Paralex Scrolling have glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Street Fighter 2 - The New Challengers | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Some Stages with Paralex Scrolling have glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Thunder Blade (Launch Cart) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Thunder Blade | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Volley Ball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Volley Ball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Surging Aura | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sword of Sodan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sword of Sodan | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sword of Vermilion | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Syd of Valis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sylvester &amp;amp; Tweety in Cagey Capers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Syndicate | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - The Arcade Game | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - The Arcade Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - Terminator 2 - Judgment Day | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taikou Risshiden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TaleSpin | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;The Water flickers a lot.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Talmit´s Adventure | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Target´s Earth | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Task Force Harrier EX | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Task Force Harrier EX | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tatsujin - Truxton | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz in Escape from Mars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz in Escape from Mars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz-Mania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Team USA Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TechnoClash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Technocop | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl (October 1993) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl 2 - Special Edition | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl 2 - Special Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl 3 - Final Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super NBA Basketball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super NBA Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo World Cup | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo World Cup 92 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teddy Boy Blues (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - Return of the Shredder | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Hero Turtles - The Hyperstone Heist | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - The Hyperstone Heist | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Hero Turtles - Tournament Fighters | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - Tournament Fighters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - Tournament Fighters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teitoku no Ketsudan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tel-Tel Mahjong | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tel-Tel Stadium | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tetris | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Theme Park | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thomas the Tank Engine &amp;amp; Friends | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 2 MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 4 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 4 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Fox | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Fox | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Pro Wrestling Retsuden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tick | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Dominator 1st | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Killers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Killers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TinHead | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tintin au Tibet | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Acme All-Stars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a Basketball game in the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Acme All-Stars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a Basketball game in the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Buster´s Hidden Treasure | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Buster´s Hidden Treasure | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TNN Bass Tournament of Champions | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TNN Outdoors Bass Tournament 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Todd´s Adventures in Slime World | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl in Panic on Funkotron | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl in Panic on Funkotron | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl in Panic on Funkotron | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toki no Keishousha - Phantasy Star 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tom Mason´s Dinosaurs for Hire | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tom and Jerry - Frantic Antics (1994) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tommy Lasorda Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tony La Russa Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Top Gear 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Top Pro Golf | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Top Pro Golf 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Total Football | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toughman Contest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibtion mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tougiou King Colossus | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Dungeon. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toxic Crusaders | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toys | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toy Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toy Story | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trampoline Terror! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Traysia | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Triple Play - Gold Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Triple Play 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trouble Shooter | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Troy Aikman NFL Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = True Lies | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Turbo OutRun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Twin Cobra - Desert Attack Helicopter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Twinkle Tale | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Two Crude Dudes | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Two Crude Dudes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Two Tribes - Populous 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tyrants - Fight through Time | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Uchuu Senkan Gomora | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Mortal Kombat 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Mortal Kombat 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Qix | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultraman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Uncharted Waters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Harbor. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Undead Line | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Forest Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Unnecessary Roughness 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Urban Strike | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Valis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Valis 3 (Rev A) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Valis 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vampire Killer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vapor Trail | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vectorman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vectorman 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Venom - Spider-Man - Separation Anxiety | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vermilion | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Verytex | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Viewpoint | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Fighter 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtual Bart | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtual Pinball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vixen 357 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Volfied | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = VR Troopers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = V-V | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Wacky Worlds Creativity Studios | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wani Wani World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the World 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wardner | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wardner no Mori Special | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warlock | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warrior of Rome | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warrior of Rome 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warsong | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Prologue. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wayne Gretzky and the NHLPA All-Stars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wayne´s World | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WeaponLord | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wheel of Fortune | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Where in Time is Carmen Sandiego | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Where in the World is Carmen Sandiego | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Sometimes you get an ARM 11 exception occured Error after the EA Logo.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Whip Rush | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Whip Rush - Wakusei Voltegas no Nazo | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Williams Arcade´s Greatest Hits | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 5 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbeldon Championship Tennis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbeldon Championship Tennis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbeldon Championship Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wings of Wor | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympic Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympic Games | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympic Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wiz´n Liz | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wiz´n Liz - The Frantic Wabbit Wescue| region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wizard of the Immortal | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolfchild | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolverine - Adamantium Rage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy 3 - Monster Lair | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy 5 - Monster World 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy in Monster World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Championship Soccer 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Championship Soccer 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Class Leader Board | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Class Leader Board | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup Italia 90 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in World Cup mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup Soccer - World Championship Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup USA 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Heroes | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Heroes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World of Illusion - Fushigi na Magic Box | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World of Illusion Starring Mickey Mouse and Donald Duck | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World of Illusion Starring Mickey Mouse and Donald Duck | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Trophy Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Worms | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wrestleball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wrestle War | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Raw | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Royal Rumble | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Super WrestleMania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF WrestleMania - The Arcade Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = X-Men | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = X-Men | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = X-Men 2 - Clone Wars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = X-Perts | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = XDR - X-Dazedly-Ray | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Xenon 2 - Megablast | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Yogi Bear - Cartoon Capers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ys - Wanderers from Ys | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ys 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Yu Yu Hakusho - Gaiden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Yu Yu Hakusho - Makyou Toitsusen | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Zany Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero Tolerance | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero Wing | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero Wing | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero the Kamikaze Squirrel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero the Kamikaze Squirrel | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zombies | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zombies Ate my Neighbors | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zool - Ninja of the Nth Dimension | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zool - Ninja of the Nth Dimension | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zoom! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zoop | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zoop | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zou! Zou! Zou! Rescue Daisakusen | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Sega CD / Mega CD Games==&lt;br /&gt;
&lt;br /&gt;
==Sega CD - #==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = 3 Ninjas Kick Back | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 37-59 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = 3 X 3 Eyes | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the City. &#039;&#039;&#039;Framerate is 49-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the City. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - A==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Advanced Dungeons &amp;amp; Dragons Eye of the Beholder | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Framerate is 52-54 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Dungeon. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Batman &amp;amp; Robin | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 38-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Willy Beamish | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039;  &#039;&#039;&#039;Framerate is 31-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AfterBurner 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown between Stages.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AH-3 Thunderstrike | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission of the South Africa Stage. &#039;&#039;&#039;Framerate is 38-43 FPS without Frameskip on during the first Mission.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown between Stages.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission of the South Africa Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Amazing Spider-Man Vs The Kingpin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 52-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Android Assault | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Animals! | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AX-101 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 41-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - B==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Returns | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 38-41 FPS without Frameskip on during the driving Stage.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed during the Foot Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battlecorps | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Framerate is 49-56 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = BC Racers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on during a race.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a Race. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bill Walsh College Football | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Framerate is 45-49 FPS without Frameskip on during a match.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Black Hole Assault | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039;  I fought a battle in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bouncers | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Challenge mode. &#039;&#039;&#039;Framerate is 46-49 FPS without Frameskip on during a battle.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle in Challenge mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula (1.0) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Framerate is 41-58 FPS without Frameskip on during the Level.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula (Combo Pack 2.0 Version) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Framerate is 41-58 FPS without Frameskip on during the Level.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal - Paws of Fury | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during battle.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - C==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Cadillacs &amp;amp; Dinosaurs - The Second Cataclysm | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Framerate is 37-40 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Chapter. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Soccer 94 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during a match.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a friendly match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 46-50 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker in the Background when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cliffhanger | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cobra Command | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 43-50 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Colors of Modern Rock | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a music video. &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a music video. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Compton´s Interactive Encyclopedia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Corpse Killer | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;You are stuck on the Start Game Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Corpse Killer (32X CD) | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;You are stuck on the Start Game Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crimepatrol | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 36-38 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - D==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Dark Wizard | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Map. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Map. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Demolition Man | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 39-44 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Switch | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 37-50 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dracula Unleashed CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragons Lair | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 40-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dune | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 46-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dungeon Explorer | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Framerate is 49-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dungeon Master - Skull Keep | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Dungeon. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - E==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim - Special Edition | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 49-54 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Tides of Time | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco the Dolphin | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Baseball Tonight | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much flicker when you hit the Ball, run around the Stadium.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN NBA Hang Time 95 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 51-54 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN National Hockey Night | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Framerate is 54-59 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Sunday Night NFL | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game is stuck on the Heads or Tails Screen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 46-47 FPS without Frameskip on during a battle.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - F==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Fahrenheit CD 1 (32X) | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Won´t recognise the Disk. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury Special | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 49-52 FPS without Frameskip on during a battle.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fifa International Soccer | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Final Fight CD | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 51-54 FPS without Frameskip on during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback - The Quest for Identity | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flink | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Loading Times.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - G==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ground Zero Texas CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 38-44 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - H==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Heart of the Alien | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heimdall | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage of the nearest Island. &#039;&#039;&#039;Framerate is 52-56 FPS without Frameskip on during the Stage of the Island.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times the Menu Screen and Battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage of the nearest Island. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hook | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hot Hits - Adventurous New Music Sampler | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;You get thrown out of the Emulator, if you try to boot the Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - I==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Iron Helix | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much Slowdown during Cutscenes and movement.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - J==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Jaguar XC220 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Framerate is 50-51 FPS without Frameskip on during a race.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 52-59 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; The Game keeps on freezing during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana´s NFL Football | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Framerate is 49-51 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - K==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Keio Flying Squadron | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kids on Site | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - L==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Lawnmower Man | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers 2 - Gun Fighters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Links - The Challenge of Golf | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Loadstar - The Legend of Tully Bodine | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lords of Thunder | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Dezant Stage. &#039;&#039;&#039;Full Speed with rare dips during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Loading Times.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Dezant Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lunar - The Silver Star | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lunar Eternal Blue | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - M==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Mad Dog McCree | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mad Dog 2 - The Lost Gold | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make my Video - INXS | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make my Video - Kris Kross | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make my Video - Marky Mark and The Funky Bunch | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make My Video - Power Factory, Featuring C&amp;amp;C Music Factory | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mansion of Hidden Souls | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mary Shelley´s Frankenstein | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Lab. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Lab. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Cutscenes have much flicker.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Masked Rider - Kamen Rider ZO | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Race | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a race. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 49-51 FPS without Frameskip on during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Microcosm | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midnight Raiders | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - N==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Football Trivia Challenge | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game freezes before the first Question. The Audio is working.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL´s Greatest - San Francisco vs Dallas 1978-1993 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 94 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 44-50 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Night Trap 1994 Re-Release CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Novastorm | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 44-46 FPS without Frameskip on during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - P==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Panic! | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Much Flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Popful Mail | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed during a Stage. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Monger | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 40-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Some Flicker during Cutscenes.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed during a Stage. Good Audio. &#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Price Fighter CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. I fought a battle. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - R==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Racing Aces | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Testing Track. &#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Testing Track. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Radical Rex | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed during the Stage. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times. Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RDF - Global Conflict | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Framerate is 43-45 FPS without Frameskip on during the first Misson. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revenge of the Ninja | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;FMV Game. Much Slowdown. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revengers of Vengeance | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. Full Speed during battle. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times. Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rise of the Dragon | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Point and Click with FMV.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Avenger | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the City Stage. &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the City Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - S==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Shodown | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on during battle.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Secret of Monkey Island | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega Classics 4-in-1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Streets of Rage: Much Slowdown.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;3 Other Games:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS: All 4 Games:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sewer Shark | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; Good Audio. Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadowrun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Intro. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Intro. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sherlock Holmes - Consulting Detective | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Point and Click FMV Game. Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sherlock Holmes - Consulting Detective Vol. 2 CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Point and Click FMV Game. Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force CD | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Framerate is 50-59 FPS without Frameskip on. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Chapter. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slam City With Scottie Pippen CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slam City With Scottie Pippen 32X CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 16-19 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 45-52 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Snatcher | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sol-Feace | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Soul Star | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 49-53 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic CD | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 48-56 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic CD | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 42-49 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog CD | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; Fully playable from start to finish. On O3DS the framerate drops a little bit but is full speed most of the time. }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog CD | region = JAP | ver = v0.93 | status = Broken | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; Freezes at Japanese screen. }}&lt;br /&gt;
