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		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=48695</id>
		<title>3DS Flashcart FAQ</title>
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		<updated>2014-03-23T06:18:26Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it uses a vulnerability in rsa_verify request (for which the length isn&#039;t checked) to copy the payload in memory and launch it with Kernel access to load a file located on the SD card (ys:/Launcher.dat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : &lt;br /&gt;
* DS Exploit [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 1][http://gbatemp.net/threads/my-experimentation-with-the-ds-profile-exploit.359267/ 2]&lt;br /&gt;
* rsa_verify exploit [http://gbatemp.net/threads/so-how-long-do-you-think-gateway-will-last.359699/page-3#post-4873326 1][http://gbatemp.net/threads/merry-christmas-have-some-ram-dumping.359697/page-12#post-4878576 2]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12xxxxxx x in North America, SEx1153xxxx x or SUx1035xxxx x in Europe, or SJF1265xxxx x in Japan for a 3DS XL (or &amp;lt;= CW421xxxxx x for a regular 3DS in North America) is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]] (came with 4.4.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any &amp;lt;= SEx1153xxxx x or SUx1035xxxx x Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial numbers that came with &amp;gt;4.5.0 are SEx11623xxx x and SUx104xxxxx x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Japan&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Super Robot Taisen UX 3DS LL: SJF1265xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-54#post-4941858 Cjuub]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcarts exist?==&lt;br /&gt;
* [[Gateway 3DS]]. Read GBATemp&#039;s [http://gbatemp.net/review/gateway-3ds.79/ review].&lt;br /&gt;
* [[R4i Gold 3DS Deluxe]]. Read GBATemp&#039;s [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ review].&lt;br /&gt;
* [[3DS Link]] (same product as R4i Gold 3DS Deluxe, just a different name).&lt;br /&gt;
* [[Orange 3DS]] (same product as R4i Gold 3DS Deluxe, just a different name).&lt;br /&gt;
* [[MT-Card]].&lt;br /&gt;
&lt;br /&gt;
All these products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
* &#039;&#039;&#039;MT Card&#039;&#039;&#039;: This card does allow you to play DS ROMs on the DS Mode flashcart that comes in the package, but homebrew may not currently be supported.&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== How do I update my Flashcart&#039;s software version? ==&lt;br /&gt;
Replace the Launcher.dat on your SD card with the new Launcher.dat file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
If you do this and used EmuNAND the EmuNAND partition will still be on your system&#039;s SD card.&lt;br /&gt;
&lt;br /&gt;
== Does the Gateway Laucher.dat works on the r4I Deluxe ? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t use a Launcher.dat to boot ROMs using a different flashcart than the one it&#039;s created for. Though, you can use any Launcher.dat without flashcart to enter in EmuNAND/EmuNAND Classic and access eShop or launch retail games.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
* &#039;&#039;&#039;MT Card v1.1&#039;&#039;&#039;:Pokemon X/Y and Animal Crossing are to be supported soon.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What about games using SDK7+? ==&lt;br /&gt;
&lt;br /&gt;
It is suspected that encryption changes in SDK7 may make ROMs created with that SDK unplayable.  As of early March 2014 no ROMs have yet been released that use this SDK.&lt;br /&gt;
&lt;br /&gt;
Note that just because a ROM needs System version 7 doesn&#039;t mean it must have been created using SDK 7.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
The location of the file and device may vary depending on your Linux machine.  Beware that writing to the wrong device could trash your hard drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Shutdown 3DS (users reported that it didn&#039;t work without shutting down, especially if you are using EmuNAND)&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
If played from ROM: Yes&lt;br /&gt;
&lt;br /&gt;
If played from Cartridge: It depends on the game. Explanation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since System Menu version 6.0.0, there is a new save encryption method (using a different KeyY).&lt;br /&gt;
&lt;br /&gt;
When playing a game cartridge with EmuNAND, the console is still using the KeyY provided by SysNAND (4.1.0-4.5.0). Unable to provide the new encryption method from v6.0.0, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requesting the new save encryption method on EmuNAND, you will lose the save if you play that game on SysNAND. And the other way around is true, if you played a game requesting the new save encryption method on a SysNAND first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
To resume, for games using the new KeyY:&lt;br /&gt;
* If you start a game cartridge on EmuNAND, always play on EmuNAND.&lt;br /&gt;
* If you start a game cartridge on SysNAND, always play on SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some games using the new KeyY method&#039;&#039;&#039;:&lt;br /&gt;
* Pokémon X/Y&lt;br /&gt;
* Zelda ALBW&lt;br /&gt;
* Bravely Default&lt;br /&gt;
* Add more games here&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND probably won&#039;t work correctly, if at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local Multiplayer works fine with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i Gold 3DS Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 6.3.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2, R4i Gold 3DS Deluxe/Link 3DS 3.1&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed&#039;&#039;&#039;&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicting reports&#039;&#039;&#039;&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to SysNAND&#039;s network setting.&lt;br /&gt;
* Moving game&#039;s icon position on the System Menu also change their position on SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If these issues are only present in a specific Launcher.dat version, move them to the &amp;quot;Known Bug List&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or Gold/Link 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i Gold 3DS Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* All changes done in EmuNAND Wifi Settings are also applied to SysNAND.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.x.x doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.x.x can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.x.x uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2 and R4i Gold 3DS Deluxe/3DSLink v3.1.&lt;br /&gt;
&lt;br /&gt;
== Gateway 3DS v2.0b2, R4i Gold 3DS Deluxe/3DSLink v3.1  ==&lt;br /&gt;
* Updated Youtube channel doesn&#039;t work. The original (not updated) channel works fine. The update is currently available only on USA eShop.&lt;br /&gt;
* Randomly brick 3DS console.  This was meant as an anti-clone feature by Gateway, and affects clones often, but occasionally bricks consoles even using a real Gateway.  What triggers this on a real Gateway is not fully known; one report connects it to diagnostics, but there are probably other factors as well.  [http://gbatemp.net/threads/3ds-unbricking-progress.361171/ This thread] explains how to fix the brick (requiring soldering and hardware) and some users may be willing to fix other people&#039;s bricks.&lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.1  ==&lt;br /&gt;
* Save issue (savegame loss) since 2014. Set the Console&#039;s date back to 2013 or use Launcher.dat v3.0 [http://gbatemp.net/threads/save-game-issues-since-new-year-r4i-deluxe-ultra-mega-edition.360083/ report thread]. Issue fixed in R4i Gold 3DS Deluxe/3DSLink v3.2.&lt;br /&gt;
* Randomly brick 3DS console (as above)&lt;br /&gt;
&lt;br /&gt;
These are anti-clone functions from Gateway&#039;s team.&lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.2  ==&lt;br /&gt;
* Randomly brick 3DS console (as above)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.3  ==&lt;br /&gt;
* Doesn&#039;t boot games from different regions&lt;br /&gt;
* Freezes after entering to System Settings in EmuNAND 7.1&lt;br /&gt;
* Probably contains all bugs from R4i Gold 3DS Deluxe/3DSLink v3.0 (see above), as it seems it&#039;s a reverted version to prevent bricking issue.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.3b  ==&lt;br /&gt;
* None. (this version is actually R4i Gold 3DS Deluxe/3DSLink v2.0, based on Gateway v1.2)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous or the newer Launcher.dat version. This bug is fixed in Gateway v2.0b2, R4i 3DS Gold Deluxe/3DSLink v3.1.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to Gateway v2.0b2, or revert back to Gateway v1.2 or R4i 3DS Gold Deluxe/3DSLink v2.0 if your game works with the old version, or update your System menu to 4.2.0-4.5.0.&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: If your system froze when exiting a game, do not launch the game again! Your progress is not lost yet, the save is still on the flashcart. Restart the system and enter Gateway mode. Remove the SD card (the system should warn you at that point about removing SD cards when the power is on; you can usually just ignore that), and then boot the game. After confirming that your save wasn&#039;t lost, insert the SD back in and exit the game by pressing the Home button and then Close. At this point the game should close, and the save should have been safely copied to the SD card. If it freezes again you can repeat the process.&lt;br /&gt;
This solution may not work with EmuNAND, as removing the SD card may cause complications.&lt;br /&gt;
&lt;br /&gt;
Attention: If you launch a game after the freeze, the savegame will be lost, either replaced by the save of the new game, or deleted if the new game has no save.&lt;br /&gt;
&lt;br /&gt;
== My retail game says my Savegame is corrupted ==&lt;br /&gt;
You are probably trying to play a retail game cartridge in EmuNAND after starting the game on SysNAND, or playing on SysNAND after starting it on EmuNAND.&lt;br /&gt;
&lt;br /&gt;
Newer games use a different save format and are not compatible between EmuNAND &amp;lt;-&amp;gt; SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EmuNAND 6.0+ Saves will work with any EmuNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
SysNAND 6.0+ Saves will work any SysNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The save won&#039;t get corrupted as long as you are using the same FW environment (SysNAND or EmuNAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, read the &amp;quot;Save&amp;quot; section of this FAQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My friends are always offline when I use EmuNAND / I have two different friend codes ==&lt;br /&gt;
This is due to the 3DS generating a friend code on the EmuNAND first, then on the SysNAND later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your system never generated a friend code on the SysNAND, it will generate one on the EmuNAND once you give the 3DS a internet connection in EmuNAND mode. Later on if you decide to have a internet connection on the SysNAND as well, it&#039;ll generate another one for SysNAND. Thus the friend code on SysNAND will never get transferred to the EmuNAND and you&#039;ll have two different friend codes for the same system. One for SysNAND and another one for EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You can either make sure to have a friend code generated on SysNAND first before creating the EmuNAND, or delete the EmuNAND and create a new EmuNAND after making sure a friend code is generated on the SysNAND, or you can simply live with it and use two different friend codes.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== My game displays in incorrect language ==&lt;br /&gt;
This is probably because you are using an EmuNAND version incompatible with your current Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
System version 7.1.x has been released after the release of Gateway 3DS v2.0b1, therefore this version of Gateway 3DS doesn&#039;t know how to patch the EmuNAND 7.x correctly and results in many bugs (incorrect language, no region free, no Settings access, etc.). Check the Known bugs section on his FAQ for a full 2.0b1 bug list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To resume:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL Games work fine with&#039;&#039;&#039;&lt;br /&gt;
* GW 2.0b1 + NO emuNAND.&lt;br /&gt;
* GW 2.0b2 + NO emuNAND.&lt;br /&gt;
* GW 2.0b1 + EmuNAND 4.x - 6.x&lt;br /&gt;
* GW 2.0b2 + EmuNAND 4.x - 7.x&lt;br /&gt;
* MT 1.1 + EmuNAND 4.x - 7.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games display in Incorrect language with&#039;&#039;&#039;&lt;br /&gt;
* GW 2.0b1 + EmuNAND 7.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To fix the language issue&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t use EmuNAND.&lt;br /&gt;
* Downgrade your EmuNAND to 4.x - 6.x version using EmuNAND Tool to write one of your old EmuNAND backup to your SD Card.&lt;br /&gt;
* Create a new EmuNAND based on your 4.x SysNAND.&lt;br /&gt;
* Use GW 2.0b2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;, GW 2.0b2 is NOT recommended as it will brick your 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GW 1.2 = Gateway 3DS 1.2, R4i Gold 3DS Deluxe 2.0 and 3.3b&lt;br /&gt;
&lt;br /&gt;
GW 2.0b1 = Gateway 3DS 2.0b1, R4i Gold 3DS Deluxe 3.0 and 3.3&lt;br /&gt;
&lt;br /&gt;
GW 2.0b2 = Gateway 3DS 2.0b2, R4i Gold 3DS Deluxe 3.1 and 3.2&lt;br /&gt;
&lt;br /&gt;
MT 1.1 = MT-Card 1.1&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
[[Category:3DS Flashcarts]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=48694</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=48694"/>
		<updated>2014-03-23T06:17:23Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ Removed unnecessary red/black NA serial, updated European info, added Japanese info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it uses a vulnerability in rsa_verify request (for which the length isn&#039;t checked) to copy the payload in memory and launch it with Kernel access to load a file located on the SD card (ys:/Launcher.dat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : &lt;br /&gt;
* DS Exploit [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 1][http://gbatemp.net/threads/my-experimentation-with-the-ds-profile-exploit.359267/ 2]&lt;br /&gt;
* rsa_verify exploit [http://gbatemp.net/threads/so-how-long-do-you-think-gateway-will-last.359699/page-3#post-4873326 1][http://gbatemp.net/threads/merry-christmas-have-some-ram-dumping.359697/page-12#post-4878576 2]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12xxxxxx x in North America, SEx1153xxxx x or SUx1035xxxx x in Europe, or SJF1265xxxx x in Japan for a 3DS XL (or &amp;lt;= CW421xxxxx x for a regular 3DS in North America) is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]] (came with 4.4.0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any &amp;lt;= SEx1153xxxx x or SUx1035xxxx x Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial numbers that came with &amp;gt;4.5.0 are SEx11623xxx x and SUx104xxxxx x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Japan&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Super Robot Taisen UX 3DS LL: SJF1265xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-54#post-4941858 Cjuub]]&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcarts exist?==&lt;br /&gt;
* [[Gateway 3DS]]. Read GBATemp&#039;s [http://gbatemp.net/review/gateway-3ds.79/ review].&lt;br /&gt;
* [[R4i Gold 3DS Deluxe]]. Read GBATemp&#039;s [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ review].&lt;br /&gt;
* [[3DS Link]] (same product as R4i Gold 3DS Deluxe, just a different name).&lt;br /&gt;
* [[Orange 3DS]] (same product as R4i Gold 3DS Deluxe, just a different name).&lt;br /&gt;
* [[MT-Card]].&lt;br /&gt;
&lt;br /&gt;
All these products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
* &#039;&#039;&#039;MT Card&#039;&#039;&#039;: This card does allow you to play DS ROMs on the DS Mode flashcart that comes in the package, but homebrew may not currently be supported.&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== How do I update my Flashcart&#039;s software version? ==&lt;br /&gt;
Replace the Launcher.dat on your SD card with the new Launcher.dat file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
If you do this and used EmuNAND the EmuNAND partition will still be on your system&#039;s SD card.&lt;br /&gt;
&lt;br /&gt;
== Does the Gateway Laucher.dat works on the r4I Deluxe ? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t use a Launcher.dat to boot ROMs using a different flashcart than the one it&#039;s created for. Though, you can use any Launcher.dat without flashcart to enter in EmuNAND/EmuNAND Classic and access eShop or launch retail games.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
* &#039;&#039;&#039;MT Card v1.1&#039;&#039;&#039;:Pokemon X/Y and Animal Crossing are to be supported soon.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What about games using SDK7+? ==&lt;br /&gt;
&lt;br /&gt;
It is suspected that encryption changes in SDK7 may make ROMs created with that SDK unplayable.  As of early March 2014 no ROMs have yet been released that use this SDK.&lt;br /&gt;
&lt;br /&gt;
Note that just because a ROM needs System version 7 doesn&#039;t mean it must have been created using SDK 7.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
The location of the file and device may vary depending on your Linux machine.  Beware that writing to the wrong device could trash your hard drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Shutdown 3DS (users reported that it didn&#039;t work without shutting down, especially if you are using EmuNAND)&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
If played from ROM: Yes&lt;br /&gt;
&lt;br /&gt;
If played from Cartridge: It depends on the game. Explanation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since System Menu version 6.0.0, there is a new save encryption method (using a different KeyY).&lt;br /&gt;
&lt;br /&gt;
When playing a game cartridge with EmuNAND, the console is still using the KeyY provided by SysNAND (4.1.0-4.5.0). Unable to provide the new encryption method from v6.0.0, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requesting the new save encryption method on EmuNAND, you will lose the save if you play that game on SysNAND. And the other way around is true, if you played a game requesting the new save encryption method on a SysNAND first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
To resume, for games using the new KeyY:&lt;br /&gt;
* If you start a game cartridge on EmuNAND, always play on EmuNAND.&lt;br /&gt;
* If you start a game cartridge on SysNAND, always play on SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some games using the new KeyY method&#039;&#039;&#039;:&lt;br /&gt;
* Pokémon X/Y&lt;br /&gt;
* Zelda ALBW&lt;br /&gt;
* Bravely Default&lt;br /&gt;
* Add more games here&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND probably won&#039;t work correctly, if at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Local Multiplayer works fine with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i Gold 3DS Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 6.3.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2, R4i Gold 3DS Deluxe/Link 3DS 3.1&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed&#039;&#039;&#039;&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicting reports&#039;&#039;&#039;&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to SysNAND&#039;s network setting.&lt;br /&gt;
* Moving game&#039;s icon position on the System Menu also change their position on SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If these issues are only present in a specific Launcher.dat version, move them to the &amp;quot;Known Bug List&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or Gold/Link 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i Gold 3DS Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* All changes done in EmuNAND Wifi Settings are also applied to SysNAND.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.x.x doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.x.x can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.x.x uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2 and R4i Gold 3DS Deluxe/3DSLink v3.1.&lt;br /&gt;
&lt;br /&gt;
== Gateway 3DS v2.0b2, R4i Gold 3DS Deluxe/3DSLink v3.1  ==&lt;br /&gt;
* Updated Youtube channel doesn&#039;t work. The original (not updated) channel works fine. The update is currently available only on USA eShop.&lt;br /&gt;
* Randomly brick 3DS console.  This was meant as an anti-clone feature by Gateway, and affects clones often, but occasionally bricks consoles even using a real Gateway.  What triggers this on a real Gateway is not fully known; one report connects it to diagnostics, but there are probably other factors as well.  [http://gbatemp.net/threads/3ds-unbricking-progress.361171/ This thread] explains how to fix the brick (requiring soldering and hardware) and some users may be willing to fix other people&#039;s bricks.&lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.1  ==&lt;br /&gt;
* Save issue (savegame loss) since 2014. Set the Console&#039;s date back to 2013 or use Launcher.dat v3.0 [http://gbatemp.net/threads/save-game-issues-since-new-year-r4i-deluxe-ultra-mega-edition.360083/ report thread]. Issue fixed in R4i Gold 3DS Deluxe/3DSLink v3.2.&lt;br /&gt;
* Randomly brick 3DS console (as above)&lt;br /&gt;
&lt;br /&gt;
These are anti-clone functions from Gateway&#039;s team.&lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.2  ==&lt;br /&gt;
* Randomly brick 3DS console (as above)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.3  ==&lt;br /&gt;
* Doesn&#039;t boot games from different regions&lt;br /&gt;
* Freezes after entering to System Settings in EmuNAND 7.1&lt;br /&gt;
* Probably contains all bugs from R4i Gold 3DS Deluxe/3DSLink v3.0 (see above), as it seems it&#039;s a reverted version to prevent bricking issue.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.3b  ==&lt;br /&gt;
* None. (this version is actually R4i Gold 3DS Deluxe/3DSLink v2.0, based on Gateway v1.2)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous or the newer Launcher.dat version. This bug is fixed in Gateway v2.0b2, R4i 3DS Gold Deluxe/3DSLink v3.1.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to Gateway v2.0b2, or revert back to Gateway v1.2 or R4i 3DS Gold Deluxe/3DSLink v2.0 if your game works with the old version, or update your System menu to 4.2.0-4.5.0.&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: If your system froze when exiting a game, do not launch the game again! Your progress is not lost yet, the save is still on the flashcart. Restart the system and enter Gateway mode. Remove the SD card (the system should warn you at that point about removing SD cards when the power is on; you can usually just ignore that), and then boot the game. After confirming that your save wasn&#039;t lost, insert the SD back in and exit the game by pressing the Home button and then Close. At this point the game should close, and the save should have been safely copied to the SD card. If it freezes again you can repeat the process.&lt;br /&gt;
This solution may not work with EmuNAND, as removing the SD card may cause complications.&lt;br /&gt;
&lt;br /&gt;
Attention: If you launch a game after the freeze, the savegame will be lost, either replaced by the save of the new game, or deleted if the new game has no save.&lt;br /&gt;
&lt;br /&gt;
== My retail game says my Savegame is corrupted ==&lt;br /&gt;
You are probably trying to play a retail game cartridge in EmuNAND after starting the game on SysNAND, or playing on SysNAND after starting it on EmuNAND.&lt;br /&gt;
&lt;br /&gt;
Newer games use a different save format and are not compatible between EmuNAND &amp;lt;-&amp;gt; SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EmuNAND 6.0+ Saves will work with any EmuNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
SysNAND 6.0+ Saves will work any SysNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The save won&#039;t get corrupted as long as you are using the same FW environment (SysNAND or EmuNAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, read the &amp;quot;Save&amp;quot; section of this FAQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My friends are always offline when I use EmuNAND / I have two different friend codes ==&lt;br /&gt;
This is due to the 3DS generating a friend code on the EmuNAND first, then on the SysNAND later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your system never generated a friend code on the SysNAND, it will generate one on the EmuNAND once you give the 3DS a internet connection in EmuNAND mode. Later on if you decide to have a internet connection on the SysNAND as well, it&#039;ll generate another one for SysNAND. Thus the friend code on SysNAND will never get transferred to the EmuNAND and you&#039;ll have two different friend codes for the same system. One for SysNAND and another one for EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You can either make sure to have a friend code generated on SysNAND first before creating the EmuNAND, or delete the EmuNAND and create a new EmuNAND after making sure a friend code is generated on the SysNAND, or you can simply live with it and use two different friend codes.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
== My game displays in incorrect language ==&lt;br /&gt;
This is probably because you are using an EmuNAND version incompatible with your current Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
System version 7.1.x has been released after the release of Gateway 3DS v2.0b1, therefore this version of Gateway 3DS doesn&#039;t know how to patch the EmuNAND 7.x correctly and results in many bugs (incorrect language, no region free, no Settings access, etc.). Check the Known bugs section on his FAQ for a full 2.0b1 bug list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To resume:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL Games work fine with&#039;&#039;&#039;&lt;br /&gt;
* GW 2.0b1 + NO emuNAND.&lt;br /&gt;
* GW 2.0b2 + NO emuNAND.&lt;br /&gt;
* GW 2.0b1 + EmuNAND 4.x - 6.x&lt;br /&gt;
* GW 2.0b2 + EmuNAND 4.x - 7.x&lt;br /&gt;
* MT 1.1 + EmuNAND 4.x - 7.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Games display in Incorrect language with&#039;&#039;&#039;&lt;br /&gt;
* GW 2.0b1 + EmuNAND 7.x&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To fix the language issue&#039;&#039;&#039;&lt;br /&gt;
* Don&#039;t use EmuNAND.&lt;br /&gt;
* Downgrade your EmuNAND to 4.x - 6.x version using EmuNAND Tool to write one of your old EmuNAND backup to your SD Card.&lt;br /&gt;
* Create a new EmuNAND based on your 4.x SysNAND.&lt;br /&gt;
* Use GW 2.0b2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;, GW 2.0b2 is NOT recommended as it will brick your 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GW 1.2 = Gateway 3DS 1.2, R4i Gold 3DS Deluxe 2.0 and 3.3b&lt;br /&gt;
&lt;br /&gt;
GW 2.0b1 = Gateway 3DS 2.0b1, R4i Gold 3DS Deluxe 3.0 and 3.3&lt;br /&gt;
&lt;br /&gt;
GW 2.0b2 = Gateway 3DS 2.0b2, R4i Gold 3DS Deluxe 3.1 and 3.2&lt;br /&gt;
&lt;br /&gt;
MT 1.1 = MT-Card 1.1&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
[[Category:3DS Flashcarts]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=48077</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=48077"/>
		<updated>2014-01-14T11:04:11Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ updated minimum EUR serial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx1153xxxx x if European)&#039;&#039; for a 3DS XL or &amp;lt;= CW421xxxxx x for a regular 3DS is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x (came with 4.4.0) [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx1153xxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcarts exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== How do I update my Flashcart&#039;s software version? ==&lt;br /&gt;
Replace the Launcher.dat on your SD card with the new Launcher.dat file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
== Does the Gateway Laucher.dat works on the r4I Deluxe ? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t use a Launcher.dat to boot ROMs using a different flashcart than the one it&#039;s created for. Though, you can use any Launcher.dat without flashcart to enter in EmuNAND/EmuNAND Classic and access eShop or launch retail games.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND probably won&#039;t work correctly, if at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i Gold 3DS Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 6.3.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2, R4i Gold 3DS Deluxe/Link 3DS 3.1&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed&#039;&#039;&#039;&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicting reports&#039;&#039;&#039;&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to SysNAND&#039;s network setting.&lt;br /&gt;
* Moving game&#039;s icon position on the System Menu also change their position on SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: If these issues are only present in a specific Launcher.dat version, move them to the &amp;quot;Known Bug List&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i Gold 3DS Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* All changes done in EmuNAND Wifi Settings are also applied to SysNAND.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2 and R4i Gold 3DS Deluxe/3DSLink v3.1.&lt;br /&gt;
&lt;br /&gt;
== Gateway 3DS v2.0b2, R4i Gold 3DS Deluxe/3DSLink v3.1  ==&lt;br /&gt;
* Updated Youtube channel doesn&#039;t work. The original (not updated) channel works fine. The update is currently available only on USA eShop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.1  ==&lt;br /&gt;
* Save issue (savegame loss) since 2014. Set the Console&#039;s date back to 2013 or use Launcher.dat v3.0 [http://gbatemp.net/threads/save-game-issues-since-new-year-r4i-deluxe-ultra-mega-edition.360083/ report thread]&lt;br /&gt;
&lt;br /&gt;
Issue fixed in R4i Gold 3DS Deluxe/3DSLink v3.2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== R4i Gold 3DS Deluxe/3DSLink v3.3  ==&lt;br /&gt;
* Doesn&#039;t boot games from different regions&lt;br /&gt;
* Freezes after entering to System Settings in EmuNAND 7.1&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous or the newer Launcher.dat version. This bug is fixed in Gateway v2.0b2, R4i 3DS Gold Deluxe/3DSLink v3.1.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to Gateway v2.0b2, R4i 3DS Gold Deluxe/3DSLink v3.1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: If it freeze when exiting the game, do not launch the game again! Your progress is not lost yet, the save is still on the flashcart. Put the SD card on your computer and verify that the .sav file for your game is present. If it&#039;s not on the SD card, you need to restore one of your backup (you should do savegame backup to your computer regularly). Now launch the &#039;&#039;same game&#039;&#039;, and it will load the savegame located in the flashcart. &lt;br /&gt;
&lt;br /&gt;
Attention: If you launch a different game, it will erase the savegame chipset. If you launch the game while there&#039;s no .sav for a game, the flashcart reinitialize the savegame chipset.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to Gateway v2.0b2, R4i 3DS Gold Deluxe/3DSLink v3.1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My retail game says my Savegame is corrupted ==&lt;br /&gt;
You are probably trying to play a retail game cartridge in EmuNAND after starting the game on SysNAND, or playing on SysNAND after starting it on EmuNAND.&lt;br /&gt;
&lt;br /&gt;
Newer games use a different save format and are not compatible between EmuNAND &amp;lt;-&amp;gt; SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EmuNAND 6.0+ Saves will work with any EmuNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