{{ snes9x3ds | name = Space Ace | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Adventure Cobra - The Legendary Bandit | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Blade | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game hangs during the Intro Scene. Lots of flicker on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars - Rebel Assault | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Chess | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 38-40 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stellar-Fire | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 48-50 FPS without Frameskip on during the Stage. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches in the Background during the Loading Screen.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Supreme Warrior CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Supreme Warrior 32X CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 17-19 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 45-49 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering. Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Surgical Strike | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sylpheed | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Sega CD - T==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 52-54 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Third World War | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Third World War Scenario. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Third World War Scenario. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Gal | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tomcat Alley | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trivial Pursuit | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Questions.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - U==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ultraverse Prime | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - V==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Vay | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Framerate is 51-54 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed much flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - W==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Wheel of Fortune | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Who Shot Jonny Rock | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wild Woody | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 47-52 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wing Commander | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wirehead | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolfchild | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 48-53 FPS without Frameskip on. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Dog | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Zone. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup USA 94 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on during a match. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Rage in the Cage | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Catch Match mode. Full Speed during a battle. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle in Catch Match mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sega Master System Games==&lt;br /&gt;
&lt;br /&gt;
==Master System - A==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ace of Aces | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Action Fighter (Rev 1) | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Action Fighter (Rev 2) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Addams Family | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Garden Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerial Assault | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerial Assault | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = After Burner | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Rescue | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aladdin | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aleste | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd BMX Trial | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The controls don´t work correct.&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd - High-Tech World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd - The Lost Stars | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in Miracle World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in Shinobi World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd No Miracle World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Storm | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Syndrome | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Syndrome | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Altered Beast | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = American Baseball | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = American Pro Football | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Andre Agassi Tennis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Anmitsu Hime | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcade Smash Hits | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Argos no Juujiken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ashura | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Assault City (Light Phaser) | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Light Gun unsupported.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Assault City | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Great Rescue | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Secret Mission | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Astro Flash | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Astro Warrior | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Astro Warrior &amp;amp; Pit Pot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ayrton Senna´s Super Monaco GP 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aztec Adventure - The Golden Road to Paradise | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - B==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 3 | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bank Panic | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Basket Ball Nightmare | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Some Glitched up Graphics/ Backgrounds.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Returns | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Out Run | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;The Raceway flickers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Black Belt | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blade Eagle | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Stereoscopic 3D game.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bomber Raid | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonanza Bros. | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;The Sony Logo is glitched up.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubble Bobble | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Buggy Run | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - C==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = California Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Halfpipe Event. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = California Games 2 | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Silver | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Silver | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Casino Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Card game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion Starring Mickey Mouse | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion Starring Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Champions of Europe | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Hockey | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cheese Cat-astrophe Starring Speedy Gonzales | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Choplifter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chouon Senshi Borgman | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Circuit | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Heavy flicker! Could cause seizure!&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cloud Master | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comical Machine Gun Joe | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cosmic Spacehead | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber Shinobi | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyborg Hunter | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - D==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Daffy Duck in Hollywood | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Danan - The Jungle Fighter | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dead Angle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Deep Duck Trouble Starring Donald Duck | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Titlescreen.&#039;&#039;&#039; I played the first Scene of the Jungle Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Speedtrap Starring Road Runner and Wile E. Coyote | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Strike | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dick Tracy | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Some Color are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doki Doki Penguin Land - Uchuu Daibouken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Hawk | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Target - Cynthia no Nemuri | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dr. Robotnik´s Mean Bean Machine | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon - The Bruce Lee Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Crystal | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Duke | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Dux | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - E==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = E-SWAT (Easy Version) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = E-SWAT (Hard Version) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco the Dolphin | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Enduro Racer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Enduro Racer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - F==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = F-16 Fighting Falcon | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-16 Fighting Falcon | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Family Games | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Billiard game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantastic Dizzy | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone (Rev 2) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone - The Maze | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone 2 - Opa-Opa no Namida | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone 2 - The Tears of Opa-Opa | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Final Bubble Bobble | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire &amp;amp; Forget 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flash | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Forgotten Worlds | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fushigi no Oshiro Pit Pot | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - G==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = G-LOC Air Battle | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gain Ground | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galactic Protector | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galaxy Force | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene A. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galaxy Force | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene A. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gangster Town | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Light Gun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gauntlet | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = George Foreman´s KO Boxing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghost House | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghost House | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghostbusters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghouls´n Ghosts | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Global Defense | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gokuaku Doumei Dump Matsumoto | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The CPU won´t select a Team.&#039;&#039;&#039;  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe Warrior | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golfamania | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;I noticed some flicker after you hit the Golfball.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golvellius | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = GP Rider | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Baseball | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;I noticed some flicker in the Background of the Stadium.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Baseball | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;I noticed some flicker in the Background of the Stadium.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Basketball | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Golf | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Ice Hockey | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Tennis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Volleyball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Volleyball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - H==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Haja no Fuin | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle on the Overworld. &#039;&#039;&#039;Some Colors are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Heavy flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On &amp;amp; Astro Warrior | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039;  &#039;&#039;&#039;Hang-On has heavy flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On &amp;amp; Safari Hunt | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; Both Games: &#039;&#039;&#039;Hang-On has heavy flicker.&#039;&#039;&#039; &#039;&#039;&#039;Safari Hunt requires the unsupported Light Gun.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heavyweight Champ | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heroes of the Lance | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = High School! Kimengumi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around School. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hokuto no Ken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Home Alone | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hoshi wo Sagasite | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - I==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Impossible Misson | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Crash Dummies | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Hulk | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Indiana Jones and the Last Crusade | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - J==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = James Buster Douglas Knockout Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Bond 007 - The Duel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Mission 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 2 - Codename RoboCod | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Book | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - K==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Kenseiden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kenseiden | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King´s Quest - Quest for the Crown | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Klax | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Krusty´s Fun House | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kujaku Ou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kung Fu Kid | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - L==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Land of Illusion Starring Mickey Mouse | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Forest Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Laser Ghost | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Line of Fire | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lion King | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some Screen tearing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lord of Sword | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lord of the Sword | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Loretta no Shouzou | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen. You can hear the Music play.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lucky Dime Caper Starring Donald Duck | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - M==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Mahjong Sengoku Jidai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Makai Retsuden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maou Golvellius | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marble Madness | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marksman Shooting &amp;amp; Trap Shooting &amp;amp; Safari Hunt | region = EUR | ver = v0.93 | status = Doesn&#039;t Work  | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marksman Shooting &amp;amp; Trap Shooting | region = USA | ver = v0.93 | status = Doesn&#039;t Work  | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Darkness | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Masters of Combat | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maze Hunter 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D Effect makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maze Walker | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D Effect makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Megumi Rescue | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Something is wrong with the controlls.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mercs | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Michael Jackson´s Moonwalker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mick &amp;amp; Mack as the Global Gladiators | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Blinking Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Miracle Warriors - Seal of the Dark Lord | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Overworld. &#039;&#039;&#039;Some Colors are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Missle Defense 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D Effect makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monopoly | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monopoly | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Montezuma´s Revenge featuring Panama Joe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MS. Pac-Man | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = My Hero | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - N==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Nekkyuu Koushien | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New Zealand Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja Gaiden | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - O==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Opa Opa | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Tabas Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Operation Wolf | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039;  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ottifants | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the House Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out Run | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out Run 3-D | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in 2D mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out Run Europe | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - P==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Mania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Parlour Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Darts game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Penguin Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Forest. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star (Rev 2) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pit Fighter | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are missing/wrong.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Poseidon Wars 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D mode makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Strike | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Strike 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Predator 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Lots of Flicker. There are some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Wrestling | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The CPU won´t select a Team.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Yakyuu Pennant Race | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psychic World | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psycho Fox | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Putt &amp;amp; Putter | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;The Water flickers a bit.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - Q==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Quartet | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - R==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Rainbow Islands - Story of Bubble Bobble 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rambo - First Blood Part 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rambo 3 | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampart | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rastan | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.C. Grand Prix | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are wrong.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Reggie Jackson Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Renegade | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rescue Mission | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop 3 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are wrong.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocky | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Running Battle | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R-Type | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Enemys flicker when they get hit.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - S==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Sagaia | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Satellite 7 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Schtroumpfs Autour du Monde | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Africa Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Scramble Spirits | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SDI | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Secret Command | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega Chess | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega World Tournament Golf | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Seishun Scandal | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sensible Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Dancer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shanghai | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shooting Gallery | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart vs the Space Mutants | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart vs the World | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Ship Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slap Shot | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;The fences flicker when you move.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slap Shot | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;The fences flicker when you move.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Smurfs | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are wrong.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Solomon no Kagi - Oujo Rihita no Namida | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Chaos | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Spinball | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Gun | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D mode makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 3D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D mode makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Special Criminal Investigation | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Heavy flicker on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball (Image Works) | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball (Virgin) | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SpellCaster | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - Return of the Sinister Six | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man vs The Kingpin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sports Pad Football | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sports Pad Soccer | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spy vs Spy | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spy vs Spy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Submarine Attack | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sukeban Deka 2 - Shoujo Tekkamen Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The blinking on the Titlescreen may cause seizure!&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Summer Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the High Vault game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Kick Off | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Superman - The Man of Steel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Heavy flicker during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Heavy flicker during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Off Road | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;The Name entry Screen is glitched up.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Racing | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in real mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Smash T.V. | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Some glitches during Developer/ Licensed by Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Space Invaders | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Wonder Boy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Wonder Boy -Monster World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - T==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - The Arcade Game | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taito Chase H.Q. | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz-Mania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo World Cup 93 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039;  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teddy Boy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teddy Boy Blues | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tennis Ace | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tensai Bakabon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator 2 - Judgment Day | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches on the Titlescreen.&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Blade | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Blade | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Soldiers | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Trees flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tom &amp;amp; Jerry - The Movie | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TransBot | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trivial Pursuit - Genuss Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - U==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ultima 4 - Quest of the Avatar | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - V==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Vigilante | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - W==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Walter Payton Football | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wanted | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Where in the World is Carmen Sandiego | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Mali. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbledon | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbledon 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympics - Lillehammer 94 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolfchild | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy 3 - The Dragon´s Trap | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy in Monster Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy in Monster World | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches on the Sega Screen.&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Woody Pop - Shinjinrui no Block Kuzushi | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Something is wrong with the controlls.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Class Leader Board | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Cursor to select the game modes is missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup Italia 90 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;The Characters flicker when they move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup 94 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I practised Barrel jumping. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Grand Prix | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Lots of flicker on Screen during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Grand Prix | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Lots of flicker on Screen during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Soccer | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Wrestlemania - Steel Cage Challenge | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - X==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Xenon 2 - Megablast (Image Works) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Xenon 2 - Megablast (Virgin) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - Y==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ys | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ys - The Vanished Omens | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - Z==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Zaxxon 3-D | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage in 2D mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zillion | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zillion (Rev 1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zillion 2 - The Tri Formation | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zool - Ninja of the Nth Dimension | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game freezes after you start the first Level. You can hear the music playing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sega 32X Games (NEW 3DS only)==&lt;br /&gt;
&lt;br /&gt;
==A-Z==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = After Burner Complete | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 42-49 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = After Burner Complete | region = USA | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 45-55 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Amazing Spider-Man - Web of Fire | region = USA | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 38-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = BC Racers | region = USA | ver = v0.93 | status = Works | notes = I played a race. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blackthorne | region = USA | ver = v0.93 | status = Issues | notes = I played the first Level. &#039;&#039;&#039;I got one ARM 11 Exception occured Error during the first Level.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal Unleashed - Above the Claw | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle. &#039;&#039;&#039;Framerate is 42-60 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chaotix - Knuckles Chaotix | region = USA | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cosmic Carnage | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;The Game either freezes or shows an Arm 11 Exception occured Error after the Character Selection.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber Brawl - Cosmic Carnage | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;The Game either freezes or shows an Arm 11 Exception occured Error after the Character Selection.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Darxide | region = EUR | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Framerate is 46-49 FPS without Frameskip on&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doom | region = EUR | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doom | region = USA | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 96 | region = EUR | ver = v0.93 | status = Issues | notes = I played a friendly Match. &#039;&#039;&#039;Framerate is 52-55 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during the Menu Screen. Good Audio with some Noise during the Menu Screen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golf Magazine 36 Great Holes Starring Fred Couples | region = EUR | ver = v0.93 | status = Issues | notes = I played a game. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes sometimes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golf Magazine 36 Great Holes Starring Fred Couples | region = USA | ver = v0.93 | status = Issues | notes =  I played a game. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes sometimes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Knuckles Chaotix | region = EUR | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kolibri | region = USA | ver = v0.93 | status = Issues | notes = I played the first Level. I noticed some flicker in the Background. &#039;&#039;&#039;Framerate is 48-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Metal Head | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 44-48 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Metal Head | region = USA | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 50-53 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;Only the Background is visible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;Only the Background is visible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Motorcross Championship | region = EUR | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Motorcross Championship | region = USA | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam Tournament Edition | region = USA | ver = v0.93 | status = Works | notes = I played a game. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Quarterback Club | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;The Game crashes after the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Parasquad - Zaxxon´s Motherbase 2000 | region = USA | ver = v0.93 | status = Works | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = USA | ver = v0.93 | status = Works | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Primal Rage | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;Only the Background is visible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RBI Baseball 95 | region = USA | ver = v0.93 | status = Works | notes = I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi 4 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Squadron - Stellar Assault | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Trek Starfleet Academy - Starship Bridge Simulator | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Crashes are possible.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Arcade | region = EUR | ver = v0.93 | status = Issues | notes = I played the Arcade mode. &#039;&#039;&#039;Framerate ís 31-38 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;The HUD has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Arcade | region = JAP | ver = v0.93 | status = Issues | notes = I played the Arcade mode. &#039;&#039;&#039;Framerate ís 39-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;The HUD has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Arcade | region = USA | ver = v0.93 | status = Issues | notes = I played the Arcade mode. &#039;&#039;&#039;Framerate ís 39-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;The HUD has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stellar Assault | region = JAP | ver = v0.93 | status = Works | notes = I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = T-Mek | region = USA | ver = v0.93 | status = Works | notes = I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tempo | region = USA | ver = v0.93 | status = Issues | notes = I played the first Level. &#039;&#039;&#039;The Character Sprite has some glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toughman Contest | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle in Exhibtion mode. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during the Menu Screen. The Character Sprites have some Glitches.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Fighter | region = EUR | ver = v0.93 | status = Issues | notes = I fought a battle in Arcade mode. &#039;&#039;&#039;Framerate is 31-33 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Fighter | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle in Arcade mode. &#039;&#039;&#039;Framerate is 37-39 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing Deluxe | region = EUR | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Framerate is 39-43 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing Deluxe | region = JAP | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Framerate is 41-45 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing Deluxe | region = USA | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Framerate is 41-45 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball Starring Deion Sanders | region = USA | ver = v0.93 | status = Issues | notes = I played a game. &#039;&#039;&#039;Framerate is 38-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Raw | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Some Backgrounds are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Wrestlemania - The Arcade Game | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle. &#039;&#039;&#039;&#039;Framerate is 54-55 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=PicoDrive_for_3DS&amp;diff=74165</id>
		<title>PicoDrive for 3DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=PicoDrive_for_3DS&amp;diff=74165"/>
		<updated>2024-07-02T17:27:35Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Sega Genesis/Megadrive Games */ Sega Genesis/ Sega Mega Drive, not Sega Genesis/Megadrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== PicoDrive for 3DS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;You can download the latest stable version from here:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/download/v0.94/picodrive_3ds-v0.94.zip v0.94]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Older versions:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.93 v0.93]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.92 v0.92]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.91 v0.91]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[https://github.com/bubble2k16/picodrive_3ds/releases/tag/v0.90 v0.90]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest release. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all.  Also note that newer release versions of PicoDrive for 3DS always take priority. Should you happen to find that an up to date version breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed. Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ PicoDrive | name = game_name | region = USA/JAP/EUR | ver = v?.? | status = Works/Issues/Doesn&#039;t Work | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==Sega Genesis/Sega Mega Drive Games==&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = 3 Ninjas Kick | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = 16 Ton | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = 688 Attack Sub | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = AAAHH!!! Real Monsters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aah! Harimanada | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Addams Family | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Addams Family Values (M3) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Advanced Daisenryaku (REV01) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Campaign mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Batman and Robin | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Batman and Robin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Mighty Max | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Mighty Max | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero Blasters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerobiz | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerobiz Supersonic | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero the Acro-Bat (b1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero the Acro-Bat 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aero the Acro-Bat 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Afterburner 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Afterburner 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Buster (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Diver | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Diver | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Management - Oozora ni Kakeru (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Management 2 - Kouku Ou wo Mezase (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in the Enchanted Castle | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in the Enchanted Castle | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in the Enchanted Castle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien 3 (REV00) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Soldier | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Soldier | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Storm | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alisia Dragoon | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alisia Dragoon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alisia Dragoon | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Altered Beast (REV02) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = American Gladiators | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Andre Agassi Tennis (REV01) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Andre Agassi Tennis (REV00) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Animaniacs | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Animaniacs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aquatic Games - Starring James Pond | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcade Classics | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arch Rivals | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcus Odyssey | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some Sprite flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcus Odyssey | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some Sprite flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ariel - The Little Mermaid | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arnold Palmer Tournament Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = A Ressha de Gyoukou MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arrow Flash | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arrow Flash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Art Alive! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Art of Fighting | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Art of Fighting | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Great Rescue (M5) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Great Rescue | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Power of The Gods (M4) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Robo-Kid (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Robo-Kid | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Runner | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Atomic Runner | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ATP Tour Championship Tennis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ATP Tour Championship Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Awesome Possum Kicks Dr. Machino´s Butt! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AWS Pro Moves Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ayrton Senna´s Super Monaco GP 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ayrton Senna´s Super Monaco GP 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = B.O.B (REV01) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 3 | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bahamut Senki (b1) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ball Jacks (b1) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ballz | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barbie Super Model | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bare Knuckle - Ikari no Tetsuken - Streets of Rage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bare Knuckle - Shitou e no Requiem - Streets of Rage 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bare Knuckle 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barkley Shut Up and Jam! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barkley Shut Up and Jam! 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Barney´s Hide &amp;amp; Seek Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bass Masters Classic Pro Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bass Masters Classics | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman - Revenge of the Joker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Forever | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Returns | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Golfer Yui (c) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Adventure mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Mania - Dai Gin Jou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Squadron | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battlemaster (b1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battletech | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;I noticed some glitches on the Mech.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battletoads | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battletoads and the Double Dragon (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beast Warriors | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beast Wrestler | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beauty and the Beast - Belle´s Quest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beauty and the Beast - Roar of the Beast | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beavis and Butt-head | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beavis and Butt-head | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beerenstain Bears - Camping Adventure | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Honey hunting Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Best of the Best - Championship Karate (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Beyond Oasis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Intro battle at the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bill Walsh College Football (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bill Walsh College Football 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bimini Run (REV02) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bio-Hazard Battle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bishoujo Senshi Sailor Moon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blades of Vengeance | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blaster Master 2 (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Block out (REV01) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blockbuster World Video Game Championship 2 | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blood Shot (M4) | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blue Almanac | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Body Count (M5) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonanza Bros (REV00) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonanza Bros | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonkers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Marry the Handbag Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Boogerman | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Boogerman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Boxing Legends of the Ring | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brett Hull Hockey 95 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;The Voiceover are missing.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brian Lara Cricket (c) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brian Lara Cricket 96 (c) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal - Paws of Fury | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal - Paws of Fury | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubba N Stix (c) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubba N Stix | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubble and Squeak | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubsy in Claws Encounters of the Furred Kind | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubsy 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Buck Rogers - Countdown to Doomsday | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Budokan - The Martial Spirit | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Tournament. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Budokan - The Martial Spirit (c) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Tournament. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bugs Bunny in Double Trouble | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bullz vs Blazers and the NBA Playoffs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bullz vs Lakers and the NBA Playoffs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Burning Force | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Burning Force | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Burning Force | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Cadash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caesar no Yabou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caesar no Yabou 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caesars Palace | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Casino. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cal Ripken Jr. Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Caliber.50 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = California Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cannon Fodder | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain America and the Avengers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain America and the Avengers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Lang | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Planet and the Planeteers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Planet and the Planeteers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion - Fushigi no Oshiro Daibouken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion Starring Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castlevania - Bloodlines | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castlevania - The New Generation | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Centurion - Defender of Rome | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chakan | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chameleon Kid | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Champions World Class Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Bowling | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Pool | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Pro-Am | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chaos Engine | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chase H.Q. 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chavez 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cheese Cat-Astrophe Starring Speedy Gonzales | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chelnov | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chester Cheetah - Too Cool to Fool | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some flickering during the Level Intro Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chester Cheetah - Wild Wild Quest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Euphreaka Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chi Chi´s Pro Challenge Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chi Maruko-chan - Wakuwaku Shopping | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chiki Chiki Boys | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chiki Chiki Boys | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chou Kyuukai Miracle Nine | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;The Cube flickers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chou Touryuu Retsuden Dino Land | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Classic Collection | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 4 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Clay Fighter | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Clay Fighter | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cliffhanger | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cliffhanger | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Clue | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Coach K College Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football USA 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football USA 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football National Championship | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Football National Championship 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = College Slam | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns (V.1.1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns 3 - Taiketsu! Columns World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Combat Cars | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comix Zone | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Episode 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comix Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Episode 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comix Zone | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Episode 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Contra - Hard Corps | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Contra - The Hard Corps | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Corporation | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cosmic Spacehead | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crack Down | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crack Down | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crayon Shin-chan - Arashi o Yobu Enji | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cross Fire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crude Buster | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crue Ball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crue Ball - Heavy Metal Pinball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crusador of Centy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crying - Aseimei Sensou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crystal´s Pony Tale | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Curse | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = CutThroat Island | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cutie Suzuki no Ringside Angel | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber Police ESWAT | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber-Cop | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyberball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyborg Justice | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Daffy Duck in Hollywood | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dahna - Megami Tanjou | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Background flickers when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daikoukai Jidai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Harbor. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daikoukai Jidai 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daimakai Mura | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daisenpuu - Twin Hawk | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dangerous Seed | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Darius 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dark Castle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Darwin 4081 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dashin Desperadoes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = David Crane´s Amazing Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = David Robinson Basketball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = David Robinson´s Supreme Court | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Davis Cup Tennis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Davis Cup Tennis - Davis Cup World Tour (June 1993) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Daze Before Christmas | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Deadly Moves | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Death and Return of Superman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DEcapAttack | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Mixed up button input.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Demolition Man | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Demolition Starring Road Runner and Wile E. Coyote | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Strike - Return to the Gulf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Strike - Wangan Sakusen - Desert Strike | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Devil Crash MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Devilish - The Next Possession | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dick Tracy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dick Vitale´s Awesome Baby! College Hoops | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dino Dini´s Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dino Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dinosaur´s Tale | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Disney Collection - Quackshoot Starring Donald Duck &amp;amp; Castle of Illusion Starring Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DJ Boy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DJ Boy | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = DJ Boy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Donald in Maui Mallard | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doom Troopers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doraemon - Yume Dorobou to 7 Nin no Gozans | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Clutch | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon 2 - The Revenge | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon 3 - The Arcade Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon V - The Shadow Falls | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dribble - The Playoff Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dr. Robotnik´s Mean Bean Machine | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dr. Robotnik´s Mean Bean Machine | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon - The Bruce Lee Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Intro battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon - The Bruce Lee Story | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Intro battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Ball Z - Buyuu Retsuden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Ball Z - L´Appel du Destin | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Slayer - Eiyuu Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Slayer - Eiyuu Densetsu 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Eye Plus - Shanghai 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Fury | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Revenge | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon´s Revenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dream Team USA | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Duke Nukem 3D | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dune - The Battle for Arrakis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dune 2 - The Battle for Arrakis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dungeons &amp;amp; Dragons - Warriors of the Eternal Sun | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dyna Brothers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dyna Brothers 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dyna Brothers 2 - Sega Channel Special | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Duke | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Headdy | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Headdy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = EA Hockey | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = EA Hockey | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = EA Sports Double Header | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earnest Evans | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Dolphin | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Dolphin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Dolphin 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Tides of Time | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Tides of Time | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco Jr. (March 1995) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = El. Viento | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = El. Viento | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elemental Master | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the fire Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elemental Master | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the fire Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eliminate Down | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the fire Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elitserien 95 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Elitserien 96 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Empire of Steel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Baseball Tonight | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Some flicker after you hit the Ball.