SysNAND 6.0+ Saves will work any SysNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The save won&#039;t get corrupted as long as you are using the same FW environment (SysNAND or EmuNAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, read the &amp;quot;Save&amp;quot; section of this FAQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My friends are always offline when I use EmuNAND / I have two different friend codes ==&lt;br /&gt;
This is due to the 3DS generating a friend code on the EmuNAND first, then on the SysNAND later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If your system never generated a friend code on the SysNAND, it will generate one on the EmuNAND once you give the 3DS a internet connection in EmuNAND mode. Later on if you decide to have a internet connection on the SysNAND as well, it&#039;ll generate another one for SysNAND. Thus the friend code on SysNAND will never get transferred to the EmuNAND and you&#039;ll have two different friend codes for the same system. One for SysNAND and another one for EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You can either make sure to have a friend code generated on SysNAND first before creating the EmuNAND, or delete the EmuNAND and create a new EmuNAND after making sure a friend code is generated on the SysNAND, or you can simply live with it and use two different friend codes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:3DS Flashcarts]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47841</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47841"/>
		<updated>2013-12-28T04:36:20Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ removed random +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx1138xxxx x if European)&#039;&#039; for a 3DS XL or &amp;lt;= CW421xxxxx x for a regular 3DS is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x (came with 4.4.0) [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx1138xxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcarts exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
== Does the Gateway Laucher.dat works on the r4I Deluxe ? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t use a Launcher.dat to boot ROMs using a different flashcart than the one it&#039;s created for. Though, you can use any Launcher.dat without flashcart to enter in EmuNAND/EmuNAND Classic and access eShop or launch retail games.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i 3DS Gold Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 3.6.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* All changes done in EmuNAND Wifi Settings are also applied to SysNAND.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2&lt;br /&gt;
&lt;br /&gt;
== Gateway 3DS v2.0b2 ==&lt;br /&gt;
* Updated Youtube channel doesn&#039;t work. The original (not updated) channel works fine. The update is currently available only on USA eShop.&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous or the newer Launcher.dat version. This bug is fixed in Gateway v2.0b2&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to v2.0b2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: If it freeze when exiting the game, do not launch the game again! Your progress is not lost yet, the save is still on the flashcart. Put the SD card on your computer and verify that the .sav file for your game is present. If it&#039;s not on the SD card, you need to restore one of your backup (you should do savegame backup to your computer regularly). Now launch the &#039;&#039;same game&#039;&#039;, and it will load the savegame located in the flashcart. &lt;br /&gt;
&lt;br /&gt;
Attention: If you launch a different game, it will erase the savegame chipset. If you launch the game while there&#039;s no .sav for a game, the flashcart reinitialize the savegame chipset.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to v2.0b2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My retail game says my Savegame is corrupted ==&lt;br /&gt;
You are probably trying to play a retail game cartridge in EmuNAND after starting the game on SysNAND, or playing on SysNAND after starting it on EmuNAND.&lt;br /&gt;
&lt;br /&gt;
Newer games use a different save format and are not compatible between EmuNAND &amp;lt;-&amp;gt; SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EmuNAND 6.0+ Saves will work with any EmuNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
SysNAND 6.0+ Saves will work any SysNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The save won&#039;t get corrupted as long as you are using the same FW environment (SysNAND or EmuNAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, read the &amp;quot;Save&amp;quot; section of this FAQ.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47840</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47840"/>
		<updated>2013-12-28T04:35:30Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ one more digit for European serial numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx1138xxxx x if European)&#039;&#039; for a 3DS XL or &amp;lt;= CW421xxxxx x for a regular 3DS is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x (came with 4.4.0) [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx1138xxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcarts exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
== Does the Gateway Laucher.dat works on the r4I Deluxe ? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t use a Launcher.dat to boot ROMs using a different flashcart than the one it&#039;s created for. Though, you can use any Launcher.dat without flashcart to enter in EmuNAND/EmuNAND Classic and access eShop or launch retail games.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i 3DS Gold Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 3.6.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* All changes done in EmuNAND Wifi Settings are also applied to SysNAND.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2&lt;br /&gt;
&lt;br /&gt;
== Gateway 3DS v2.0b2 ==&lt;br /&gt;
* Updated Youtube channel doesn&#039;t work. The original (not updated) channel works fine. The update is currently available only on USA eShop.&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous or the newer Launcher.dat version. This bug is fixed in Gateway v2.0b2&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to v2.0b2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: If it freeze when exiting the game, do not launch the game again! Your progress is not lost yet, the save is still on the flashcart. Put the SD card on your computer and verify that the .sav file for your game is present. If it&#039;s not on the SD card, you need to restore one of your backup (you should do savegame backup to your computer regularly). Now launch the &#039;&#039;same game&#039;&#039;, and it will load the savegame located in the flashcart. &lt;br /&gt;
&lt;br /&gt;
Attention: If you launch a different game, it will erase the savegame chipset. If you launch the game while there&#039;s no .sav for a game, the flashcart reinitialize the savegame chipset.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update Launcher.dat to v2.0b2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My retail game says my Savegame is corrupted ==&lt;br /&gt;
You are probably trying to play a retail game cartridge in EmuNAND after starting the game on SysNAND, or playing on SysNAND after starting it on EmuNAND.&lt;br /&gt;
&lt;br /&gt;
Newer games use a different save format and are not compatible between EmuNAND &amp;lt;-&amp;gt; SysNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EmuNAND 6.0+ Saves will work with any EmuNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
SysNAND 6.0+ Saves will work any SysNAND FW6.0+ 3DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The save won&#039;t get corrupted as long as you are using the same FW environment (SysNAND or EmuNAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, read the &amp;quot;Save&amp;quot; section of this FAQ.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47765</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47765"/>
		<updated>2013-12-25T08:19:43Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* How many 3DS Flashcart exist? */ Flashcart -&amp;gt; Flashcarts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; for a 3DS XL or &amp;lt;= CW421xxxxx x for a regular 3DS is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x (came with 4.4.0) [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcarts exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i 3DS Gold Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 3.6.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47764</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47764"/>
		<updated>2013-12-25T08:15:43Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ indicated that CW421xxxxx x came with 4.4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; for a 3DS XL or &amp;lt;= CW421xxxxx x for a regular 3DS is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x (came with 4.4.0) [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i 3DS Gold Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 3.6.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47763</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47763"/>
		<updated>2013-12-25T08:13:53Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ added serial number for 3DS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; for a 3DS XL or &amp;lt;= CW421xxxxx x for a regular 3DS is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
Midnight Purple 3DS: CW421xxxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-38#post-4864903 Orcastraw]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i 3DS Gold Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 3.6.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47742</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47742"/>
		<updated>2013-12-24T17:13:50Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* How do I play The Legend of Zelda: A Link Between Worlds? */ added or higher since Gateway 2.0b1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND if your current Launcher.dat version doesn&#039;t support the target System version! &lt;br /&gt;
&lt;br /&gt;
Read the next question to see the maximum System version compatible with your Launcher.dat version.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating offline&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
If you downloaded a new System update while in sleep mode and have a prompt to update when you are in EmuNAND, you can install it offline. Follow the previous method &amp;quot;Updating using internet&amp;quot; to install your already downloaded update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND? ==&lt;br /&gt;
Working system versions depend on your current Launcher.dat version. If a new System version is released after the latest Launcher.dat version, chances are the new System menu will not work anymore, or only launch in degraded mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039;:&lt;br /&gt;
* Fully working: You can play ROMs and retail cartridges, region free for ROMs, System menu version spoofing for ROMs, Applications launching. eShop access is also working if you are using the latest available System version.&lt;br /&gt;
* Compatible: This system version can be launched with EmuNAND but is not compatible with all features. It should lets you launch ROMs and retail cartridge. No region free or System menu version spoofing. The console can freeze if you try to access settings menu or any applications (eShop, Mii, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b1, R4i 3DS Gold Deluxe/Link 3DS 3.0&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 3.6.0&lt;br /&gt;
* Compatible System version(s): 7.0.0, 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gateway 2.0b2&#039;&#039;&#039;:&lt;br /&gt;
* Latest fully working System version: 7.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a network setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0 (or higher). If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
All bugs listed above are fixed in Gateway 3DS v2.0b2&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47627</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47627"/>
		<updated>2013-12-20T22:00:55Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ new latest pink/white serial number&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1286xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-36#post-4860716 liquidsolidyetboth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47588</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47588"/>
		<updated>2013-12-19T05:47:55Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ blue/black latest serial updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1278xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-35#post-4859792 drfsupercenter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47586</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47586"/>
		<updated>2013-12-18T17:23:29Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 */ Direct people with savegame bug to the troubleshooting section, no need to duplicate information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. See [http://wiki.gbatemp.net/wiki/3DS_hacking_faq#My_saves_are_being_lost_after_I_exit_a_game the Troubleshooting section] for a way to mitigate this bug.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47585</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47585"/>
		<updated>2013-12-18T17:16:54Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Is it a softmod or hardmod? */ information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more information.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are playing the same ROM dump/region/version of the game.&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND will probably won&#039;t work correctly, if not at all, on new System version released after the latest available Launcher.dat version. A Launcher.dat update should be able to fix the compatibility for newer System version/NATIV_FIRM firmware.&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Known bugs =&lt;br /&gt;
== Gateway 3DS v2.0b1, R4i 3DS Gold Deluxe/3DSLink v3.0 ==&lt;br /&gt;
* Region free and System version spoofing doesn&#039;t work on System menu 4.1.0 or EmuNAND 4.1.0. To work around this problem, either update your SysNAND to 4.5.0 with a game card, or use EmuNAND and update it, or use the previous Launcher.dat version if your game doesn&#039;t need a new System version.&lt;br /&gt;
* Console freeze when entering in Gateway mode. No reliable method to prevent this issue has been found. You can remove the Flashcard from the 3DS to have less freezes when booting in Gateway mode.&lt;br /&gt;
* Console freeze when exiting a game, preventing the save to be backed up correctly to the SD Card, resulting in savegame loss. To help, always save after reaching game&#039;s title menu and exit to create a .sav file on SD card. Having a .sav should allow next game launch to use the flashcart&#039;s internal save chipset instead of deleting it by considering it&#039;s the first time you play that game.&lt;br /&gt;
* Following issues are not bugs, but results of currently unpatched System version/NATIV_FIRM version.&lt;br /&gt;
** EmuNAND v7.0.0 doesn&#039;t have region free and System version spoofing.&lt;br /&gt;
** EmuNAND v7.0.0 can&#039;t launch new updated applications (eshop, System settings, etc.)&lt;br /&gt;
** EmuNAND v7.0.0 uses mixed language settings in games (Japanese, Spanish, German, French, etc.) even if the game doesn&#039;t allow using one of these languages in your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working ==&lt;br /&gt;
The Gateway v2.0b1 and Gold/Link v3.0 have compatibility problem if your System NAND is 4.1.0 or your EmuNAND is either 4.1.0 or 7.0.0+&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use the previous Launcher.dat version.&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47575</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47575"/>