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN National Hockey Night | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Speed World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Sunday Night NFL | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game won´t respond during the call Heads or Tails Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESWAT - City Under Siege | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Europa Sensen | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = European Club Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Evander Holyfield´s Real Deal Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ex-Mutants | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ex-Ranza | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exile | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exile - Toki no Hazama he | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exo Squad | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Exo Squad | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = F-117 Night Storm | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-117 Stealth - Operation - Night Storm | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-15 Strike Eagle 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-15 Strike Eagle 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-22 Interceptor | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-22 Interceptor (June 1992) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 - World Championship Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 Circus MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Faery Tale Adventure | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;There is some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Family Feud | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantastic Dizzy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fastest 1 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Labyrinth | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Rewind | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Rewind (REV A) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ferias Frustradas do Pica-Pau | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ferrari Grand Prix Challenge (REV A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ferrari Grand Prix Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fever Pitch Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA 98 - Road to World Cup | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA International Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA International Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fighting Masters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fighting Masters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Final Blow | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire Mustang | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire Shark | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire Shark | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback (REV A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback - The Quest for Identity | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flicky | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flink | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Foreman for Real | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Forgotten Worlds | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Formula One | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Frank Thomas Big Hurt Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Frogger | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fun´n Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fun´n Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fushigi no Umi no Nadia | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FZ Senki Axis - Final Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = G-LOC Air Battle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gadget Twins | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gaiares | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gain Ground | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galaxy Force 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gambler Jiko Chuushinka - Katayama Masayuki no Mahjong Doujou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garfield - Caught in the Act | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gargoyles | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garou Densetsu - Shukumei no Tatakai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garou Densetsu 2 - Aratanaru Tatakai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Garry Kitchen´s Super Battletank - War in the Gulf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gauntlet | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gauntlet 4 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gemfire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = General Chaos | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = General Chaos Daikonsen | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Generations Lost | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Genghis Khan 2 -Clan of the Gray Wolf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = George Foreman´s KO Boxing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = George Foreman´s KO Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghostbusters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghouls´n Ghosts | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Global Gladiators | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gods | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gods | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gods | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe (Sega Smash Pack) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Goofy´s Hysterical History Tour | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gouketsuji Ichizoku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Granada | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = GrandSlam - The Tennis Tournament | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = GrandSlam - The Tennis Tournament 92 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Circus Mystery - Mickey to Minnie Magical Adventure 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Circus Mystery Starring Mickey &amp;amp; Minnie | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Waldo Search | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greatest Heavyweights | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greatest Heavyweights | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greatest Heavyweights | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Greendog - The Beached Surfer Dude! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Grind Stormer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Growl | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunship | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunstar Heroes | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunstar Heroes | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gunstar Heroes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gynoug | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gynoug | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Hard Drivin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = HardBall 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = HardBall 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Haunting Starring Polterguy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Havoc | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Head-On Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heavy Nova | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;A lot flicker in the Background, when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heavy Unit - Mega Drive Special | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hellfire | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hellfire | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hellfire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Herzog Zwei | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Herzog Zwei | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = High Seas Havoc | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hit the Ice - VHL - The Offical Video Hockey League | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Home Alone | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Home Alone 2 - Lost in New York | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Honoo no Toukyuuji - Dodge Danpei | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hook | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hook | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Humans | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hurricanes | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen after pressing start on the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hybrid Front | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyokkori Hyoutan-jima - Daitouryou wo Mezase! | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyper Dunk | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in the Playoff mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyper Dunk - The Playoff Edition | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in the Playoff mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hyper Marbles (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ikasuze! Koi no Doki Doki Penguin Land MD (SegaNet) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = IMG International Tour Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Immortal | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Crash Dummies | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Hulk | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Indiana Jones and the Last Crusade | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Indiana Jones and the Last Crusade | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Insector X | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Insector X | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Instruments of Chaos Starring Young Indiana Jones | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Act. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = International Rugby | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = International Superstar Soccer Deluxe | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Izzy´s Quest for the Olympic Rings | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Champion Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Pro Striker (V.1.3) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Pro Striker 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = J. League Pro Striker Perfect | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jack Nicklaus´ Power Challenge Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Buster Douglas Knockout Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Bond 007 - The Duel (Rev A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Bond 007 - The Duel | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond - Underwater Agent | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 2 - Codename - Robocod | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jammit | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Janou Touryuumon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jantei Monogatari | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jashin Draxos | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jennifer Capriati Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! - Deluxe Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! - Sports Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jerry Glanville´s Pigskin Footbrawl | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jewel Master | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jewel Master (Rev A) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jimmy White´s Whirlwind Snooker | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe &amp;amp; Mac | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana 2 Sports Talk Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football - Championship Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football - Pro Football | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football 92 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = John Madden Football 93 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jordan vs Bird (V.1.1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jordan vs Bird - One on One | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = JuJu Densetsu - Toki - Going Ape Spit | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Judge Dredd | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Junction | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Book | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Book | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Strike | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Strike - Uketsugareta Kyouki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park - Rampage Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Justice League Task Force | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Juuouki (V.1.1) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Juusou Kihei Leynos | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage.  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ka-Ge-Ki | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;There is much flicker on the Floor when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ka-Ge-Ki - Fist of Steel | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Round. &#039;&#039;&#039;There is much flicker on the Floor when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kawasaki Superbike Challenge | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;There is some flicker on the top of the Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kick Boxing | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kick Off 3 - European Challenge | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kid Chameleon | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kidou Keisatsu Patlabor - 98-Shiki Kidou Seyo! | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;There is some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Killing Game Show | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King Salmon | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much flicker in the Water when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King Salmon - The Big Catch | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much flicker in the Water when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King of the Monsters 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King´s Bounty - The Conqueror´s Quest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle on the Overworld Map. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kishi Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kiss Shot (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Klax | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Klax | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Koutetsu Teikoku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Krusty´s Super Fun House | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kujaku Ou 2 - Geneijou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kuuga - Operation Code Vapor Trail | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kyuukai Douchuuki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the World Tour mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kyuukyoku Tiger | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Lakers versus Celtics and the NBA Playoffs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Landstalker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Landstalker - Koutei no Zaihou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Landstalker - The Treasures of King Nole | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Langrisser | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Langrisser 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = La Russa Baseball 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Last Action Hero | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Last Battle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lawnmower Man | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Legend of Galahad | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings 2 - The Tribes | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings 2 - The Tribes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers 2 - Gun Fighters | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers 2 - Gun Fighters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = LHX Attack Chopper | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = LHX Attack Chopper | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Liberty or Death | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Light Crusader | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;The Screen wobbles, when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Light Crusader | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;The Screen wobbles, when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Light Crusader | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;The Screen wobbles, when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lightening Force - Quest for the Darkstar | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lion King | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lord Monarch - Tokoton Sentou Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lost Vikings | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lost Vikings | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lost World - Jurassic Park | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lotus 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lotus Turbo Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = M-1 Abrams Battle Tank | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madden NFL 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Madou Monogatari 1 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Magic School Bus | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Magical Hat no Buttobi Turbo! Daibouken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Magical Taruuuto-kun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mahjong Cop Ryuu - Shiro Ookami no Yabou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mamono Hunter Youko - Dai 7 no Keihou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Man Overboard! | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maou Renjishi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marble Madness | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marble Madness | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mario Andretti Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mario Lemieux Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marko | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marko´s Magic Football | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marsupilami | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marsupilami | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marvel Land | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marvel Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mary Shelley´s Frankenstein | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Monsters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Monsters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Weapon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maten no Soumetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Overworld. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Math Blaster - Episode 1 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mazin Saga | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mazin Saga - Mutant Fighter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mazin Wars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = McDonald´s Treasure Land Adventure | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = McDonald´s Treasure Land Adventure | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = McDonald´s Treasure Land Adventure | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Medal City (Seganet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Bomberman | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Jungle Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Bomberman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Jungle Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 1 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Some Glitches during a race in Super Monaco GP.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 6 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;6 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Revenge of Shinobi won´t boot.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 6 Vol. 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;6 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Super Thunder Blade won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Some Glitches during a race in Super Monaco GP.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Games 6 Vol. 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;6 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Revenge of Shinobi won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Some Glitches during a race in Super Monaco GP.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Man - The Willy Wars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Mega Man 1-3:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega SWIV | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Turrican | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Turrican | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega lo Mania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega lo Mania | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MegaMind (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MegaPanel | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MegaTrax | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Menacer 6-Game Cartridge | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Needs Sega Menacer Lightgun support to work.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Metal Fangs | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Michael Jackson´s Moonwalker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mick &amp;amp; Mack as the Global Gladiators | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey´s Ultimate Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines 2 - Turbo Tournament | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines Military | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines Turbo Tournament 96 | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midnight Resistance | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midnight Resistance | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midway Presents Arcade´s Greatest Hits | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;5 Games:&#039;&#039;&#039; &#039;&#039;&#039;Joust freezes after the start.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mig-29 Fighter Pilot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mig-29 Fighter Pilot | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mig-29 Fighter Pilot | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Might and Magic - Gate to Another World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Stage 1 battle from the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the Stage 1 battle from the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers - The Movie | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers - The Movie | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Minato no Traysia | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;There is much flicker when you move around.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Minnesota Fats - Pool Legend | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MLBPA Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monopoly | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monster World 4 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monster World 4 (Virtual Console) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mr. Nutz | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ms. Pac-Man | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. I noticed some Glitches. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mugen Senshi Valis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. I noticed some Glitches. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Muhammad Ali Heavyweight Boxing | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Error Message: This will only run on an Sega PAL Megadrive.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Muhammad Ali Heavyweight Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Musha Aleste - Full Metal Fighter Ellinor | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Musha Aleste - Metallic Uniframe Super Hybrid Armor | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mutant League Football | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mutant League Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mutant League Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mystic Defender | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mystical Fighter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Nakajima Satoru Kanshuu - F-1 Grand Prix | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nakajima Satoru Kanshuu - F-1 Hero MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nakajima Satoru Kanshuu - F-1 Super License | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Action 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Action 95 Starring David Robinson | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA All-Star Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Hang Time | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Hang Time | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam - Tournament Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 96 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;O3DS only:&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Live 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Playoffs - Bulls vs Blazers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Pro Basketball 94 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Pro Basketball - Bulls vs Lakers | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Showdown 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NCAA Final Four Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NCAA Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nekketsu Koukou Dodgeball-bu - Soccer Hen MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in the Tournament mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Devil´s Course | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Harukanaru Augusta | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Pebble Beach no Hatou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New 3D Golf Simulation - Waialae no Kiseki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New Horizons | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Harbor. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New Zealand Story | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Newman Haas IndyCar featuring Nigel Mansell | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Football 94 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Football 94 Starring Joe Montana | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Quaterback Club | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Quaterback Club 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Sports Talk Football 93 Starring Joe Montana | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHK Taiga Drama - Taiheiki | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Map. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 97 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL All-Star Hockey 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHLPA Hockey 93 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nigel Mansell´s World Championship Racing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nigel Mansell´s World Championship Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja Burai Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = No Escape | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga no Yabou - Bushou Fuuunroku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga no Yabou - Haouden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga no Yabou - Zenkoku Ban | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Nobunaga´s Ambition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Normy´s Beach Babe-O-Rama | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Summer Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played running. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ooze | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ooze | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Operation Europe - Path of Victory 1939-45 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Osomatsu-kun Hachamecha Gekijou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ottifants | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out of this World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun (Sega Smash Pack) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun 2019 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun 2019 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRun 2019 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRunners | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = OutRunners | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Outlander | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Outlander | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ozaki Naomichi no Super Masters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = P.T.O - Pacific Theater of Operations | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Attack | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Man 2 - The New Adventures | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Mania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Panic | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pachinko Kuunyan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paddle Fighter (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pagemaster | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pagemaster | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Panorama Cotton | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Party Quiz Mega Q | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pat Riley Basketball | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pebble Beach Golf Links | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pebble Beach Golf Links | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pele! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game.&#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pele 2 - World Tournament Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game.&#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pepenga Pengo | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage from the Ice World. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pete Sampras Tennis (J-Cart) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Challenge mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA European Tour | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf (V.1.1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star - Sennenki no Owari ni | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed the Color flicker on the Buildings.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Amia´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Anne´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Huey´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Kaerazaru Toki no Owari ni | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed the Color flicker on the Buildings.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Kinds´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Nei´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Rudger´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Shilka´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 2 - Yushi´s Adventure (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 3 - Generations of Doom | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 4 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star 4 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantom 2040 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantom 2040 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phelios | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phelios | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phelios | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pier Solar and the Great Architects | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pink goes to Hollywood | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pinocchio | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pinocchio | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pirates! Gold | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pirates of the Dark Water (May 1994) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pit-Fighter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pocahontas | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pocahontas | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Athlete | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Powerball | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Drive | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Monger | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Monger | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Predator 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Premier Manager | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Premier Manager 97 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Primal Rage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prime Time NFL Starring Deion Sanders | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Quarterback | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Striker Final Stage | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Yakyuu Super League 91 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Probotector | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psy-O-Blade | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psycho Pinball (September 1994) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puggsy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Beach Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puggsy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Beach Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pulseman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Punisher | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Punisher | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Putter Golf (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puyo Puyo | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puyo Puyo 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puzzle &amp;amp; Action - Ichidanto-R | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Puzzle &amp;amp; Action - Tanto-R | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic 2 (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic 3 (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pyramid Magic Special (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = QuackShot Starring Donald Duck | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Quad Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 4 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 4 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 93 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.B.I. Baseball 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Race Drivin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Radical Rex | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Radical Rex | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Raiden Densetsu - Raiden Trad | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Lots of flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rainbow Islands Extra | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rambo 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampart | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampart | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ranger X | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ranger X | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ransei no Hasha | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rastan Saga 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rastan Saga 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Red Zone | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ren &amp;amp; Stimpy Show Presents - Stimpy´s Invention | region = EUR | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Many Glitches on Screen. Blue Screen during the first Level.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ren &amp;amp; Stimpy Show Presents - Stimpy´s Invention | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rent a Hero | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the House. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revenge of Shinobi | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revolution X | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Richard Scarry´s Busytown | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Riddle Wired (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rings of Power | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rise of the Robots | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Risk | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Classic mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Risky Woods | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ristar (September 1994) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ristar - The Shooting Star | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoadBlasters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Bubble City Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoadBlasters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Bubble City Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Robo Battler (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Fences flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rock´n Roll Racing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rock´n Roll Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocket Knight Adventures | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocket Knight Adventures | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocket Knight Adventures | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rockman - Mega World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Roger Clemens MVP Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolling Thunder 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rolo to the Rescue | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Romance of the Three Kingdoms 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Romance of the Three Kingdoms 3 - Dragon of Destiny | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scenario. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Royal Blood | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rugby World Cup 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Runark | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ryuuko no Ken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought the first battle of the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Sagaia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saint Sword | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;There is some Color flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saint Sword | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;There is some Color flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Same! Same! Same! | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sampras Tennis 96 (J-Cart) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Showdown | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Showdown | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Spirits | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi Retsuden - Ransei no Eiyuutachi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sansan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saturday Night Slammasters | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;The Fences flicker a lot when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Saturday Night Slammasters | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;The Fences flicker a lot when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Scooby-Doo Mystery | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Blake´s Hotel. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SD Valis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SeaQuest DSV | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I moved around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SeaQuest DSV | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I moved around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Second Samurai | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega Sports 1 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Super Monaco GP has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Senjou no Ookami 2 - Mercs | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sensible Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sensible Soccer - International Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sesame Street Counting Cafe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Blasters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Mountain Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Dancer - The Secret of Shinobi | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Stage 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast - Mashou no Okite | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadowrun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadowrun | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Town. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shane Warne Cricket | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shanghai 2 - Dragon´s Eye | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shaq-Fu | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shi no Meikyuu - Labyrinth of Death (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shijou Saidai no Soukoban | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shikinjou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shin Souseiki Ragnacenty | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force - Kamigami no Isan | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force 2 - Inishie no Fuuin | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining and the Darkness | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining and the Darkness | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi 3 - Return of the Ninja Master | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Lots of flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi 3 - Return of the Ninja Master | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Lots of flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shiten Myouou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Rock Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shougi no Hoshi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shove It! The Warehouse Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shura no Mon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Side Pocket | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Side Pocket | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Side Pocket | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart vs. the Space Mutants | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart´s Nightmare | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Skeleton Krew | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Skeleton Krew | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Skitchin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slap Fight MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Area 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slaughter Sport | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slime Sport | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Smurfs (Rev A) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Smurfs Travel the World | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Snake Rattle n Roll | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Snow Bros. - Nick &amp;amp; Tom | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Socket | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sol-Deace | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Soldiers of Fortune | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level of World 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Soleil | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic 3D Blast - Sonic 3D Flickies Island | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Compilation | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Sonic the Hedgehog won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Compilation - Sonic Classics (V.1.1) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Sonic the Hedgehog won´t boot.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles + Sonic the Hedgehog | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Error Message.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles + Sonic the Hedgehog 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Zone 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic &amp;amp; Knuckles + Sonic the Hedgehog 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Zone 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Eraser (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Pinball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 3 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog Spinball | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog Spinball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sorcer Kingdom | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sorcerer´s Kingdom | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sorcerian | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Funky B.O.B | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 2 (Launch Cart) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Stuna Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Stuna Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Invaders 90 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Invaders 91 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sparkster | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sparkster | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sparkster - Rocket Knight Adventures 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the Knockout mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the Knockout mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 -Brutal Deluxe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in the Knockout mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - The Animated Series | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man VS The Kingpin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - X-Men - Arcade´s Revenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - Venom - Maximum Carnage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spirou | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse Part 2 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Splatterhouse Part 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sports Talk Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spot Goes to Hollywood | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spot Goes to Hollywood | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Cruiser | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I moved around the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Starflight | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stargate | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Trek - Deep Space Nine - Crossroads of Time | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I wandered around the Station. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ snes9x3ds | name = Star Trek - Deep Space Nine - Crossroads of Time | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I wandered around the Station. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ snes9x3ds | name = Star Trek - The Next Generation - Echoes from the Past | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Steel Empire | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Steel Talons | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Combat Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Steel Talons | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Combat Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stormlord | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stormlord | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Story of Thor | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Story of Thor - Hikari o Tsugumono | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Fighter 2 Plus - Champion Edition | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Fighter 2 - Special Champion Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Fighter 2 - Special Champion Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Racer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Street Smart | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 3 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider Hiryuu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider Returns - Journey from Darkness | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Striker | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sub-Terrania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sub-Terrania | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sub-Terrania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sunset Riders | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sunset Riders | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Airwolf | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Jungle Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Baseball 2020 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Battleship | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Excalibur Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Daisenryaku | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Map. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Fantasy Zone | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Fantasy Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super H.Q. | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hang On | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super High Impact | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hydlide | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hydlide | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Hydlide | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Kick Off | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super League | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super League | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Superman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Superman - The Man of Steel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Faint Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Faint Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Real Basketball | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Real Basketball | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Shinobi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Shinobi 2 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Skidmarks (J-Cart) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Smash T.V. | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Street Fighter 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Some Stages with Paralex Scrolling have glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Street Fighter 2 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Some Stages with Paralex Scrolling have glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Street Fighter 2 - The New Challengers | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Some Stages with Paralex Scrolling have glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Thunder Blade (Launch Cart) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Thunder Blade | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Volley Ball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Volley Ball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Surging Aura | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sword of Sodan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sword of Sodan | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sword of Vermilion | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Syd of Valis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sylvester &amp;amp; Tweety in Cagey Capers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Syndicate | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - The Arcade Game | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - The Arcade Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - Terminator 2 - Judgment Day | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taikou Risshiden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TaleSpin | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;The Water flickers a lot.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Talmit´s Adventure | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Target´s Earth | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Task Force Harrier EX | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Task Force Harrier EX | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tatsujin - Truxton | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz in Escape from Mars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz in Escape from Mars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz-Mania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Team USA Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TechnoClash | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Technocop | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl (October 1993) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl 2 - Special Edition | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl 2 - Special Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Bowl 3 - Final Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super Hockey | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super NBA Basketball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo Super NBA Basketball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo World Cup | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo World Cup 92 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teddy Boy Blues (SegaNet) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - Return of the Shredder | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Hero Turtles - The Hyperstone Heist | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - The Hyperstone Heist | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Hero Turtles - Tournament Fighters | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - Tournament Fighters | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teenage Mutant Ninja Turtles - Tournament Fighters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teitoku no Ketsudan | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tel-Tel Mahjong | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tel-Tel Stadium | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tetris | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Theme Park | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thomas the Tank Engine &amp;amp; Friends | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 2 MD | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 4 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Force 4 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Fox | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Fox | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Pro Wrestling Retsuden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tick | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Dominator 1st | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Killers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Killers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TinHead | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tintin au Tibet | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Acme All-Stars | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a Basketball game in the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Acme All-Stars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a Basketball game in the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Buster´s Hidden Treasure | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tiny Toon Adventures - Buster´s Hidden Treasure | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TNN Bass Tournament of Champions | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TNN Outdoors Bass Tournament 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Todd´s Adventures in Slime World | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl in Panic on Funkotron | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl in Panic on Funkotron | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ToeJam &amp;amp; Earl in Panic on Funkotron | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toki no Keishousha - Phantasy Star 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tom Mason´s Dinosaurs for Hire | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tom and Jerry - Frantic Antics (1994) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tommy Lasorda Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tony La Russa Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Top Gear 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Top Pro Golf | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Top Pro Golf 2 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Total Football | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toughman Contest | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Exhibtion mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tougiou King Colossus | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Dungeon. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toxic Crusaders | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toys | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toy Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toy Story | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trampoline Terror! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Traysia | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Triple Play - Gold Edition | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Triple Play 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trouble Shooter | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Troy Aikman NFL Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = True Lies | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Turbo OutRun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Twin Cobra - Desert Attack Helicopter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Twinkle Tale | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Two Crude Dudes | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Two Crude Dudes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Two Tribes - Populous 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tyrants - Fight through Time | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Uchuu Senkan Gomora | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Mortal Kombat 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Mortal Kombat 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Glitches in the Background.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Qix | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultraman | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Uncharted Waters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Harbor. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Undead Line | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Forest Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Unnecessary Roughness 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Urban Strike | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Valis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Valis 3 (Rev A) | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Valis 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vampire Killer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vapor Trail | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vectorman | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vectorman 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Venom - Spider-Man - Separation Anxiety | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vermilion | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Verytex | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Viewpoint | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Fighter 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtual Bart | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtual Pinball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Vixen 357 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene 1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Volfied | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = VR Troopers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = V-V | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Wacky Worlds Creativity Studios | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wani Wani World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the World 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wardner | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wardner no Mori Special | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warlock | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warrior of Rome | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warrior of Rome 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Warsong | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Prologue. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wayne Gretzky and the NHLPA All-Stars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wayne´s World | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WeaponLord | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in Story mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wheel of Fortune | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Where in Time is Carmen Sandiego | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Where in the World is Carmen Sandiego | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Sometimes you get an ARM 11 exception occured Error after the EA Logo.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Whip Rush | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Whip Rush - Wakusei Voltegas no Nazo | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Williams Arcade´s Greatest Hits | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 5 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbeldon Championship Tennis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbeldon Championship Tennis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbeldon Championship Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wings of Wor | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Challenge | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympic Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympic Games | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympic Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wiz´n Liz | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wiz´n Liz - The Frantic Wabbit Wescue| region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wizard of the Immortal | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolfchild | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolverine - Adamantium Rage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy 3 - Monster Lair | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy 5 - Monster World 3 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy in Monster World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Championship Soccer 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Championship Soccer 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Class Leader Board | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Class Leader Board | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup Italia 90 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in World Cup mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup Soccer - World Championship Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup USA 94 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Heroes | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Heroes | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World of Illusion - Fushigi na Magic Box | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World of Illusion Starring Mickey Mouse and Donald Duck | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World of Illusion Starring Mickey Mouse and Donald Duck | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball 95 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball 96 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball 98 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Trophy Soccer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Worms | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wrestleball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wrestle War | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Raw | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Royal Rumble | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Super WrestleMania | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF WrestleMania - The Arcade Game | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = X-Men | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = X-Men | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = X-Men 2 - Clone Wars | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = X-Perts | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = XDR - X-Dazedly-Ray | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Xenon 2 - Megablast | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Yogi Bear - Cartoon Capers | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ys - Wanderers from Ys | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ys 3 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Yu Yu Hakusho - Gaiden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Yu Yu Hakusho - Makyou Toitsusen | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Zany Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero Tolerance | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero Wing | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero Wing | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero the Kamikaze Squirrel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zero the Kamikaze Squirrel | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zombies | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zombies Ate my Neighbors | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zool - Ninja of the Nth Dimension | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zool - Ninja of the Nth Dimension | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zoom! | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zoop | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zoop | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zou! Zou! Zou! Rescue Daisakusen | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Sega CD Games==&lt;br /&gt;