		<updated>2013-12-17T02:09:35Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ added more European info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X &#039;&#039;(Sxx113xxxxx x if European)&#039;&#039; is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
The lowest reported serial number that came with &amp;gt;4.5.0 is Sxx11623xxx.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are using the same ROM dump. Each Game cartridges use a unique save key, if the ROM comes from two different cartridges the saves will not be compatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
The Launcher.dat v3.0 seems to have compatibility problem if your System NAND is 4.1.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use Launcher.dat v2.0&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47574</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47574"/>
		<updated>2013-12-17T02:04:49Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ reformatted again to keep it all in one section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For North America&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;For Europe&#039;&#039;&#039;:&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are using the same ROM dump. Each Game cartridges use a unique save key, if the ROM comes from two different cartridges the saves will not be compatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
The Launcher.dat v3.0 seems to have compatibility problem if your System NAND is 4.1.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use Launcher.dat v2.0&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47573</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47573"/>
		<updated>2013-12-17T02:00:07Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ added EUR 3DS spreadsheet and reformatted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
=== For &#039;&#039;&#039;North America&#039;&#039;&#039;: ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
=== For &#039;&#039;&#039;Europe&#039;&#039;&#039;: ===&lt;br /&gt;
&lt;br /&gt;
There is a spreadsheet for European 3DS&#039;s [http://tinyurl.com/3DS-FW-EU here] that indicates any Sxx113xxxxx x or below Nintendo Serial Number should come with &amp;lt;= 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are using the same ROM dump. Each Game cartridges use a unique save key, if the ROM comes from two different cartridges the saves will not be compatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
To backup only the EmuNAND partition, you can use &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Toshiba NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commands for Samsung NAND:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Backup emuNAND from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1953792&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1953791 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1953792&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes = 943 MB&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes = 954 MB&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use the &amp;quot;[http://gbatemp.net/threads/emunand-tool-v1-0.359239 emuNAND Tool]&amp;quot; to write your NAND backup to your SD card.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
The Launcher.dat v3.0 seems to have compatibility problem if your System NAND is 4.1.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use Launcher.dat v2.0&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47565</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47565"/>
		<updated>2013-12-15T22:18:23Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: added forum link and fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/ here].&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and information than is currently listed, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; &lt;br /&gt;
Gateway 3DS v1 : Not region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v1.2 - R4i Gold 3DS Deluxe v2.0 - 3DS Link v2.0 : Region free&amp;lt;br/&amp;gt;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : Region free, except on 4.1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Region free and System version spoofing with Gateway 3DS v2.0b1 and R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System version is 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 R4i source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ R4i source2] [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-28#post-4856413 GW Source1].&lt;br /&gt;
&lt;br /&gt;
To fix this issue update your EmuNAND or, if you don&#039;t use EmuNAND, update your System NAND to 4.5.0 using a retail game cartridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;&lt;br /&gt;
Gateway 3DS v2.0b1 - R4i Gold 3DS Deluxe v3.0 - 3DS Link v3.0 : No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention 2&#039;&#039;&#039;: If you delete the .sav file on your SD card, the flashcart&#039;s current data will be reset when you launch the game, even if it&#039;s the latest played game! If you decide to format the SD card (for example to prepare EmuNAND) always keep a backup of your files and restore them to your card &#039;&#039;&#039;before&#039;&#039;&#039; launching the game again.&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are using the same ROM dump. Each Game cartridges use a unique save key, if the ROM comes from two different cartridges the saves will not be compatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
There are two methods:&lt;br /&gt;
&lt;br /&gt;
# You can backup your NAND with a hardware method. You need to open your console and solder wires in your console. For instructions, check these threads for [http://gbatemp.net/threads/nand-flash-dump-3ds.353263/  3DS] and [http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ 3DS XL].&lt;br /&gt;
# You can backup your NAND with a software method, using the Launcher.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1, Gold/Link 3.0&#039;&#039;&#039;: Launch the Gateway menu (press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file at the root of your SD card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information&#039;&#039;&#039;: You don&#039;t need the 3DS flashcart to backup your NAND to nand.bin file. You need only a working DS flashcart to install the modified DS profile on your console and the Launcher.dat file on your SD card.&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
The Launcher.dat v3.0 seems to have compatibility problem if your System NAND is 4.1.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use Launcher.dat v2.0&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47551</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47551"/>
		<updated>2013-12-14T19:15:14Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* My saves are being lost after I exit a game, how can I fix this? */ 2.0b1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flashcart&#039;s names ==&lt;br /&gt;
&lt;br /&gt;
In the FAQ and the forum, you will encounter different terms which could designate the same product. You can see here what they are referring to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Software&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Refers to the &amp;quot;Hacked mode&amp;quot; (entering into the &#039;&#039;Gateway Mode&#039;&#039;, usually without EmuNAND) which patch the console to allow ROM, Region free, Firmware spoofing, etc.&lt;br /&gt;
The three available modes being: Gateway, EmuNAND Normal and EmuNAND Classic.&lt;br /&gt;
&lt;br /&gt;
It can sometime be used by users even if it&#039;s not a Gateway 3DS flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardware&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Gateway 3DS&#039;&#039;&#039;: It&#039;s the name of the Gateway 3DS team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: Same as above, it&#039;s often just referred to as Gateway only.&lt;br /&gt;
* &#039;&#039;&#039;GW&#039;&#039;&#039;: It&#039;s the abbreviation for Gateway card.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launcher.dat version 2.0b1 from the Gateway 3DS team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;R4i 3DS Gold Deluxe&#039;&#039;&#039;: It&#039;s the name of the R4ids.cn team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: It&#039;s the name of the 3DS Link team&#039;s flashcart.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link&#039;&#039;&#039;: As both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; and &#039;&#039;3DS Link&#039;&#039; cards are from the same manufacturer and use the same firmware, they are often mentioned together when needing to provide a firmware version. For example R4i/Link v3.0 refers to both &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; v3.0 and &#039;&#039;3DS Link&#039;&#039; v3.0.&lt;br /&gt;
* &#039;&#039;&#039;Gold/Link&#039;&#039;&#039;: Same as above, but using the &amp;quot;Gold&amp;quot; part of the name to talk about the &#039;&#039;R4i 3DS Gold Deluxe&#039;&#039; product.&lt;br /&gt;
* &#039;&#039;&#039;R4i/Link3.0&#039;&#039;&#039;: Launcher.dat version 3.0 from both R4ids.cn and 3DS Link teams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;System NAND&#039;&#039;&#039; (GW v1.2+, Gold/Link v2.0+): Working with games from all regions.&lt;br /&gt;
Note: Region free and Firmware spoofing with R4i Gold 3DS Deluxe/3DS Link v3.0 doesn&#039;t work if your System NAND is version 4.1.0. [http://gbatemp.net/threads/3ds-noob-paradise-ask-questions-here.359035/page-3#post-4855188 source1][http://gbatemp.net/threads/r4i-gold-deluxe-dont-work-with-fw-3-0.359039/ source2]&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND&#039;&#039;&#039; (GW v2.0b1, Gold/Link v3.0): Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Cartridge&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; (GW v2.0b1, Gold/Link v3.0): No region free.&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= Saves =&lt;br /&gt;
== Where are stored the saves? ==&lt;br /&gt;
When you play, the save data is stored into the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
The flashcart can only store one game&#039;s save at a time. You need to backup the save data to your SD card before playing another game or you will loose your progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The gateway team announced that they are working on a direct file access solution, the save will saved directly to SD card in future revision of their Launcher.dat. For the moment, you need to backup your save progress to SD card manually.&lt;br /&gt;
&lt;br /&gt;
== Can I save my current progress to SD card? ==&lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game properly by using Home &amp;gt; Exit (X) &amp;gt; Confirm (A).&lt;br /&gt;
&lt;br /&gt;
It will create a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID. For example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
&lt;br /&gt;
If there is already a backup file for that game, it will be overwritten. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you launch a different game, it will check if there is already a backup for that game on your SD card. If found, it will be transfered to the flashcart&#039;s internal save chipset and will replace the previous game&#039;s data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If I don&#039;t exit the game properly, will I lose my progress? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will not overwrite the flashcart&#039;s current data with your old backup file. It will use the flashcart&#039;s internal save chipset as long as you don&#039;t play a different game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: If you play another game, it will NOT backup your previous game&#039;s progress to SD automatically, you need to properly exit the game manually if you don&#039;t want to lose your save before playing another game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup the saves to my computer? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I share save files with another user? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The .sav files can be shared with other flaschart&#039;s users as long as they are using the same ROM dump. Each Game cartridges use a unique save key, if the ROM comes from two different cartridges the saves will not be compatible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I restore a save from someone else? ==&lt;br /&gt;
&lt;br /&gt;
# Play a different game than the one which you want to import the save. (It you play the same game, it will use the internal save chipset instead of the .sav file, so ensure that you are playing a different one).&lt;br /&gt;
# Put the .sav file on the root of your SD card. It should be named based on the game&#039;s TitleID, for example The Legend of Zelda: A Link Between Worlds (EU): SD:\00040000000EC400.sav&lt;br /&gt;
# Put the game for which you want to import the save into the Flashcart.&lt;br /&gt;
# Launch the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b1 firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== Is a save from Gateway 3DS compatible with R4i 3DS Gold Deluxe/3DS Link? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The saves are compatible and can be shared between all current flashcart&#039;s manufacturers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save from EmuNAND compatible with SysNAND? ==&lt;br /&gt;
It depends on the game.&lt;br /&gt;
&lt;br /&gt;
Since SDK6, there is a new save encryption method (using a different KeyY). All games bundled with System version 6.0.0 or newer are requesting the new method.&lt;br /&gt;
&lt;br /&gt;
When playing a game with EmuNAND, the console is still providing encryptions methods based on the SysNAND (4.1.0-4.5.0). Unable to provide the new SDK6 method, the games fall back to the old one.&lt;br /&gt;
&lt;br /&gt;
If you played a game requiring System Version 6.0.0 or newer on EmuNAND, you will lose the save if you play that game on an updated SysNAND 6.0.0 or newer. And the other way around is true, if you played a game requiring System version 6.0.0 or newer on a SysNAND version 6.0.0 or newer first, you will lose your save if you try that game in EmuNAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some examples&#039;&#039;&#039;:&lt;br /&gt;
* Games with compatible saves: Animal Crossing, Mario &amp;amp; Luigi - Dream Team, etc.&lt;br /&gt;
* Games with incompatible saves: Pokémon X/Y, Zelda ALBW, Bravely default, Mario Party Island Tour,  etc.&lt;br /&gt;
&lt;br /&gt;
Refer to [http://3ds.essh.co this website] to check which System version is required for each game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is a save created under one EmuNAND version compatible with another EmuNAND version? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
For the moment, the EmuNAND is using the KeyY save encryption method from the SysNAND (4.1.0-4.5.0). Playing a game in any EmuNAND version will still use the same save encryption method.&lt;br /&gt;
&lt;br /&gt;
We don&#039;t know if the flashcart&#039;s teams will &amp;quot;fix&amp;quot; the encryption method to use the EmuNAND one and prevent losing save data between EmuNAND and SysNAND. If they do, your save data started on EmuNAND with the current Launcher.dat version will not work with future Launcher.dat releases.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Troubleshooting =&lt;br /&gt;
== Region free and System version spoofing are not working with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
The Launcher.dat v3.0 seems to have compatibility problem if your System NAND is 4.1.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solution&#039;&#039;&#039;: You need to update your System NAND to 4.2.0-4.5.0, or use Launcher.dat v2.0&lt;br /&gt;