&lt;br /&gt;
==Sega CD - #==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = 3 Ninjas Kick Back | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 37-59 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = 3 X 3 Eyes | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the City. &#039;&#039;&#039;Framerate is 49-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the City. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - A==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Advanced Dungeons &amp;amp; Dragons Eye of the Beholder | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Framerate is 52-54 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Dungeon. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Batman &amp;amp; Robin | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 38-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Adventures of Willy Beamish | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039;  &#039;&#039;&#039;Framerate is 31-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AfterBurner 3 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown between Stages.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AH-3 Thunderstrike | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission of the South Africa Stage. &#039;&#039;&#039;Framerate is 38-43 FPS without Frameskip on during the first Mission.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown between Stages.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission of the South Africa Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Amazing Spider-Man Vs The Kingpin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 52-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Android Assault | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Animals! | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = AX-101 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 41-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - B==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Returns | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 38-41 FPS without Frameskip on during the driving Stage.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed during the Foot Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battlecorps | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Framerate is 49-56 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = BC Racers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on during a race.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a Race. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bill Walsh College Football | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Framerate is 45-49 FPS without Frameskip on during a match.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Black Hole Assault | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039;  I fought a battle in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bouncers | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Challenge mode. &#039;&#039;&#039;Framerate is 46-49 FPS without Frameskip on during a battle.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle in Challenge mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula (1.0) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Framerate is 41-58 FPS without Frameskip on during the Level.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula (Combo Pack 2.0 Version) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Framerate is 41-58 FPS without Frameskip on during the Level.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal - Paws of Fury | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during battle.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - C==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Cadillacs &amp;amp; Dinosaurs - The Second Cataclysm | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Framerate is 37-40 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Chapter. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Soccer 94 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during a match.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a friendly match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 46-50 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker in the Background when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cliffhanger | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cobra Command | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 43-50 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Colors of Modern Rock | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a music video. &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a music video. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Compton´s Interactive Encyclopedia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Corpse Killer | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;You are stuck on the Start Game Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Corpse Killer (32X CD) | region = USA | ver = v0.93 | status = Doesn&#039;t work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;You are stuck on the Start Game Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Crimepatrol | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 36-38 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - D==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Dark Wizard | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Map. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Map. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Demolition Man | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 39-44 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Switch | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 37-50 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dracula Unleashed CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragons Lair | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 40-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dune | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 46-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dungeon Explorer | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Framerate is 49-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dungeon Master - Skull Keep | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Dungeon. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Dungeon. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - E==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Earthworm Jim - Special Edition | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 49-54 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco - The Tides of Time | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco the Dolphin | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Baseball Tonight | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much flicker when you hit the Ball, run around the Stadium.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN NBA Hang Time 95 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 51-54 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN National Hockey Night | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Framerate is 54-59 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = ESPN Sunday Night NFL | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game is stuck on the Heads or Tails Screen. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Eternal Champions | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 46-47 FPS without Frameskip on during a battle.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - F==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Fahrenheit CD 1 (32X) | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Won´t recognise the Disk. Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fatal Fury Special | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 49-52 FPS without Frameskip on during a battle.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fifa International Soccer | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Final Fight CD | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 51-54 FPS without Frameskip on during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flashback - The Quest for Identity | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flink | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Loading Times.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - G==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ground Zero Texas CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 38-44 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - H==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Heart of the Alien | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Full Speed. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heimdall | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage of the nearest Island. &#039;&#039;&#039;Framerate is 52-56 FPS without Frameskip on during the Stage of the Island.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times the Menu Screen and Battle.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage of the nearest Island. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hook | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. &#039;&#039;&#039;There is much Slowdown during Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hot Hits - Adventurous New Music Sampler | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;You get thrown out of the Emulator, if you try to boot the Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - I==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Iron Helix | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much Slowdown during Cutscenes and movement.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039;  &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - J==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Jaguar XC220 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Framerate is 50-51 FPS without Frameskip on during a race.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ snes9x3ds | name = Jeopardy! | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 52-59 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; The Game keeps on freezing during the Intro. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana´s NFL Football | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Framerate is 49-51 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - K==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Keio Flying Squadron | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kids on Site | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; The Audio has some stuttering. &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - L==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Lawnmower Man | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lethal Enforcers 2 - Gun Fighters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Links - The Challenge of Golf | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during a game.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Loadstar - The Legend of Tully Bodine | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;There is much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Level. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lords of Thunder | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Dezant Stage. &#039;&#039;&#039;Full Speed with rare dips during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Loading Times.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Dezant Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lunar - The Silver Star | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Village. &#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Village. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lunar Eternal Blue | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the first Area. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - M==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Mad Dog McCree | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mad Dog 2 - The Lost Gold | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make my Video - INXS | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make my Video - Kris Kross | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make my Video - Marky Mark and The Funky Bunch | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Make My Video - Power Factory, Featuring C&amp;amp;C Music Factory | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mansion of Hidden Souls | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mary Shelley´s Frankenstein | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Lab. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Lab. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Cutscenes have much flicker.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Masked Rider - Kamen Rider ZO | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mega Race | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a race. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mickey Mania - The Timeless Adventures of Mickey Mouse | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 49-51 FPS without Frameskip on during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Microcosm | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Midnight Raiders | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mighty Morphin Power Rangers | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on during battle.&#039;&#039;&#039; &#039;&#039;&#039;There is much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - N==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Football Trivia Challenge | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game freezes before the first Question. The Audio is working.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL´s Greatest - San Francisco vs Dallas 1978-1993 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NHL 94 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 44-50 FPS without Frameskip on during a game.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Night Trap 1994 Re-Release CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Novastorm | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 44-46 FPS without Frameskip on during the Stage.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - P==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Panic! | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Much Flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Popful Mail | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed during a Stage. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Monger | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 40-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Some Flicker during Cutscenes.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed during a Stage. Good Audio. &#039;&#039;&#039;Some Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Price Fighter CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. I fought a battle. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - R==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Racing Aces | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Testing Track. &#039;&#039;&#039;Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Testing Track. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Radical Rex | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. Full Speed during the Stage. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times. Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RDF - Global Conflict | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Framerate is 43-45 FPS without Frameskip on during the first Misson. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revenge of the Ninja | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;FMV Game. Much Slowdown. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Revengers of Vengeance | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. Full Speed during battle. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times. Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle in Tournament mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rise of the Dragon | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Point and Click with FMV.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Avenger | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown. Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the City Stage. &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the City Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - S==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Samurai Shodown | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on during battle.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Secret of Monkey Island | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega Classics 4-in-1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Streets of Rage: Much Slowdown.&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;3 Other Games:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;There is much Slowdown during Cutscenes and Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS: All 4 Games:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sewer Shark | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;I played the first Stage. &#039;&#039;&#039;Framerate is 55-59 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; Good Audio. Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadowrun | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Intro. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Intro. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sherlock Holmes - Consulting Detective | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Point and Click FMV Game. Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sherlock Holmes - Consulting Detective Vol. 2 CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Point and Click FMV Game. Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shining Force CD | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Framerate is 50-59 FPS without Frameskip on. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Chapter. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slam City With Scottie Pippen CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slam City With Scottie Pippen 32X CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 16-19 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 45-52 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Snatcher | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played Act 1. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio.  &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played Act 1. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sol-Feace | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Soul Star | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 49-53 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic CD | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 48-56 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic CD | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 42-49 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog CD | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; Fully playable from start to finish. On O3DS the framerate drops a little bit but is full speed most of the time. }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog CD | region = JAP | ver = v0.93 | status = Broken | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; Freezes at Japanese screen. }}&lt;br /&gt;
{{ snes9x3ds | name = Space Ace | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Adventure Cobra - The Legendary Bandit | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 53-59 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Blade | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game hangs during the Intro Scene. Lots of flicker on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars - Rebel Assault | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Chess | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Framerate is 38-40 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stellar-Fire | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 48-50 FPS without Frameskip on during the Stage. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches in the Background during the Loading Screen.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Supreme Warrior CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Supreme Warrior 32X CD 1 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 17-19 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Framerate is 45-49 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering. Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Surgical Strike | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sylpheed | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Sega CD - T==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 52-54 FPS without Frameskip on during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Third World War | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the Third World War Scenario. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the Third World War Scenario. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Gal | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tomcat Alley | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game. Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trivial Pursuit | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Questions.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - U==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ultraverse Prime | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the first Stage.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - V==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Vay | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I walked around the Castle. &#039;&#039;&#039;Framerate is 51-54 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I walked around the Castle. Full Speed. Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed much flicker when you move.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Sega CD - W==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Wheel of Fortune | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a game. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Who Shot Jonny Rock | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wild Woody | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 47-52 FPS without Frameskip on. The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wing Commander | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during Loading Times.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Mission. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wirehead | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; &#039;&#039;&#039;FMV Game.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolfchild | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Framerate is 48-53 FPS without Frameskip on. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Stage. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Dog | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played the first Zone. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played the first Zone. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup USA 94 | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Framerate is 56-59 FPS without Frameskip on during a match. The Audio has some stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I played a match. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Rage in the Cage | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS:&#039;&#039;&#039; I fought a battle in Catch Match mode. Full Speed during a battle. Good Audio. &#039;&#039;&#039;Much Slowdown during Loading Times and Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; &#039;&#039;&#039;N3DS:&#039;&#039;&#039; I fought a battle in Catch Match mode. Full Speed. Good Audio. &#039;&#039;&#039;Very Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sega Master System Games==&lt;br /&gt;
&lt;br /&gt;
==Master System - A==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ace of Aces | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Action Fighter (Rev 1) | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Action Fighter (Rev 2) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Addams Family | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Garden Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerial Assault | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aerial Assault | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = After Burner | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Air Rescue | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aladdin | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aleste | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd BMX Trial | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The controls don´t work correct.&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd - High-Tech World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd - The Lost Stars | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker in the Background.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in Miracle World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd in Shinobi World | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Kidd No Miracle World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien 3 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alien Storm | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Syndrome | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Alex Syndrome | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Altered Beast | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = American Baseball | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = American Pro Football | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Andre Agassi Tennis | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Anmitsu Hime | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Arcade Smash Hits | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Argos no Juujiken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ashura | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Assault City (Light Phaser) | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Light Gun unsupported.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Assault City | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Great Rescue | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Asterix and the Secret Mission | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Astro Flash | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Astro Warrior | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Astro Warrior &amp;amp; Pit Pot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ayrton Senna´s Super Monaco GP 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played in World Championship mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Aztec Adventure - The Golden Road to Paradise | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - B==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Back to the Future Part 3 | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bank Panic | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Basket Ball Nightmare | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Some Glitched up Graphics/ Backgrounds.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Batman Returns | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Battle Out Run | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;The Raceway flickers.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Black Belt | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blade Eagle | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Stereoscopic 3D game.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bomber Raid | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;I noticed much flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bonanza Bros. | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bram Stoker´s Dracula | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;The Sony Logo is glitched up.&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Bubble Bobble | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Buggy Run | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - C==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = California Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Halfpipe Event. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = California Games 2 | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Silver | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Captain Silver | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Casino Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Card game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion Starring Mickey Mouse | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Castle of Illusion Starring Mickey Mouse | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Champions of Europe | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Championship Hockey | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cheese Cat-astrophe Starring Speedy Gonzales | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Choplifter | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chouon Senshi Borgman | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chuck Rock 2 - Son of Chuck | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Circuit | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Heavy flicker! Could cause seizure!&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cloud Master | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Columns | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Comical Machine Gun Joe | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cool Spot | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cosmic Spacehead | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber Shinobi | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyborg Hunter | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - D==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Daffy Duck in Hollywood | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Danan - The Jungle Fighter | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dead Angle | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Deep Duck Trouble Starring Donald Duck | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Titlescreen.&#039;&#039;&#039; I played the first Scene of the Jungle Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Speedtrap Starring Road Runner and Wile E. Coyote | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Desert Strike | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dick Tracy | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches during Cutscenes.