* &#039;&#039;&#039;Recommended&#039;&#039;&#039;: Update your System NAND to 4.5.0 using a game cartridge, or wait for next Launcher.dat revision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My EmuNAND created with Gateway Launcher.dat doesn&#039;t work with R4i 3DS Gold Deluxe / 3DS Link ==&lt;br /&gt;
It&#039;s probably caused by sector 0 of the SD card.&lt;br /&gt;
&lt;br /&gt;
Nobody reported how to fix this issue yet. A User with R4i EmuNAND need to provide a copy of his sector 0.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47544</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47544"/>
		<updated>2013-12-14T11:13:39Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Why are games using SDK5+ not working with old flashcart&amp;#039;s firmware? */ Grammar pt. 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcarts&#039; firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47543</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47543"/>
		<updated>2013-12-14T11:12:15Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Why are games using SDK5+ are not working with old flashcart&amp;#039;s firmware? */ Grammar pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47542</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47542"/>
		<updated>2013-12-14T11:11:08Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Why games using SDK5+ are not working with old flashcart&amp;#039;s firmware? */ Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why are games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Since the game is unable to locate this file, the game can&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcarts&#039; firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47541</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47541"/>
		<updated>2013-12-14T11:06:50Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* My saves are being lost after I exit a game, how can I fix this? */ Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile and thus re-initialize the 3DS hack).&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47540</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47540"/>
		<updated>2013-12-14T11:04:34Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: Added My saves are being lost after I exit a game, how can I fix this?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== SD Card ==&lt;br /&gt;
The &amp;quot;SD Card&amp;quot; is the Big SD card in your 3DS. The one bundled with your console. It&#039;s used to store Launcher.dat file, all your save files, and if you want it can also store a copy of your NAND: The EmuNAND partition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Micro SD Card&amp;quot; is the one placed into the flashcart and containing your game&#039;s ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
If you are on System version 4.1.0 to 4.5.0, you don&#039;t need to update. If your System version is 1.0.0 to 4.0.0, you will have to update to use this exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with the desired System version update (for example Luigi&#039;s Mansion 2 has v4.5.0). It works on all System versions, from v1.0.0 to any versions inferior to the game&#039;s bundled System version update.&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update v4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the required System version checking). It works on System version v4.1.0 to v4.4.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online? ==&lt;br /&gt;
You can play online only when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge. Read the EmuNAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Android&#039;&#039;&#039;: [http://gbatemp.net/threads/app-gatewayflash.358753 Gateway flash] application for rooted android.&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== My saves are being lost after I exit a game, how can I fix this? ==&lt;br /&gt;
There are conflicting reports on the cause of this bug in Gateway&#039;s 2.0b firmware and how to prevent it. The symptom is the 3ds freezing/hanging after exiting a game, resulting in the save not properly being transferred to the SD card. The leading theory is that the 3DS hack doesn&#039;t always properly initialize, and so it doesn&#039;t return after exiting a game.&lt;br /&gt;
&lt;br /&gt;
The only way to ensure that your game will save properly is to run it and then exit the game after it reaches the main menu. If that exit to the home menu works properly (doesn&#039;t freeze) then all future exits should work properly during that current run of the 3DS hack, meaning your saves will transfer to the SD card properly (until you re-enter Nintendo DS profile).&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge, as long as you have the latest game&#039;s update. If Nintendo release a new game patch/update you can&#039;t play online anymore unless you can connect to eShop to download it. Do not accept Eshop System update prompt when you are in EmuNAND Classic! It will update your System NAND.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can currently use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linux&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Backup emunand from the sd card:&lt;br /&gt;
 dd if=/dev/sdX of=dummy.bin count=1&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1 skip=1931264&lt;br /&gt;
 dd if=/dev/sdX of=nand.bin count=1931263 skip=1 seek=1&lt;br /&gt;
&lt;br /&gt;
Write backup to sd card:&lt;br /&gt;
 dd if=dummy.bin of=sd_tmp.bin count=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin skip=1 seek=1&lt;br /&gt;
 dd if=nand.bin of=sd_tmp.bin count=1 seek=1931264&lt;br /&gt;
 dd if=sd_tmp.bin of=/dev/sdX bs=8M&lt;br /&gt;
 rm sd_tmp.bin&lt;br /&gt;
&lt;br /&gt;
Be sure to change the /dev/sdX to match your SD card. This will make a nand.bin and dummy.bin. The dummy.bin is simply the first sector of the sd card, and nand.bin is your unsplit nand.&lt;br /&gt;
The byte counts here were based of my nand dumps. I don&#039;t know if it&#039;s different for other 3DS&#039;s. &lt;br /&gt;
Thanks to [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 moosehunter]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac OS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Add Mac OS solution here-&lt;br /&gt;
You can also use VMWare or Linux live image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The two different NAND sizes&#039;&#039;&#039;&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== How do I play Pokémon X/Y? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Pokémon X/Y ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Pokémon X/Y, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play The Legend of Zelda: A Link Between Worlds? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: Zelda: ALBW works with and without emuNAND using Gateway 2.0b1 or 3DSLink 3.0. If you play on EmuNAND, you don&#039;t need to update it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: To play the retail Zelda: ALBW, you need EmuNAND Classic 6.2.0 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attention&#039;&#039;&#039;: EmuNAND and SysNAND environments are different. You will lose your save progress if you start playing in one environment and launch your game in the other one later. The game will reset your save file and you will have to start a new game. This also apply to all games bundled with System update 6.0.0+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I play Animal Crossing: New Leaf? ==&lt;br /&gt;
&#039;&#039;&#039;ROM&#039;&#039;&#039;: The Animal Crossing: New Leaf ROM doesn&#039;t work on current flashcarts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartridge&#039;&#039;&#039;: The original game cartridge doesn&#039;t need EmuNAND Classic, the game only requires System version 4.5.0, therefore you can play your game on your SysNAND without updating and loosing Flashcart capability.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47525</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47525"/>
		<updated>2013-12-12T03:24:43Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* How do I restore my NAND backup? */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47524</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47524"/>
		<updated>2013-12-12T03:23:53Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* How do I restore my NAND backup? */ Added discussion threads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check these threads: &lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds.353263/ NAND Flash Dump (3DS)]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/threads/nand-flash-dump-3ds-xl.350668/ nand flash dump (3ds xl)]&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47523</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47523"/>
		<updated>2013-12-12T03:19:22Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* How do I restore my NAND backup? */ Added 3DS XL pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
There are two types of NAND: SysNAND and EmuNAND.&lt;br /&gt;
&lt;br /&gt;
*SysNAND is the original NAND on version 4.5 that stores data/system information.  &lt;br /&gt;
*EmuNAND is a backup/copy/emulated version of your SysNAND that runs off the SD card.  &lt;br /&gt;
&lt;br /&gt;
EmuNANDs can be safely updated to the latest system menu, while still having your SysNAND on version 4.5.  So you can keep your 4.5 exploit while still having access to online features.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploits on my system! ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shutdown your 3DS.&lt;br /&gt;
# Delete the Launcher.dat from your SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check this thread: ...&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3DS XL restore process:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3DS NAND Restore 01.jpg|&lt;br /&gt;
File:3DS NAND Restore 02.jpg|&lt;br /&gt;
File:3DS NAND Restore 03.jpg|&lt;br /&gt;
File:3DS NAND Restore 04.jpg|&lt;br /&gt;
File:3DS NAND Restore 05.jpg|&lt;br /&gt;
File:3DS NAND Restore 06.jpg|&lt;br /&gt;
File:3DS NAND Restore 07.jpg|&lt;br /&gt;
File:3DS NAND Restore 08.jpg|&lt;br /&gt;
File:3DS NAND Restore 09.jpg|&lt;br /&gt;
File:3DS NAND Restore 10.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_10.jpg&amp;diff=47521</id>
		<title>File:3DS NAND Restore 10.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_10.jpg&amp;diff=47521"/>
		<updated>2013-12-12T03:12:10Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_09.jpg&amp;diff=47520</id>
		<title>File:3DS NAND Restore 09.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_09.jpg&amp;diff=47520"/>
		<updated>2013-12-12T03:12:10Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_08.jpg&amp;diff=47519</id>
		<title>File:3DS NAND Restore 08.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_08.jpg&amp;diff=47519"/>
		<updated>2013-12-12T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_07.jpg&amp;diff=47518</id>
		<title>File:3DS NAND Restore 07.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_07.jpg&amp;diff=47518"/>
		<updated>2013-12-12T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_06.jpg&amp;diff=47517</id>
		<title>File:3DS NAND Restore 06.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_06.jpg&amp;diff=47517"/>
		<updated>2013-12-12T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_05.jpg&amp;diff=47516</id>
		<title>File:3DS NAND Restore 05.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_05.jpg&amp;diff=47516"/>
		<updated>2013-12-12T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_04.jpg&amp;diff=47515</id>
		<title>File:3DS NAND Restore 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_04.jpg&amp;diff=47515"/>
		<updated>2013-12-12T03:12:08Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_03.jpg&amp;diff=47514</id>
		<title>File:3DS NAND Restore 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_03.jpg&amp;diff=47514"/>
		<updated>2013-12-12T03:12:08Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_02.jpg&amp;diff=47513</id>
		<title>File:3DS NAND Restore 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_02.jpg&amp;diff=47513"/>
		<updated>2013-12-12T03:12:08Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_01.jpg&amp;diff=47512</id>
		<title>File:3DS NAND Restore 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:3DS_NAND_Restore_01.jpg&amp;diff=47512"/>
		<updated>2013-12-12T03:12:07Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: 3DS NAND restore process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3DS NAND restore process.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47508</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47508"/>
		<updated>2013-12-11T18:59:59Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Where are the saves? Can I backup them ? */ lose spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
You will find a lot of terms to talk about the NAND. There are in fact only two type.&lt;br /&gt;
&lt;br /&gt;
1. The NAND is the chipset located in your 3DS and containing all the data/memory/program/etc.&lt;br /&gt;
&lt;br /&gt;
This chipset is referred to as NAND, System NAND, SysNAND, Physical NAND, PhyNAND, Real NAND, 3DS NAND, Console NAND, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. There is a possibility to make a copy of this memory and store it outside of the console (usually on SD card).&lt;br /&gt;
&lt;br /&gt;
This copy can be used by the console, and Team Gateway&#039;s implementation is called Emulated NAND, as the console uses it as if it was the real one. All access to the console memory is redirected to the SD card. You are then using your copy located on your SD card as NAND, and everything you are doing is in fact happening on your SD card instead of your System NAND.&lt;br /&gt;
&lt;br /&gt;
This NAND copy located on your SD card is referred to as Emulated NAND, EmuNAND, or Redirected NAND.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploit and hack ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shut Down your 3DS&lt;br /&gt;
# Delete the Launcher.dat from your big SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to lose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check this thread: ...&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47507</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47507"/>
		<updated>2013-12-11T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ Grammar and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
You will find a lot of terms to talk about the NAND. There are in fact only two type.&lt;br /&gt;
&lt;br /&gt;
1. The NAND is the chipset located in your 3DS and containing all the data/memory/program/etc.&lt;br /&gt;
&lt;br /&gt;
This chipset is referred to as NAND, System NAND, SysNAND, Physical NAND, PhyNAND, Real NAND, 3DS NAND, Console NAND, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. There is a possibility to make a copy of this memory and store it outside of the console (usually on SD card).&lt;br /&gt;
&lt;br /&gt;
This copy can be used by the console, and Team Gateway&#039;s implementation is called Emulated NAND, as the console uses it as if it was the real one. All access to the console memory is redirected to the SD card. You are then using your copy located on your SD card as NAND, and everything you are doing is in fact happening on your SD card instead of your System NAND.&lt;br /&gt;
&lt;br /&gt;
This NAND copy located on your SD card is referred to as Emulated NAND, EmuNAND, or Redirected NAND.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploit and hack ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shut Down your 3DS&lt;br /&gt;
# Delete the Launcher.dat from your big SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to loose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check this thread: ...&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47506</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47506"/>
		<updated>2013-12-11T16:49:35Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ Uploaded the image to the wiki, preview now works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