&#039;&#039;&#039; &#039;&#039;&#039;Some Color are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doki Doki Penguin Land - Uchuu Daibouken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Dragon | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Hawk | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Double Target - Cynthia no Nemuri | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dr. Robotnik´s Mean Bean Machine | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage of the Scenario mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon - The Bruce Lee Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Campaign. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dragon Crystal | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Duke | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Dynamite Dux | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - E==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = E-SWAT (Easy Version) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = E-SWAT (Hard Version) | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ecco the Dolphin | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Enduro Racer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Enduro Racer | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - F==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = F-16 Fighting Falcon | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F-16 Fighting Falcon | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = F1 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Family Games | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Billiard game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantastic Dizzy | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone (Rev 2) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone - The Maze | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone 2 - Opa-Opa no Namida | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fantasy Zone 2 - The Tears of Opa-Opa | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Final Bubble Bobble | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fire &amp;amp; Forget 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flash | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Flintstones | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Forgotten Worlds | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Fushigi no Oshiro Pit Pot | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - G==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = G-LOC Air Battle | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gain Ground | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galactic Protector | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galaxy Force | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene A. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Galaxy Force | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Scene A. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gangster Town | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Light Gun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gauntlet | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = George Foreman´s KO Boxing | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghost House | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghost House | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghostbusters | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ghouls´n Ghosts | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Global Defense | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Gokuaku Doumei Dump Matsumoto | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The CPU won´t select a Team.&#039;&#039;&#039;  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golden Axe Warrior | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golfamania | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;I noticed some flicker after you hit the Golfball.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golvellius | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = GP Rider | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Arcade mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Baseball | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;I noticed some flicker in the Background of the Stadium.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Baseball | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;I noticed some flicker in the Background of the Stadium.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Basketball | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Golf | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Ice Hockey | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Soccer | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Tennis | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Volleyball | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Great Volleyball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - H==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Haja no Fuin | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle on the Overworld. &#039;&#039;&#039;Some Colors are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Heavy flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On &amp;amp; Astro Warrior | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Both Games:&#039;&#039;&#039;  &#039;&#039;&#039;Hang-On has heavy flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hang-On &amp;amp; Safari Hunt | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; Both Games: &#039;&#039;&#039;Hang-On has heavy flicker.&#039;&#039;&#039; &#039;&#039;&#039;Safari Hunt requires the unsupported Light Gun.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heavyweight Champ | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Heroes of the Lance | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = High School! Kimengumi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around School. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hokuto no Ken | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Home Alone | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Hoshi wo Sagasite | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - I==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Impossible Misson | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Crash Dummies | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Incredible Hulk | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Indiana Jones and the Last Crusade | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - J==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = James Buster Douglas Knockout Boxing | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Bond 007 - The Duel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played Mission 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = James Pond 2 - Codename RoboCod | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Joe Montana Football | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jungle Book | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Scene. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Jurassic Park | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - K==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Kenseiden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kenseiden | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = King´s Quest - Quest for the Crown | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Klax | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Krusty´s Fun House | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kujaku Ou | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kung Fu Kid | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - L==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Land of Illusion Starring Mickey Mouse | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Forest Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Laser Ghost | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lemmings | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Line of Fire | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lion King | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some Screen tearing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lord of Sword | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lord of the Sword | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Loretta no Shouzou | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen. You can hear the Music play.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Lucky Dime Caper Starring Donald Duck | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - M==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Mahjong Sengoku Jidai | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Makai Retsuden | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maou Golvellius | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marble Madness | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marksman Shooting &amp;amp; Trap Shooting &amp;amp; Safari Hunt | region = EUR | ver = v0.93 | status = Doesn&#039;t Work  | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Marksman Shooting &amp;amp; Trap Shooting | region = USA | ver = v0.93 | status = Doesn&#039;t Work  | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;All 3 Games:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Master of Darkness | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Masters of Combat | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maze Hunter 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D Effect makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Maze Walker | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D Effect makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Megumi Rescue | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Something is wrong with the controlls.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mercs | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Michael Jackson´s Moonwalker | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mick &amp;amp; Mack as the Global Gladiators | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Micro Machines | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Blinking Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Miracle Warriors - Seal of the Dark Lord | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around the Overworld. &#039;&#039;&#039;Some Colors are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Missle Defense 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D Effect makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monopoly | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Monopoly | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Montezuma´s Revenge featuring Panama Joe | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = MS. Pac-Man | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = My Hero | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - N==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Nekkyuu Koushien | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = New Zealand Story | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Level 1-1. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ninja Gaiden | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Chapter. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - O==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Olympic Gold | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Opa Opa | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Tabas Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Operation Wolf | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039;  &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ottifants | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the House Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out Run | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out Run 3-D | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in 2D mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Out Run Europe | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - P==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Pac-Mania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Paperboy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Parlour Games | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Darts game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Penguin Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = PGA Tour Golf | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle in the Forest. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Phantasy Star (Rev 2) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pit Fighter | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Populous | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are missing/wrong.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Poseidon Wars 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D mode makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Strike | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Power Strike 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Predator 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;Lots of Flicker. There are some Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Prince of Persia | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Wrestling | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The CPU won´t select a Team.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pro Yakyuu Pennant Race | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psychic World | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Psycho Fox | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Putt &amp;amp; Putter | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;The Water flickers a bit.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - Q==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Quartet | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - R==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Rainbow Islands - Story of Bubble Bobble 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rambo - First Blood Part 2 | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rambo 3 | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampage | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rampart | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rastan | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R.C. Grand Prix | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are wrong.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Reggie Jackson Baseball | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Renegade | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rescue Mission | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Road Rash | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop 3 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RoboCop versus The Terminator | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are wrong.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Rocky | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I fought a battle. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Running Battle | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = R-Type | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Enemys flicker when they get hit.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - S==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Sagaia | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Satellite 7 | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Schtroumpfs Autour du Monde | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Africa Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Scramble Spirits | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SDI | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Secret Command | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega Chess | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sega World Tournament Golf | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Seishun Scandal | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sensible Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Dancer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow of the Beast | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shanghai | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shinobi | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shooting Gallery | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart vs the Space Mutants | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Simpsons - Bart vs the World | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the Ship Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slap Shot | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;The fences flicker when you move.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Slap Shot | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; &#039;&#039;&#039;The fences flicker when you move.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Smurfs | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are wrong.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Solomon no Kagi - Oujo Rihita no Namida | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Chaos | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic Spinball | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Level. &#039;&#039;&#039;I noticed some flicker.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sonic the Hedgehog 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Gun | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Black Screen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 3-D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D mode makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier 3D | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The 3-D mode makes it difficult to see.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Special Criminal Investigation | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Heavy flicker on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Some Colors are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball (Image Works) | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball (Virgin) | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Glitches on Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Speedball 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = SpellCaster | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man - Return of the Sinister Six | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spider-Man vs The Kingpin | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sports Pad Football | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sports Pad Soccer | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spy vs Spy | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Spy vs Spy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Streets of Rage 2 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Strider 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Submarine Attack | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sukeban Deka 2 - Shoujo Tekkamen Densetsu | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The blinking on the Titlescreen may cause seizure!&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Summer Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the High Vault game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Kick Off | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a friendly match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Superman - The Man of Steel | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Heavy flicker during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Monaco GP | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in Grand Prix mode. &#039;&#039;&#039;Heavy flicker during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Off Road | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;The Name entry Screen is glitched up.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Racing | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race in real mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Smash T.V. | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Some glitches during Developer/ Licensed by Screen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Space Invaders | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Tennis | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Wonder Boy | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Super Wonder Boy -Monster World | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - T==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = T2 - The Arcade Game | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taito Chase H.Q. | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Taz-Mania | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tecmo World Cup 93 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039;  &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teddy Boy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Teddy Boy Blues | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tennis Ace | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tensai Bakabon | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Terminator 2 - Judgment Day | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches on the Titlescreen.&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Blade | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Thunder Blade | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Time Soldiers | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;The Trees flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tom &amp;amp; Jerry - The Movie | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = TransBot | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Trivial Pursuit - Genuss Edition | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - U==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ultima 4 - Quest of the Avatar | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ultimate Soccer | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a game in Exhibition mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - V==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Vigilante | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - W==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Walter Payton Football | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;There is much flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wanted | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Unsupported Lightgun.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Where in the World is Carmen Sandiego | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I walked around Mali. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbledon | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wimbledon 2 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Winter Olympics - Lillehammer 94 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wolfchild | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Glitches on the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy 3 - The Dragon´s Trap | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy in Monster Land | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Wonder Boy in Monster World | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitches on the Sega Screen.&#039;&#039;&#039; I played the first Area. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Woody Pop - Shinjinrui no Block Kuzushi | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Something is wrong with the controlls.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Class Leader Board | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Cursor to select the game modes is missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup Italia 90 | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;The Characters flicker when they move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Cup 94 | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Games | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I practised Barrel jumping. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Grand Prix | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Lots of flicker on Screen during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Grand Prix | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a race. &#039;&#039;&#039;Lots of flicker on Screen during a race.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Soccer | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Requires the Sega Sports Pad to work correctly.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Wrestlemania - Steel Cage Challenge | region = EUR | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played a match. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - X==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Xenon 2 - Megablast (Image Works) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Xenon 2 - Megablast (Virgin) | region = EUR | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - Y==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Ys | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Ys - The Vanished Omens | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;Glitched up Game.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
==Master System - Z==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = Zaxxon 3-D | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage in 2D mode. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zillion | region = JAP | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zillion (Rev 1) | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zillion 2 - The Tri Formation | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Zool - Ninja of the Nth Dimension | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;O3DS &amp;amp; N3DS:&#039;&#039;&#039; &#039;&#039;&#039;The Game freezes after you start the first Level. You can hear the music playing.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sega 32X Games (NEW 3DS only)==&lt;br /&gt;
&lt;br /&gt;
==A-Z==&lt;br /&gt;
{{ Table Start/snes9x3ds }}&lt;br /&gt;
{{ snes9x3ds | name = After Burner Complete | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 42-49 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = After Burner Complete | region = USA | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 45-55 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Amazing Spider-Man - Web of Fire | region = USA | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 38-43 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with some Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = BC Racers | region = USA | ver = v0.93 | status = Works | notes = I played a race. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Blackthorne | region = USA | ver = v0.93 | status = Issues | notes = I played the first Level. &#039;&#039;&#039;I got one ARM 11 Exception occured Error during the first Level.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Brutal Unleashed - Above the Claw | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle. &#039;&#039;&#039;Framerate is 42-60 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Chaotix - Knuckles Chaotix | region = USA | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cosmic Carnage | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;The Game either freezes or shows an Arm 11 Exception occured Error after the Character Selection.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Cyber Brawl - Cosmic Carnage | region = JAP | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;The Game either freezes or shows an Arm 11 Exception occured Error after the Character Selection.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Darxide | region = EUR | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Framerate is 46-49 FPS without Frameskip on&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doom | region = EUR | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Doom | region = USA | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = FIFA Soccer 96 | region = EUR | ver = v0.93 | status = Issues | notes = I played a friendly Match. &#039;&#039;&#039;Framerate is 52-55 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during the Menu Screen. Good Audio with some Noise during the Menu Screen.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golf Magazine 36 Great Holes Starring Fred Couples | region = EUR | ver = v0.93 | status = Issues | notes = I played a game. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes sometimes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Golf Magazine 36 Great Holes Starring Fred Couples | region = USA | ver = v0.93 | status = Issues | notes =  I played a game. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Game crashes sometimes.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Knuckles Chaotix | region = EUR | ver = v0.93 | status = Works | notes = I played the first Level. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Kolibri | region = USA | ver = v0.93 | status = Issues | notes = I played the first Level. I noticed some flicker in the Background. &#039;&#039;&#039;Framerate is 48-51 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Metal Head | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 44-48 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Metal Head | region = USA | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Framerate is 50-53 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = EUR | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;Only the Background is visible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Mortal Kombat 2 | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;Only the Background is visible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Motorcross Championship | region = EUR | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Motorcross Championship | region = USA | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NBA Jam Tournament Edition | region = USA | ver = v0.93 | status = Works | notes = I played a game. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = NFL Quarterback Club | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;The Game crashes after the Titlescreen.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Parasquad - Zaxxon´s Motherbase 2000 | region = USA | ver = v0.93 | status = Works | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Pitfall - The Mayan Adventure | region = USA | ver = v0.93 | status = Works | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Primal Rage | region = USA | ver = v0.93 | status = Doesn&#039;t Work | notes = &#039;&#039;&#039;Only the Background is visible.&#039;&#039;&#039; &#039;&#039;&#039;Unplayable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = RBI Baseball 95 | region = USA | ver = v0.93 | status = Works | notes = I played a game. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Sangokushi 4 | region = JAP | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Some Slowdown during the Menu Screen.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Shadow Squadron - Stellar Assault | region = USA | ver = v0.93 | status = Works | notes = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Space Harrier | region = EUR | ver = v0.93 | status = Issues | notes = I played the first Stage. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Trek Starfleet Academy - Starship Bridge Simulator | region = USA | ver = v0.93 | status = Issues | notes = &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;Crashes are possible.&#039;&#039;&#039; &#039;&#039;&#039;Good Audio with a little Noise.&#039;&#039;&#039; &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Arcade | region = EUR | ver = v0.93 | status = Issues | notes = I played the Arcade mode. &#039;&#039;&#039;Framerate ís 31-38 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;The HUD has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Arcade | region = JAP | ver = v0.93 | status = Issues | notes = I played the Arcade mode. &#039;&#039;&#039;Framerate ís 39-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;The HUD has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Star Wars Arcade | region = USA | ver = v0.93 | status = Issues | notes = I played the Arcade mode. &#039;&#039;&#039;Framerate ís 39-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much Noise and stuttering.&#039;&#039;&#039; &#039;&#039;&#039;The HUD has some Glitches.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Stellar Assault | region = JAP | ver = v0.93 | status = Works | notes = I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips during the Intro.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = T-Mek | region = USA | ver = v0.93 | status = Works | notes = I played the first Mission. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Tempo | region = USA | ver = v0.93 | status = Issues | notes = I played the first Level. &#039;&#039;&#039;The Character Sprite has some glitches.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Toughman Contest | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle in Exhibtion mode. &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; &#039;&#039;&#039;There is some Slowdown during the Menu Screen. The Character Sprites have some Glitches.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Playable.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Fighter | region = EUR | ver = v0.93 | status = Issues | notes = I fought a battle in Arcade mode. &#039;&#039;&#039;Framerate is 31-33 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Fighter | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle in Arcade mode. &#039;&#039;&#039;Framerate is 37-39 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing Deluxe | region = EUR | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Framerate is 39-43 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing Deluxe | region = JAP | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Framerate is 41-45 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = Virtua Racing Deluxe | region = USA | ver = v0.93 | status = Issues | notes = I played a race. &#039;&#039;&#039;Framerate is 41-45 FPS without Frameskip on.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = World Series Baseball Starring Deion Sanders | region = USA | ver = v0.93 | status = Issues | notes = I played a game. &#039;&#039;&#039;Framerate is 38-42 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has much stuttering.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Raw | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle. &#039;&#039;&#039;I noticed some flicker when you move.&#039;&#039;&#039; &#039;&#039;&#039;Some Backgrounds are missing.&#039;&#039;&#039; &#039;&#039;&#039;Full Speed with rare dips.&#039;&#039;&#039; Good Audio. &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ snes9x3ds | name = WWF Wrestlemania - The Arcade Game | region = USA | ver = v0.93 | status = Issues | notes = I fought a battle. &#039;&#039;&#039;&#039;Framerate is 54-55 FPS without Frameskip on.&#039;&#039;&#039; &#039;&#039;&#039;The Audio has some Noise.&#039;&#039;&#039; &#039;&#039;&#039;Working.&#039;&#039;&#039; }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74159</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74159"/>