You will find a lot of terms to talk about the NAND. There are in fact only two type.&lt;br /&gt;
&lt;br /&gt;
1. The NAND is the chipset located in your 3DS and containing all the data/memory/program/etc.&lt;br /&gt;
&lt;br /&gt;
This chipset is referred to as NAND, System NAND, SysNAND, Physical NAND, PhyNAND, Real NAND, 3DS NAND, Console NAND, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. There is a possibility to make a copy of this memory and store it outside of the console (usually on SD card).&lt;br /&gt;
&lt;br /&gt;
This copy can be used by the console, and Team Gateway&#039;s implementation is called Emulated NAND, as the console uses it as if it was the real one. All access to the console memory is redirected to the SD card. You are then using your copy located on your SD card as NAND, and everything you are doing is in fact happening on your SD card instead of your System NAND.&lt;br /&gt;
&lt;br /&gt;
This NAND copy located on your SD card is referred to as Emulated NAND, EmuNAND, or Redirected NAND.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models being capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Serial number location.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tl;dr When buying a 3DS XL, look for one with Nintendo Serial Number of SW12xxxxxx x or lower. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploit and hack ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shut Down your 3DS&lt;br /&gt;
# Delete the Launcher.dat from your big SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to loose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check this thread: ...&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=File:Serial_number_location.jpg&amp;diff=47505</id>
		<title>File:Serial number location.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=File:Serial_number_location.jpg&amp;diff=47505"/>
		<updated>2013-12-11T16:48:18Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47504</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47504"/>
		<updated>2013-12-11T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Can you check the System version before buying a new 3DS? */ Replaced Copyright 2012 info with serial number info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
You will find a lot of terms to talk about the NAND. There are in fact only two type.&lt;br /&gt;
&lt;br /&gt;
1. The NAND is the chipset located in your 3DS and containing all the data/memory/program/etc.&lt;br /&gt;
&lt;br /&gt;
This chipset is referred to as NAND, System NAND, SysNAND, Physical NAND, PhyNAND, Real NAND, 3DS NAND, Console NAND, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. There is a possibility to make a copy of this memory and store it outside of the console (usually on SD card).&lt;br /&gt;
&lt;br /&gt;
This copy can be used by the console, and Team Gateway&#039;s implementation is called Emulated NAND, as the console uses it as if it was the real one. All access to the console memory is redirected to the SD card. You are then using your copy located on your SD card as NAND, and everything you are doing is in fact happening on your SD card instead of your System NAND.&lt;br /&gt;
&lt;br /&gt;
This NAND copy located on your SD card is referred to as Emulated NAND, EmuNAND, or Redirected NAND.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
Copyright 2012 is NOT a guarantee of firmware &amp;lt;= 4.5.0. Having a Nintendo Serial Number &amp;lt;= SW12XXXXXX X is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since firmware 5.0.0 was released March 26, 2013, and we know the release of the various versions of the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_colors 3DS] and the [http://nintendo3ds.wikia.com/wiki/List_of_Nintendo_3DS_LL/XL_colors 3DS XL] models/bundles...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In regards to North America:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS XL&#039;&#039;&#039; models capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Red/Black&lt;br /&gt;
&lt;br /&gt;
Blue/Black&lt;br /&gt;
&lt;br /&gt;
Pink/White&lt;br /&gt;
&lt;br /&gt;
Pikachu bundle&lt;br /&gt;
&lt;br /&gt;
Pink/White 3DS XL in a bundle (with Professor Layton and the Miracle Mask or Style Savvy: Trendsetters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3DS&#039;&#039;&#039; models being capable of coming with &amp;lt;= 4.5.0:&lt;br /&gt;
&lt;br /&gt;
Aqua Blue&lt;br /&gt;
&lt;br /&gt;
Cosmo Black&lt;br /&gt;
&lt;br /&gt;
Flame Red&lt;br /&gt;
&lt;br /&gt;
Pearl Pink (bundled with Nintendogs + Cats)&lt;br /&gt;
&lt;br /&gt;
Midnight Purple&lt;br /&gt;
&lt;br /&gt;
Heroes of Ruin&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda 25th Anniversary&lt;br /&gt;
&lt;br /&gt;
Kingdom Hearts 3D: Dream Drop Distance&lt;br /&gt;
&lt;br /&gt;
Fire Emblem Awakening&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seems like almost all regular 3DS&#039;s are capable while only a limited selection of 3DS XL&#039;s are. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest reported Nintendo Serial Number that came with 4.5.0:&lt;br /&gt;
&lt;br /&gt;
For the Red/Black 3DS XL: SW1279xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-22#post-4840751 DemiseScythe]]&lt;br /&gt;
&lt;br /&gt;
For the Blue/Black 3DS XL: SW1270xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841617 moosehunter]] &#039;&#039;(SW1335xxxx x reported &amp;gt; 4.5.0 [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the Pink/White 3DS XL: SW1272xxxx x [[http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-24#post-4841622 Gara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo Serial Number can be found on the outside of the box on the top (It can also be found on the back of the 3DS itself)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
http://i.minus.com/iWtzhVoemeJEF.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are possible contradictions in this data from [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-20#post-4838728 RickyEarl] (says Blue/Black w/ SW1231xxxx x+ had 6.1.0) and [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/page-23#post-4841492 tlee22] (says Red/Black w/ SW1275xxxx x had 6.1.0).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
tl;dr When buying a 3DS XL, look for one with Nintendo Serial Number of SW12xxxxxx x or lower. The lower the serial number the older the unit (which for our purposes is better).&lt;br /&gt;
&lt;br /&gt;
Discussion thread: [http://gbatemp.net/threads/where-to-get-a-firmware-4-5-or-below-3ds-xl.352360/ at the forums]&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploit and hack ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shut Down your 3DS&lt;br /&gt;
# Delete the Launcher.dat from your big SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to loose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check this thread: ...&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47503</id>
		<title>3DS Flashcart FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3DS_Flashcart_FAQ&amp;diff=47503"/>
		<updated>2013-12-11T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* NAND */ Grammar/spelling and differentiated emuNAND from redNAND&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page will list frequently asked questions about the 3DS hacking using flashcarts like Gateway 3DS or R4i Gold 3DS Deluxe.&lt;br /&gt;
&lt;br /&gt;
If you have a question, put it at the end of the page, or ask on GBATemp&#039;s forum (will add a thread link here later).&lt;br /&gt;
&lt;br /&gt;
If you have an answer or can help provide better answers and informations than the currently listed one, please edit this page to help other users.&lt;br /&gt;
&lt;br /&gt;
If you found a new question in the forum and know the answer, put it in the corresponding section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== NAND ==&lt;br /&gt;
You will find a lot of terms to talk about the NAND. There are in fact only two type.&lt;br /&gt;
&lt;br /&gt;
1. The NAND is the chipset located in your 3DS and containing all the data/memory/program/etc.&lt;br /&gt;
&lt;br /&gt;
This chipset is referred to as NAND, System NAND, SysNAND, Physical NAND, PhyNAND, Real NAND, 3DS NAND, Console NAND, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. There is a possibility to make a copy of this memory and store it outside of the console (usually on SD card).&lt;br /&gt;
&lt;br /&gt;
This copy can be used by the console, and Team Gateway&#039;s implementation is called Emulated NAND, as the console uses it as if it was the real one. All access to the console memory is redirected to the SD card. You are then using your copy located on your SD card as NAND, and everything you are doing is in fact happening on your SD card instead of your System NAND.&lt;br /&gt;
&lt;br /&gt;
This NAND copy located on your SD card is referred to as Emulated NAND, EmuNAND, or Redirected NAND.&lt;br /&gt;
&lt;br /&gt;
RedNAND is an unreleased nand redirection exploit written by Smealum (w/ help from friends) that has not been released publicly.&lt;br /&gt;
&lt;br /&gt;
== Firmware / System Menu ==&lt;br /&gt;
&lt;br /&gt;
Users often use &amp;quot;Firmware&amp;quot; to talk about the version of their console or Flashcart, but it&#039;s not the correct name.&lt;br /&gt;
&lt;br /&gt;
Like for Wii and WiiU, the 3DS use a System Menu version.&lt;br /&gt;
If you speak about the 3DS, please use &amp;quot;System version&amp;quot; instead of Firmware in this FAQ.&lt;br /&gt;
&lt;br /&gt;
If you speak about the Flashcart&#039;s Launcher.dat, it&#039;s not a firmware either. It&#039;s a program launched by the DS profile exploit. The firmware would be what&#039;s inside the flashcart&#039;s chipset. But a lot of users call the Launcher.dat the &amp;quot;Firmware&amp;quot; so I used that word in the FAQ. If it&#039;s better to use another word, feel free to replace it.&lt;br /&gt;
&lt;br /&gt;
= Exploit =&lt;br /&gt;
== How does it work ? ==&lt;br /&gt;
This hack exploits two different vulnerabilities in the 3DS system menu.&lt;br /&gt;
&lt;br /&gt;
The first one consists in altering the DS profile stored in DS NVRAM (by using a compatible DS flashcart and running a DS homebrew), to exploit the MSET vulnerability in &amp;quot;User mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The second one grants access to the 3DS &amp;quot;kernel mode&amp;quot; by launching the DS profile in the 3DS Settings. When the DS profile is launched, it use a vulnerability to gets Kernel access and loads a Launcher.dat file located on the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nintendo patched the second vulnerability in System version 5.0.0, and prevented the DS profile to crash in System version 7.0.0. Although the modified NVRAM still crash the system up to version 6.3.0, there&#039;s no indication that the MSET exploit wasn&#039;t patched in version 5.0.0 too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion threads : (find the thread with ROP explanation), [http://gbatemp.net/threads/question-regarding-ds-profile-exploit.358869 DS Exploit].&lt;br /&gt;
&lt;br /&gt;
3dbrew....&lt;br /&gt;
&lt;br /&gt;
= Console =&lt;br /&gt;
== Is it working in all consoles and regions? ==&lt;br /&gt;
Consoles from all regions are compatible with this exploit, and works on all 3DS consoles (Original and XL/LL).&lt;br /&gt;
You need a 3DS with a System version from 4.1.0 to 4.5.0 to use this exploit.&lt;br /&gt;
If your 3DS System version is 5.0.0 or newer, it will not work. The 2DS is manufactured with a System version higher than 4.5.0 so it will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it a softmod or hardmod? ==&lt;br /&gt;
This hack is currently based on both.&lt;br /&gt;
The exploit itself is done in software (It runs by launching programs on the console), but requires a Flashcart to install the DS exploit and another Flashcart to play 3DS ROMs.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to open your console or solder a modchip to play 3DS Roms, but it&#039;s possible to do physical modifications if you want to backup/restore your NAND. See this FAQ&#039;s NAND section for more informations.&lt;br /&gt;
&lt;br /&gt;
= Flashcarts =&lt;br /&gt;
== How many 3DS Flashcart exist?==&lt;br /&gt;
* Gateway. [http://gbatemp.net/review/gateway-3ds.79/ Read GBATemp&#039;s review].&lt;br /&gt;
* R4i Gold 3DS Deluxe. [http://gbatemp.net/review/r4i-gold-3ds-deluxe.113/ Read GBATemp&#039;s review].&lt;br /&gt;
* 3DS Link (same product as R4i Gold 3DS Deluxe, just a different name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three products are bundled with both a DS mode flashcart and a 3DS mode flashcart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Why are there two flashcarts? ==&lt;br /&gt;
The DS mode flashcart is used to run a DS Homebrew which will replace the DS profile informations. The modified DS profile is then used to exploit a vulnerability in 3DS mode, access Kernel mode and patch the 3DS system.&lt;br /&gt;
&lt;br /&gt;
The 3DS mode flashcart is used to play 3DS Game ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my own DS mode Flashcart? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
If you already have a DS mode flashcart working with your 3DS, you can use it to run the DS homebrew. Just put the installer.nds file on your MicroSD and launch it from your usual method of booting DS homebrew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use the DS Mode flashcart bundled with 3DS Flashcart to run DS homebrew/games? ==&lt;br /&gt;
Yes. &lt;br /&gt;
&lt;br /&gt;
The bundled DS Mode flashcart is a regular card working with 3DS firmware 4.5.0 (or newer, depending which product you buy).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gateway&#039;&#039;&#039;: This is a r4i gold 3DS clone, using a hacked Wood firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe&#039;&#039;&#039;: This is an official R4i Gold 3DS, with the official Wood Firmware.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;3DS Link&#039;&#039;&#039;: This card and R4i Gold 3DS Deluxe are the same product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work with all consoles? ==&lt;br /&gt;
The 3DS flashcarts are region free and works on all existing 3DS consoles (Original and XL/LL). It doesn&#039;t work on 2DS due to bundled system version at manufacturing time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do 3DS Flashcarts work on all 3DS System version? ==&lt;br /&gt;
The exploit currently used to get access to the 3DS Kernel works only on System version 4.1.0 to 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My 3DS System version is below 4.5.0, how can I update it? ==&lt;br /&gt;
The current exploit is working with 3DS System Menu version 4.1.0 to 4.5.0&lt;br /&gt;
&lt;br /&gt;
There are two different methods to update your System NAND:&lt;br /&gt;
&lt;br /&gt;
# Using an original game cartridge bundled with System update 4.5.0 (for example Luigi&#039;s Mansion 2).&lt;br /&gt;
# Using a game&#039;s ROM bundled with System update 4.5.0 and with Gateway v1.0 (which doesn&#039;t prevent the System version checking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check [http://3ds.essh.co/ this website] to find which System version is present in a game&#039;s update partition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The ROM method is not possible with R4i Gold 3DS Deluxe / 3DS Link flashcarts as their initial release (v2.0) prevent the game from checking the required firmware.&lt;br /&gt;
&lt;br /&gt;
== My console&#039;s firmware is above 4.5.0, what can I do? Is it possible to downgrade? ==&lt;br /&gt;
Downgrading is possible only if you have a backup of your NAND chipset created before updating. You can&#039;t restore another console&#039;s NAND backup.&lt;br /&gt;
&lt;br /&gt;
If you have a NAND backup of your console and want to restore it, check the NAND section.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a NAND backup, you can&#039;t use this hack at all. You must buy a new console if you want one with System version 4.5.0 or below.&lt;br /&gt;
&lt;br /&gt;