		<updated>2024-06-28T07:57:37Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: And now it’s back 😐&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74157</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74157"/>
		<updated>2024-06-27T03:24:11Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Gameboy Advance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74156</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74156"/>
		<updated>2024-06-27T03:15:43Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */ THEY FIXED THE LAGGY SOUND ON PROTOTYPES!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74155</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74155"/>
		<updated>2024-06-26T18:30:09Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix at the Olympic Games (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Asterix &amp;amp; Obelix XXL 2 Mission: Wifix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74154</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74154"/>
		<updated>2024-06-26T01:42:48Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Super Nintendo Entertainment System / Super Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy in Claws Encounters of the Furred Kind (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bubsy 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mickey&#039;s Playtown Adventure: A Day of Discovery! (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*surprisingly enough, delta was able to recognize the game and put the name and cover art in which is surprising considering some released games, don’t have that&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74153</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74153"/>
		<updated>2024-06-23T07:14:38Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* NEC TurboGrafx-16 / NEC PC Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74152</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74152"/>
		<updated>2024-06-23T07:12:08Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* NEC TurboGrafx-16 / NEC PC Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bonk’s Adventure&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74151</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74151"/>
		<updated>2024-06-23T07:09:21Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* NEC TurboGrafx-16 / NEC PC Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;/br&amp;gt;Bonk’s Adventure&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74150</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74150"/>
		<updated>2024-06-19T00:43:55Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
*The BFD logo doesn’t look right &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74149</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74149"/>
		<updated>2024-06-17T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */ finally! Outdated information found and updated for once!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74148</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74148"/>
		<updated>2024-06-17T07:52:35Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: Added 3 more games to the list and updated Daffy Duck: The Marvin Missions notes with an issue, which wasn’t mentioned, looks like someone didn’t play though the first level…. Someone requested it on YouTube and I want to play though the whole game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The screen will flicker in certain parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Brunswick Circuit Pro Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Paperboy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes after skipping Controller Pak screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rakuga Kids (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays Perfectly with no Issues &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74147</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74147"/>
		<updated>2024-06-15T06:04:32Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Super Nintendo Entertainment System / Super Famicom */ I need to update this, the GBC/GB and NES sections more often, but I’m not really good with there library of games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Super Kitiku Mario (Brutal) Mario Complete (SMW rom hack by Carol)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Words in the cutscenes are missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74143</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74143"/>
		<updated>2024-06-12T15:23:07Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Super Nintendo Entertainment System / Super Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Conker’s High Rule Tail (Zelda: A Link to the Past romhack by SePH)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74142</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74142"/>
		<updated>2024-06-12T06:09:48Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Super Nintendo Entertainment System / Super Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Bonkers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74141</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74141"/>
		<updated>2024-06-12T06:07:55Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Super Nintendo Entertainment System / Super Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Aladdin 2000 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Horribly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pocket Monsters (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74140</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74140"/>
		<updated>2024-06-10T00:34:37Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don&#039;t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the !] in pages is completely optional and if a rom has a [b] in the name, it&#039;s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74139</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74139"/>
		<updated>2024-06-10T00:32:54Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: Not trying to say they are stupid but i’ve seen some people not know what these mean so i put that there incase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74138</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74138"/>
		<updated>2024-06-10T00:30:31Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* All games must be tested with the latest version of Delta */ some people are stupid so I have to put this here so they know what it means&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
And in case you don’t know what the (U) for example stands for, (U) is for USA, (E) is for Europe/Pal regions, (J) is for Japan, (JUE) is for Japan, USA and Europe, (UE) is for USA and Europe, and (JU) stands for Japan and USA. M6 for example is how many languages a game has and some ROMs have em, putting the [!] in pages is completely optional and if a rom has a [b] in the name, it’s a bad dump meaning it many not work or play correctly&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74137</id>
		<title>Delta Emulator IOS Games Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Delta_Emulator_IOS_Games_Compatibility_List&amp;diff=74137"/>
		<updated>2024-06-10T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Gameboy Advance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== All games must be tested with the latest version of Delta ===&lt;br /&gt;
&lt;br /&gt;
A compatibility list about the hit emulator on IOS “Delta” which some call the “all-in-one sequel to GBA4iOS”, this is a list about what games work and not work, Delta is known for its very smooth emulation with some games running at a full 60fps and great compatibility. Support for Sega Genesis/Sega Mega Drive is in beta and the developers plan to add more consoles&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Family Computer (Famicom) ===&lt;br /&gt;
&lt;br /&gt;
Trying to load Famicom Disk System Games will cause a “File is invalid” message (Probably because it was an enhanced NES) so we’ll just assume those aren’t supported&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NES / Famicom ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Surprisingly enough, The game actually works without any issues&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Disney’s The Jungle Book (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with Earthworm Jim 3D&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Adventures in Game Land (Homebrew)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Lion King (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Not to be confused with the licensed SNES version of Disney’s The Lion King&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Runs Slow&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (and Tuffy) (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy and Gameboy Color ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GB / GBC ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and Obelix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Battletoads (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Pocket Tales (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Shantae (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| K&lt;br /&gt;
| King James Bible (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic 3D Blast 5 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes Delta &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Adventure 7 (Unlicensed)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Despite Sonic Blast 5 and Sonic Adventure 7 basically being the same game, Sonic adventure 7 seemed to work without any issues&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | SNES ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Animaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads in Battlemaniacs (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Battletoads/Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Ijiwaru Majo Seahag no Maki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The music in the Title Screen is missing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | N64 ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 40 Wink’s (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Plays perfectly, although some of the pictures have lines in them&lt;br /&gt;
*Take out .bin and put .z64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 1080° Snowboarding (JU)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*2D graphics have lines on them&lt;br /&gt;
*Title screen and gameplay are flickering and glitchy making the game unplayable, only the main menu looks normal &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Conkers fur looks black (normal when swimming in water sometimes)&lt;br /&gt;
*Panther Kings teeth don’t look right, little bit of lagging&lt;br /&gt;
*Shadows are messed up&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| ClayFighter: Sculptor&#039;s Cut (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Porkys head is black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Donald Duck: Goin&#039; Quackers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some graphics are black in the main menu&lt;br /&gt;
*Frame Drops when your in Louie’s Area&lt;br /&gt;
*The Screen takes to long to load when your in one of the portals and you eventually see a distorted version of the loading screen flickering in all 4 of the portals making it difficult to get further in the game and unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Disney’s Tarzan (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The main menu is black, you can see a little bit of the main menu when you click the buttons&lt;br /&gt;
*screen turns black and sometimes flickers every time you try to read the next dialogue but text is readable in black screen, some of the dialogue, however, is still missing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Duke Nukem 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| D&lt;br /&gt;
| Dance Dance Revolution: Disney Dancing Museum (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Earthworm Jim 3D (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Gameplay and the demo play fast, need to get the first gold utter to play at normal speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Buttons are unresponsive on Ernie’s underwater level, Ernie’s graphics starts to get messed up once you talk to him.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Freezes when you go to the Carnival of Numbers, You really hate Ernie from Sesame Street, don’t you Delta and Mupen?&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GoldenEye 007 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Milo&#039;s Astro Lanes (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mischief Makers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Party 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| NASCAR 2000 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*You get a controller pak error if booted for the first time&lt;br /&gt;
*You can’t see the title screen, the game otherwise plays perfectly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| RIQA (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound Quality sounds laggy&lt;br /&gt;
*You need the game to recognize a second controller to access debug features and play&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Resident Evil 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* the hero is invisible, making the game far more difficult to play.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rocket: Robot on Wheels (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Rocket almost looks black&lt;br /&gt;
*Screen tearing when intro fates to JoJo the raccoons paper, doesn’t occur anywhere else in the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The voice clips sound a little glitchy &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering and frame drops during game&lt;br /&gt;
*Intro is too zoomed into Kimi Finster’s face&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*most of the graphics, including Rayman’s hands are straight up black (mostly the grounds and walls) and the red lums too&lt;br /&gt;
*Some screen tearing in some parts of the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| R&lt;br /&gt;
| Rat Attack (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Star Wars Episode I: Racer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches mostly in crowd and road&lt;br /&gt;
* Game is too zoomed in&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Super Smash Bros. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Marios body doesn’t look right&lt;br /&gt;
*only the “Player 1” and “Player 2” bottons are black&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sin and Punishment (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Taz Express (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The loading screens are extremely slow and laggy, some graphical glitches in the ground, some stuttering in game when you respawn &lt;br /&gt;
*Constant Slow Down in the second level&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Plays Smoothly &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Toon Panic (Prototype)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Sound quality sounds laggy&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Waluigi&#039;s Taco Stand (SM64 rom hack by Kaze Emanuar)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gameboy Advance ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | GBA ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Games in 1: Rugrats: Go Wild + SpongeBob SquarePants: SuperSponge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Movies in 1: Sherk + Shark Tale (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes Delta&lt;br /&gt;
&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Games in 1: Rugrats: I Gotta Go Party + SpongeBob SquarePants: SuperSponge + Tak and the Power of Juju (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Advance Wars 2: Black Hole Rising (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Astro Boy: Omega Factor (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Castlevania: Aria of Sorrow (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duke Nukem Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| Gunstar Future Hero’s (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| G&lt;br /&gt;
| GBA Video Movie: Sherk 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Crashes delta on startup&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| H&lt;br /&gt;
| Hamtaro: Ham-Ham Heartbreak (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario &amp;amp; Luigi: Superstar Saga (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Mario Kart: Super Circuit (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| M&lt;br /&gt;
| Metroid Fusion (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| N&lt;br /&gt;
| Ninja Cop (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Pinky and the Brain: The Masterplan (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Some stuttering when you exit certain cutscenes &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| P&lt;br /&gt;
| Popeye: Rush for Spinach (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| Sonic Advance 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| The Legend of Zelda: The Minish Cap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry: The Magic Ring (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*Minor audio glitch’s &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| T&lt;br /&gt;
| Tom and Jerry in Infurnal Escape (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wario Land 4 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| WarioWare, Inc.: Minigame Mania (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS ===&lt;br /&gt;
&lt;br /&gt;
Ds Games require 3 bios files to work, The files will not be provided for ‏copyright reasons and gbatemp policies although they are easy to find (Just hope the file you use has the right amount of storage for it to work) and also, DSI ware is not supported, those games require extra RAM and CPU power meaning if you load a DSI ware game, white screen, and delta currently can not emulate DSI hardware.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | NDS ROM&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Animaniacs: Lights, Camera, Action! (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Cory in the House (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Chrono Trigger (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
| W&lt;br /&gt;
| Wacky Races: Crash and Dash (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74136</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=74136"/>
		<updated>2024-06-09T20:48:52Z</updated>

		<summary type="html">&lt;p&gt;ShantaeFan123: /* Nintendo 64 */ I think I’m gonna take a break from updating this compatibility list, and focus more on my delta list,  I will eventually update more sections (or at least try)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
| Asterix (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game plays 20 times fast&lt;br /&gt;
*The screen seems to be jumping up every time you move or jump &lt;br /&gt;
*You’re not on the ground &lt;br /&gt;
*Might be worth injecting into correct region&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* not to be confused with Earthworm Jim 3D. Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Earthworm Jim 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby‘s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
not to be confused with Earthworm Jim 3D* surprised this even works considering it’s a bootleg, i’m guessing it it has to do with Kirby adventure being 6 MB and yes, the game actually works well, don’t believe me? INJECT IT YOURSELF AND SEE!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rugrats: Adventures in Gameland (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Most of the music is playing incorrectly, The game otherwise works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom &amp;amp; Jerry: The Ultimate Game of Cat and Mouse!/Tom and Jerry (And Tuffy) (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Tom is brown while Jerry is greenish in the title screen and some corrupted graphics in the Tom and Jerry™ logo after the title screen as well and some letters seem to be missing, Tons of graphics are not displaying the right colors (Mostly the backgrounds), otherwise. The game is still playable and music loads fine. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at the title Screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (Patch to load on canoe by sluffy -https://drive.google.com/file/d/1rX3odKzrAZwb2WAVN7X2BO1bx849vetu/view )&lt;br /&gt;
|NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Fixes crashing at title screen, plays with no issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Casper (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&amp;lt;br/&amp;gt;Super Ghouls &#039;n Ghosts (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| Cool World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Some of the dialogue boxes look glitched except when you&#039;re in Sails The Spiders office, Text is still readable though&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s The Jungle Book (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
| Hanna Barbera&#039;s Turbo Toons (E)&lt;br /&gt;
|  PAL50 &amp;amp; NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Sylvester and Tweety (Prototype)  &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Speedy Gonzales: Los Gatos Bandidos (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&amp;lt;br/&amp;gt; Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black Screen before classic controller screen which is odd&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Adventures of Kid Kleets (U)&lt;br /&gt;
|  &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones (U)&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones: The Treasure of Sierra Madrock (U)&lt;br /&gt;
| Super Metroid (U)&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Adventures of Rocky and Bullwinkle and Friends (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| The Smurfs Travel the World (E)&lt;br /&gt;
|  PAL 50&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|Game plays good and displays the right colors but plays 20% fast. Probably because this game is only capable of running at PAL 50 and is playing in NTSC mode&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom vs. Jerry: The Chase is On! (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads a black screen however, you can still access the Wii menu, when you remove the header, it won’t even want to inject into DKC 2, if this game did get released. non of these problems would probably occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash mostly on the classic controller screen or spinning N64 loading screen and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt; The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Buck Bumble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on classic controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Batman Beyond: Return of the Joker (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* little frame drops when you encounter enemys but plays perfectly with almost no issues, Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
| ClayFighter 63⅓ (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| 1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* everything except the blue background is corrupted and text is white blocks making the game unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Tarzan (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* graphics are completely broken (and you can see the map flying)&lt;br /&gt;
*Black Line on screen&lt;br /&gt;
*No Sound&lt;br /&gt;
*Literally unplayable &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version aka Donald Duck: Goin&#039; Quackers.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon: Nobita to Mittsu no Seireiseki (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes controller screen but loads a black screen with what I think is Doraemon saying something in Japanese, it’s possible it has something to do with the saving method (Doraemon is 768Kbit SRAM)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
| Duck Dodgers Starring Daffy Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black Screen after language select, Games demo gives you a good example of how the game would play which suffered from extreme frame drops&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Letter Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
| Elmo&#039;s Number Journey (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes at Level difficulty screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
| Gex 3: Deep Cover Gecko (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Namco Museum 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Ogre Battle 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Luckily passes Controller Screen but unluckily crashes on spinning N64 Loading Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
| Neon Genesis Evangelion (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* There seems to be a black line on the screen but everything else looks and works normal and fine, Crashes when you pause the game however, music can still be heard and oddly enough, you can’t access the home menu after that’s done, meaning you will have to use the home menu as ur pause button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage 2: Universal Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
| Rayman 2: The Great Escape (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rat Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on classic controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you press start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
*The game uses 4Kbit EEPROM which is what Starfox 64 uses. The game plays perfectly, but suffers from tons of audio problems, it’s common with Starfox 64s wad I think with games that use MIDI but the game plays perfectly otherwise &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats in Paris: The Movie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park: Chef&#039;s Luv Shack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Pokémon Snap (U)&lt;br /&gt;
Sin and Punishment (U) Pokémon Puzzle League (U)&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on the Classic Controller screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Passes Controller Screen but crashes on N64 loading screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tigger&#039;s Honey Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U) &amp;lt;br/&amp;gt; Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black line on screen&lt;br /&gt;
*The Graphics in the Main Menu are Messed Up&lt;br /&gt;
*The black line starts to fill up the right side of the screen to the point of the screen being black&lt;br /&gt;
*Crashes when you start the game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Express (E)&lt;br /&gt;
| PAL50&lt;br /&gt;
| Sin and Punishment (E)&amp;lt;br/&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Crashes on Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Powerpuff Girls: Chemical X-Traction (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  StarFox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Character models don’t look right, same issue in Not64&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U&amp;lt;br /&amp;gt; Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on spinning N64 loading screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry in Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great with no issues, a test of the injection can be shown here: https://m.youtube.com/watch?si=VDQhGnc126WPWxZi&amp;amp;v=wMva4gaHGz0&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Loads “Developed for use only with Pal and French Secam Mega Drive Systems” &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix and the Power of the Gods (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
| Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Black screen after language select however, Title Screen music can still be heard and you can still access the Wii menu &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
| Kunio no Nekketsu School Fighters (Homebrew by UsagiRu Orochi)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*This is basically an River City Girls fan game with sprites from Wayforward&#039;s River City Girls based off Kunio-Kun, not a bad game though. Loads a Black Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
| Super Mario Bros. 2 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
Not to be confused with the official and licensed NES game with the same name. Loads a black screen however, oddly enough, you can still access the Wii menu&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
| Tom and Jerry: Frantic Antics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wacky Races (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
| Comix Zone (U)&lt;br /&gt;
Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*Music is absolutely ears screeching and sounds exactly like what would happen if you took a GBA cartridge out of the system when was still on, otherwise, the game looks pretty great, it’s recommended you turn down your volume when playing this&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
| Waku Waku 7 (U)&lt;br /&gt;
|  The King of Fighters &#039;97 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>ShantaeFan123</name></author>
	</entry>
</feed>