== Can you check the System version before buying a new 3DS? ==&lt;br /&gt;
It&#039;s not 100% accurate, but you&#039;ll have more chance to get a firmware bellow 5.0.0 if the packaging indicates &amp;quot;Copyright 2012&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll also have more chance with a Red/black Blue/black consoles.&lt;br /&gt;
&lt;br /&gt;
Discussion thread: ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Using the flashcarts =&lt;br /&gt;
&lt;br /&gt;
== Do I need to run DS exploit every time? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
The patched DS profile is reset only if you launch a DS game or a DS mode flashcard. In this case, you will need to run the DS install.nds homebrew again.&lt;br /&gt;
&lt;br /&gt;
You will also need to run the install.nds again if you changed your 3DS System language.&lt;br /&gt;
&lt;br /&gt;
== Is the 3DS hack permanent or do I need to run it after every reboot? ==&lt;br /&gt;
You need to run the exploit after each console&#039;s reboot/shutdown.&lt;br /&gt;
&lt;br /&gt;
Go to Settings &amp;gt; Other Settings &amp;gt; Nintendo DS Profile to launch the hack again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to remove all exploit and hack ==&lt;br /&gt;
&lt;br /&gt;
# Run a DS game or a DS mode flashcart.&lt;br /&gt;
# Shut Down your 3DS&lt;br /&gt;
# Delete the Launcher.dat from your big SD card&lt;br /&gt;
# Delete the install.nds from your DS flashcard&#039;s MicroSD.&lt;br /&gt;
&lt;br /&gt;
= Games =&lt;br /&gt;
== Are all games working ? ==&lt;br /&gt;
It depends on the flashcart and its firmware version.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Only 2 games (Pokemon X/Y and Animal Crossing) are not working when using the ROM form.&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe/ 3DS Link 2.0&#039;&#039;&#039;: Games using SDK5+ are not working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND classic with GW2.0b1&#039;&#039;&#039;: All games (tested up to release 497) are working using EmuNAND classic Firmware 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attention: Since SDK6 (and System version 6.0+) games are using a different save encryption method. While in EmuNAND, the system is still running under 4.5.0 and it&#039;s using the old encryption method. If you play your cartridge in System NAND 6.0+ it will not be compatible with EmuNAND 6.0+ and the game will delete/reinitialize the save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can check the [[3DS flashcarts game compatibility]] page to see which games are not working, and which version you need.&lt;br /&gt;
&lt;br /&gt;
== Are games region free? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
You can play games from all regions when using ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use a game cartridge from your region.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with games from all regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play games requiring System version past 4.5.0? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The flashcarts are spoofing the required System version and prevent the prompt asking to update your console if you play from ROMs. But if you are using EmuNAND Classic (GW2.0b1), you still need to use an updated EmuNAND.&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;GW1.2, R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Working with all games requiring System version up to 4.5.0 and some games requiring 5.1.0.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all games requiring System version up to 6.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No System version spoofing. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Why games using SDK5+ are not working with old flashcart&#039;s firmware? ==&lt;br /&gt;
In the SDK5, Nintendo changed the location of the booting logo (the Nintendo logo at the bottom of the booting screen). It&#039;s now located outside of the ExeFS, in unencrypted form. Unable to locate this file, the game couldn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
Flashcart&#039;s firmwares are patching the location to allow games created with SDK5 to work with System version 4.5.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROMs:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;R4i Gold 3DS Deluxe 2.0, 3DS Link 2.0&#039;&#039;&#039;: Not working with SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;GW2.0b1, R4i Gold 3DS Deluxe 3.0, 3DS Link 3.0&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND (GW2.0b1)&#039;&#039;&#039;: Working with all SDK5+ games.&lt;br /&gt;
&lt;br /&gt;
Game Cartridge:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic (GW2.0b1)&#039;&#039;&#039; : No file path patching. You need to update your EmuNAND System version to 5.1.0 or newer.&lt;br /&gt;
&lt;br /&gt;
== Can I store multiple games on my MicroSD? ==&lt;br /&gt;
No. &lt;br /&gt;
&lt;br /&gt;
At least, not for the moment. You need 1 game per MicroSD card.&lt;br /&gt;
&lt;br /&gt;
The Gateway team said they are working on a game selection menu for GW 2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I store games bigger than 4GB on FAT32? ==&lt;br /&gt;
It&#039;s unknown for the moment how the games will be stored to allow multiple games at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I install a game to my MicroSD card? ==&lt;br /&gt;
The game is written in RAW format, it doesn&#039;t use any file system.&lt;br /&gt;
&lt;br /&gt;
You need to use tools to write the ROM image to your device. There are different tools depending on your operating system.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows&#039;&#039;&#039;: [http://filetrip.net/pc-downloads/other-files/download-win32-disk-imager-09-f32250.html Win32DiskImager].&lt;br /&gt;
&lt;br /&gt;
Select the device in the list, Select the .3ds game file and click &amp;quot;Write&amp;quot; button. Attention, be sure to select the correct drive&#039;s letter. ALL your card will be deleted and the game will be written.&lt;br /&gt;
&lt;br /&gt;
If the MicroSD contains already a game, the program will not display the device in the list. You need to format the MicroSD first (using Panasonic SD Formater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mac OS&#039;&#039;&#039;: [http://filetrip.net/dl?uoUsyE81Lr Mac OS 3DS Imaging Tool].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linux&#039;&#039;&#039;: use dd command line to write binary file to the device.&lt;br /&gt;
 sudo dd if=/u01/filename.3ds of=/dev/mmcblk0 bs=1M&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which MicroSD size should I choose? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I trim ROMs to fit in a smaller MicroSD? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
Some games can be trimmed to remove unused dumped binary data. There are different program you can use to do that.&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/3ds-downloads/utilities/download-3ds-rom-tool-31-f32469.html ROM_Tool], by 3DSGuy&lt;br /&gt;
* [http://3dbrew.org/wiki/3DSExplorer 3DS Explorer] by Elisherer, and 3DS Explorer mod by 3DSGuy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== There are two trimming methods, what are the differences? ==&lt;br /&gt;
The normal trimming method removes unused data at the end of the Game&#039;s Data. it can be reverted to get the file back to the original Dump.&lt;br /&gt;
&lt;br /&gt;
The second trimming methods also removes the Update Partition from the game&#039;s Data and is irreversible. You can&#039;t restore the deleted partition from the modified file.&lt;br /&gt;
&lt;br /&gt;
The first method should be enough to fit all games in your MicroSD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where are the saves? Can I backup them ? ==&lt;br /&gt;
When you play, the save is stored into the flashcart. &lt;br /&gt;
&lt;br /&gt;
If you want to backup your current progress to a file, you need to exit the game by using Home &amp;gt; X &amp;gt; A, it will make a copy of the flashcart&#039;s internal save chipset to the root of your big SD card, with the filename based on the GameID.&lt;br /&gt;
&lt;br /&gt;
As long as you play the same game, it will use the flashcart&#039;s internal save chipset.&lt;br /&gt;
&lt;br /&gt;
If you play another game, it will import the game&#039;s save file from the big SD card to to internal save chipset. It will NOT backup your previous game&#039;s save first, you need to properly exit the game if you don&#039;t want to loose your save.&lt;br /&gt;
&lt;br /&gt;
You can then keep a backup of your .sav files on your computer if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I change games? ==&lt;br /&gt;
Exit your current game with Home &amp;gt; X &amp;gt; A, and wait few seconds before removing the flashcard, it&#039;s doing a backup of the save. change your MicroSD and put the flashcard back in the 3DS.&lt;br /&gt;
&lt;br /&gt;
= NAND =&lt;br /&gt;
==How do I backup my NAND?==&lt;br /&gt;
Yes, There are two methods :&lt;br /&gt;
&lt;br /&gt;
# You can backup using a hardware flasher. You need to open your console and solder wires in your console. For instruction, check this thread ....&lt;br /&gt;
# You can backup using a software. Currently, only GateWay is providing this option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;GW2.0b1&#039;&#039;&#039;: Launch the Gateway menu (Press L when selecting the DS profile) and select the &amp;quot;Backup NAND&amp;quot; option. It will save your system NAND to Nand.bin file located at your big SD card&#039;s root.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039; You don&#039;t need the Gateway flashcart to backup your NAND to nand.bin file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the correct size of the NAND dump? ==&lt;br /&gt;
There are two different NAND chipsets (different manufacturers), and they are of different sizes.&lt;br /&gt;
&lt;br /&gt;
 Toshiba NAND:&lt;br /&gt;
 1931264 sectors&lt;br /&gt;
 988.807.168 bytes&lt;br /&gt;
&lt;br /&gt;
 Samsung NAND:&lt;br /&gt;
 1953792 sectors&lt;br /&gt;
 1.000.341.504 bytes&lt;br /&gt;
&lt;br /&gt;
== How do I restore my NAND backup? ==&lt;br /&gt;
It&#039;s possible only through hardware method.&lt;br /&gt;
&lt;br /&gt;
If you want to modify your console to do hardware NAND backup and restore, you can check this thread: ...&lt;br /&gt;
&lt;br /&gt;
There are two different models (Normal 3DS and 3DS XL). The 3DS XL is easier to mod.&lt;br /&gt;
&lt;br /&gt;
== Can I restore another 3DS&#039;s NAND backup? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Can I restore a NAND backup made using software tool? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
But only a NAND backup from your own 3DS.&lt;br /&gt;
&lt;br /&gt;
=EmuNAND=&lt;br /&gt;
== What is EmuNAND? ==&lt;br /&gt;
EmuNAND is a copy of your 3DS NAND chipset. It allows you to use this copy located on SD card as if it was your real one located inside the console.&lt;br /&gt;
&lt;br /&gt;
It allows you to do everything without affecting your real NAND, like updating your EmuNAND to access eshop and play online while keeping your realNAND at System version 4.5.0 which lets you run the exploit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Gateway 2.0b1, there are two different EmuNAND modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Gateway&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play 3DS ROMs from the Gateway flashcart.&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Boots the console into EmuNAND, and lets you play retail game&#039;s cartridges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need EmuNAND? ==&lt;br /&gt;
If you want only to play ROMs, you don&#039;t need EmuNAND. You can launch all game&#039;s ROMs on your System NAND 4.5.0&lt;br /&gt;
&lt;br /&gt;
EmuNAND with ROMs support is useful only if you don&#039;t want to affect your System NAND, or if you want to update the EmuNAND to get Online access.&lt;br /&gt;
&lt;br /&gt;
If you want to download Demos, buy games on eshop, use streetpass without the fear that your console download an update, then you need EmuNAND updated to the latest firmware. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: EmuNAND is currently tested only up System version 6.3.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need a 3DS flashcart to setup and use EmuNAND? ==&lt;br /&gt;
You don&#039;t need a 3DS flashcart. You only need a DS compatible flashcart (DStwo, R4i, etc.) to install the DS exploit which is used to boot the launcher.&lt;br /&gt;
&lt;br /&gt;
The 3DS flashcart is needed only to launch 3DS Roms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use another 3DS EmuNAND? ==&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I create the EmuNAND partition? ==&lt;br /&gt;
Using the Launcher.dat from Gateway v2.0b1, press L while selecting the DS profile and it will boot the Gateway menu. Select &amp;quot;Prepare EmuNAND&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
ATTENTION : It will format your SD card and delete everything. Make a backup of all your SD card&#039;s content to your computer before proceeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I launch EmuNAND? ==&lt;br /&gt;
If the SD card has the EmuNAND partition, it will always boot EmuNAND when you launch the exploit.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to use EmuNAND, you need an SD card without it.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no way to boot into System NAND if there is an EmuNAND partition on the SD Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s the differences between Normal and Classic EmuNAND? ==&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; lets you play ROMs. You don&#039;t need to update EmuNAND to play ROMs requiring a newer System version.&lt;br /&gt;
* The &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; lets you play Cartridges and online. You need to update EmuNAND to play a game requiring a newer System version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do I need to update my EmuNAND? ==&lt;br /&gt;
You don&#039;t need to update EmuNAND if you don&#039;t plan to play a retail cartridge requiring a newer System version, access eshop, download Game&#039;s updates/patches or play online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I play online with EmuNAND? ==&lt;br /&gt;
You can play online when using &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039; mode and a retail cartridge.&lt;br /&gt;
&lt;br /&gt;
Online doesn&#039;t work with ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I update my EmuNAND? ==&lt;br /&gt;
(Link to different tutorials or write one here.)&lt;br /&gt;
* You can find the official tutorial on [http://www.gateway-3ds.com/ Gateway 3DS website], news from 01/12/2013.&lt;br /&gt;
* Another [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/ tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using internet&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTENTION&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Do not update your EmuNAND! 3DS System version 7.0.0  (with GW2.0b1 &amp;amp; R4/link3.0) is not fully compatible with EmuNAND, and not needed to play games.&lt;br /&gt;
&lt;br /&gt;
Read following sections to see what stopped working with newer system versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you downloaded System version 6.3 and didn&#039;t update yet, you can still install it offline to play latest Retail game cartridges, but you won&#039;t have access to eShop. Follow a tutorial to install this update in offline mode to your EmuNAND.&lt;br /&gt;
&lt;br /&gt;
DO NOT USE eShop or the update prompt to download/update your EmuNAND. It will update your System NAND instead. Always go to Settings &amp;gt; verify that the GW3D text is displayed &amp;gt; go to update menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Updating using a cartridge&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
There is a [http://gbatemp.net/threads/if-you-are-gonna-update-emunand-to-6-3-too-late.358831/page-20#post-4851214 report] that you can update the EmuNAND with a retail game cartridge, but it&#039;s only if you want to stay offline and play your retail game with the required System version. &#039;&#039;&#039;This method is not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You need to be in EmuNAND Classic to get the update prompt. It will update ONLY your System version without eShop features. If you try to access eshop it will prompt you to update to get the latest eShop features, if you accept it will update your System NAND! NO DOT UPDATE USING ESHOP. If you want to update, use the Settings menu and follow a tutorial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is the latest working System version for EmuNAND ==&lt;br /&gt;
Latest fully working System version (with GW2.0b1 &amp;amp; R4/link3.0) is v6.3.0&lt;br /&gt;
&lt;br /&gt;
It&#039;s the System version which was available when the Launcher.dat (GW2.0b1, R4/Link 3.0) was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
System version 6.3.0 works with the two EmuNAND Modes:&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039;: Can play ROMs. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Can&#039;t access internet based application anymore (Prompt to update to latest System version)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What features are working/not working on newer System versions with EmuNAND ? ==&lt;br /&gt;
These System versions are newer than the Launcher.dat (GW2.0b1, R4/Link 3.0) release, therefore the patches are not applied correctly with them and some functions are not working (like Region free, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System version 7.0.0&#039;&#039;&#039; (with GW2.0b1 &amp;amp; R4/link3.0):&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Normal&#039;&#039;&#039; Can play ROMs from the same region only. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
* &#039;&#039;&#039;EmuNAND Classic&#039;&#039;&#039;: Can play retail cartridges, online gaming is working. Console freeze if you try to access settings menu or any internet based application (eShop, Miiverse, Mii Plaza, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I backup my EmuNAND partition located on my SD card? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
On Windows, you can use Win32DiskImager. It will backup all your SD card (NAND partition and FAT32 partition) as a single binary file.&lt;br /&gt;
&lt;br /&gt;
On Linux, you can use dd command to backup your EmuNAND partition only.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can I use my hardware NAND backup with EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
The EmuNAND partition has its first sector moved after the last NAND sector, and the first sector is replaced by a dummy sector (acting as SD card&#039;s MBR). You can&#039;t write your NAND backup directly to SD card without modifying the sector positions.&lt;br /&gt;
&lt;br /&gt;
If you are on Linux, you can use dd command to write your NAND.bin to your SD card.&lt;br /&gt;
&lt;br /&gt;
Related GBATemp&#039;s post : [http://gbatemp.net/threads/sys-transd-nand-injected-into-gw2-0b1-emunand.358545/page-4#post-4850131 How to use dd] to backup/restore EmuNAND partition. (Values are for Toshiba NAND. Change the values for Samsung NAND).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is EmuNAND affecting System NAND? ==&lt;br /&gt;
While in EmuNAND, your System NAND (4.5.0) is still running and active. Some action done in EmuNAND will only affect EmuNAND, while others will affect both EmuNAND and System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the System NAND:&lt;br /&gt;
* Modifying a betwork setting in EmuNAND will save all EmuNAND&#039;s network setting to System NAND&#039;s network setting.&lt;br /&gt;
* Updating the System version from Eshop will update the System NAND.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is System NAND affecting EmuNAND? ==&lt;br /&gt;
Yes.&lt;br /&gt;
As your console is still running on System NAND 4.5.0, it&#039;s using that System version&#039;s files and functions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a list of known actions affecting the EmuNAND:&lt;br /&gt;
* The save data encryption method used by new games (SDK6+) is still using the 4.5.0 encryption method, even if you are using EmuNAND 6.1.0+&lt;br /&gt;
&lt;br /&gt;
= Specific Game&#039;s Questions =&lt;br /&gt;
== Is Pokemon working on emuNAND? ==&lt;br /&gt;
== Do I need EmuNAND to play Zelda ? ==&lt;br /&gt;
No, the Zelda: ALBW ROM works without emuNAND with Gateway 2.0b1 or 3DSLink 3.0. To play the retail Zelda: ALBW, you need emuNAND 6.2 or higher, and need to play it on Classic Mode.&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Tempcast&amp;diff=44414</id>
		<title>Tempcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Tempcast&amp;diff=44414"/>
		<updated>2012-08-10T23:31:40Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: The crew tend to respond to changed from IRC to episode release threads, social networking changes, added Urza to active crew, added Twitter and Google+ pages, clarified between the original Tempcast and the current Tempcast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TCReborn.png|right]]The &#039;&#039;&#039;Tempcast&#039;&#039;&#039; is GBAtemp&#039;s official podcast which features discussion related to [[GBAtemp.net|GBAtemp]], homebrew, and gaming in general. The Tempcast accepts voicemails and written questions for the Tempcast Crew via their email address [mailto:gbatempcast@gmail.com GBAtempcast@gmail.com] from any members who wish to submit something. The Tempcast Crew also tend to respond to chat and answer questions in the comments of their podcast&#039;s episode threads and occasionally can be found on their official channel on GBAtemp&#039;s IRC server, [irc://irc2.gbatemp.net:5190/Tempcast #Tempcast].&lt;br /&gt;
&lt;br /&gt;
==History of the Tempcast==&lt;br /&gt;
===Tempcast&#039;s Humble Beginnings===&lt;br /&gt;
The Tempcast&#039;s original planned crew was [[MR_COW]], [[Little]], and [[Martin]], but due to financial difficulties, Martin was unable to provide his services as podcast crew. [[Spikey]] was contacted to replace Martin, and he agreed, thus forming the original podcast team. Shortly thereafter, the Tempcast began to be teased as GBAtemp&#039;s &#039;&#039;&#039;Secret Feature&#039;&#039;&#039; with a section of the front page containing input boxes for a username and password. Upon entering the correct username and password, the user would be greeted to a test recording of the Tempcast. Later the crew got together and recorded a proper episode, but due to delays in editing the content became outdated and not released(although this episode later was released as &#039;&#039;&#039;Episode 0&#039;&#039;&#039;). MR_COW became too busy in the time following the recording of the unreleased episode to record again, and since too much time since the teasing of the Secret Feature had passed, [[Costello]] came in to record an episode. The first episode featured Spikey and Little, the episode was edited by Costello, and finally revealed and [http://gbatemp.net/index.php?showtopic=61367 released on September 26, 2007].&lt;br /&gt;
&lt;br /&gt;
===Finding Its Purpose===&lt;br /&gt;
In the episodes that followed, many changes in both content and crew began to take place while the Tempcast tried to find its footing. The second episode featured the return of MR_COW to his recording and editing duties as well as his actual presence on the episode itself. The third episode featured the very first &#039;&#039;&#039;Go Ask Yer Mother&#039;&#039;&#039; by [[mthrnite]] and also introduced his partner in crime, [[RoboDave]]. By the fourth episode [[lagman]] and [[Hadrian]] were brought on to replace MR_COW and Little, due to conflicting schedules, while [[VVoltz]] recorded.&lt;br /&gt;
&lt;br /&gt;
In the episodes that followed, the main crew remained consistently Hadrian, lagman, and Spikey. The Tempcast&#039;s theme also went through several different revisions while mthrnite experimented with getting it just right. Little came on for an episode here and there as well as a few guests. The &#039;&#039;&#039;Infamous Tempcast Episode 11&#039;&#039;&#039; arrived on April 2, 2008; This episode was used as a vehicle for [[shaunj66]]&#039;s response to the members of GBAtemp for [[The Great CNET April Fools Prank of 2008]] as well as the Tempcast Crew&#039;s own April Fools Day Prank. As well as being made up almost entirely of false news, the episode also contained the first appearance of [[Greg Woggerman]], who has become a somewhat frequently recurring character as well as &#039;&#039;&#039;Tempcast meme&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tempcast Hiatus===&lt;br /&gt;
Following &#039;&#039;&#039;Episode 11&#039;&#039;&#039;, due to internal conflicts among crew, the Tempcast ended up going on a 4 month long hiatus. During this time, the Tempcast Crew&#039;s structure and organization was refined. &#039;&#039;&#039;Episode 12&#039;&#039;&#039; was recorded, but still remains unreleased awaiting mthrnite&#039;s editing. On June 26, 2008, &#039;&#039;&#039;Episode 0&#039;&#039;&#039; was finally released to the public, much to [http://gbatemp.net/index.php?showtopic=92458 Little&#039;s disapproval], to make up for the large gap since the last Tempcast. On September 30, 2008, &#039;&#039;&#039;Episode 13&#039;&#039;&#039; was finally released. This episode contained what would be the final revision to the &#039;&#039;&#039;Tempcast Theme&#039;&#039;&#039;, as well as featuring Hadrian along with VVoltz, who would go on to remain permanent Tempcast Crew.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, following &#039;&#039;&#039;Episode 13&#039;&#039;&#039;, only one more episode was released before another hiatus. After 5 months,&#039;&#039;&#039; Episode 15&#039;&#039;&#039; was released in two parts(&#039;&#039;&#039;Episodes 15.0&#039;&#039;&#039; and &#039;&#039;&#039;Episode 15.5&#039;&#039;&#039;) due to its immensely long running time(over 3 hours total between both parts). The first half(running time 1:17:34) featured Hadrian, VVoltz, Spikey and mthrnite, ending with mthrnite&#039;s departure at the end. The second half(1:47:01) picks up where the last left off containing only Hadrian, VVoltz, and Spikey. The episodes contain minimal editing, featuring a contrast to that of the style most previous Tempcasts had been, which would morph into what would become the way of the future live Tempcasts.&lt;br /&gt;
&lt;br /&gt;
===The Live Tempcast Era===&lt;br /&gt;
On April 3, 2009 the Tempcast had its first ever live broadcast. &#039;&#039;&#039;Episode 16&#039;&#039;&#039; marked the crew&#039;s first experience in not only broadcasting live, but the first to also enjoy the company of a &amp;quot;live audience&amp;quot; that the crew could interact with during the recording of the podcast. This enabled things like the listeners being able to have discussion with each other related to the current Tempcast, or asking the crew questions on the fly, whether for clarification on a point mentioned or otherwise. Since then, every single Tempcast has also been broadcast live. However, due to the nature of a live broadcast, the Tempcast has experienced minor issues on a few episodes. Notable examples include; &#039;&#039;&#039;Episode 18&#039;&#039;&#039;, when at the beginning issues with [[WildWon]]&#039;s audio were incurred; &#039;&#039;&#039;Episode 20&#039;&#039;&#039;, when a crash with Audacity caused the crew to lose the high quality recording of the episode(normally such a crash would cause the cancellation of release of the episode in its current state); and &#039;&#039;&#039;Episode 21&#039;&#039;&#039;, when Skype kept dropping the calls causing unexpected breaks in the Tempcast.&lt;br /&gt;
&lt;br /&gt;
Starting from &#039;&#039;&#039;Episode 22&#039;&#039;&#039;, the Tempcast began airing the live broadcast on a consistent schedule. The Tempcasts have been broadcast once every four weeks Saturdays at 11:30 PM London Time, adjusting for London&#039;s daylight savings. The Tempcast crew hoped that with a consistent schedule, more people would be able to attend live broadcasts because the known date and time of a Tempcast is always known in advance. Since March 4, 2010, it has been revealed that in addition to the regularly scheduled Tempcasts, additional Tempcasts can occur in-between on various days, at varying times. This allows for additional flexibility for both the crew who take part in a Tempcast, as well as listeners in regions of the world that could otherwise not be able to listen to a live broadcast due to the disruption of one&#039;s schedule that would occur as a result. The first episode off schedule that was planned was for March 6th, 2010 at 10:00 PM London time.&lt;br /&gt;
&lt;br /&gt;
===Tempcast Reborn===&lt;br /&gt;
W.I.P.&lt;br /&gt;
&lt;br /&gt;
==Notable Tempcast Items==&lt;br /&gt;
===Tempcast Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TempcastLogo1.jpg|Version 1&lt;br /&gt;
Image:TempcastLogo2.png|Version 2&lt;br /&gt;
Image:TempcastLogo3.png|Version 3&lt;br /&gt;
Image:TCReborn.png|Version 4, based on the GBAtemp v4 [[Tempy|Mascot]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempcast Theme===&lt;br /&gt;
The original theme for the Tempcast was [[Tshu&#039;s entry]] for the [[How much do you love GBAtemp?]] competition. Later, [[mthrnite]] went through several revisions for the theme until it ended up being what it was for the last episodes of the old Tempcast. The Tempcast theme also has an extended rock version, and also a Halloween themed one used on the &#039;&#039;&#039;Tempcast Halloween Special&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Currently, episodes tend to have unique chiptunes every week gathered from across the internet with links to the artist in the show notes.&lt;br /&gt;
&lt;br /&gt;
===Go Ask Yer Mother===&lt;br /&gt;
Segment on the original Tempcast by [[mthrnite]] where he responds to questions from GBAtemp members. Co-hosted by [[RoboDave]].&lt;br /&gt;
&lt;br /&gt;
===Episode 11===&lt;br /&gt;
April Fools Day episode of the original Tempcast. Entire episode consisted of made up news items and an interview with DSI&#039;s Greg Woggerman.&lt;br /&gt;
&lt;br /&gt;
===Greg Woggerman===&lt;br /&gt;
Alter ego of Hadrian. Works at DSI. Has made several cameos in various original Tempcast episodes, the most recent of which (at the time of this writing) being as a zombie on the &#039;&#039;&#039;Tempcast Halloween Special&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Social Networking==&lt;br /&gt;
The Tempcast crew strive for as much community involvement as they can get. Aside from having an official channel on GBAtemp&#039;s IRC Server and commenting on podcast episode threads, the Tempcast also has a [http://www.facebook.com/Tempcast Facebook], [https://twitter.com/TheTempcast Twitter], and [https://plus.google.com/105837913469986888965 Google+] page. Through these pages, the crew gives various updates about the status of upcoming episode, when episodes are posted to the Tempcast&#039;s RSS feed, and various other events related to the Tempcast.&lt;br /&gt;
&lt;br /&gt;
==Criticisms==&lt;br /&gt;
The original Tempcast has been criticized in various ways over the years. Major complaints have been primarily focused on obscene descriptions and excessive foul language. The Tempcast crew has been working diligently to improve the Tempcast&#039;s reputation and popularity by avoiding these things in the future.&lt;br /&gt;
&lt;br /&gt;
==Tempcast Crew==&lt;br /&gt;
===Current Active Crew===&lt;br /&gt;
* [[iFish]]&lt;br /&gt;
* [[MR_COW]]&lt;br /&gt;
* [[Terminator02]]&lt;br /&gt;
* [[Urza]]&lt;br /&gt;
&lt;br /&gt;
===Past Crew===&lt;br /&gt;
* [[Hadrian]]&lt;br /&gt;
* [[lagman]]&lt;br /&gt;
* [[Little]]&lt;br /&gt;
* [[Martin]] (Never Officially Appeared)&lt;br /&gt;
* [[mthrnite]]&lt;br /&gt;
* [[ShadowXP]] (Never Officially Appeared)&lt;br /&gt;
* [[Sonicslasher]]&lt;br /&gt;
* [[Spikey]]&lt;br /&gt;
* [[VVoltz]]&lt;br /&gt;
&lt;br /&gt;
===Guests/Segments===&lt;br /&gt;
* [[Ace Gunman]] (Not Released)&lt;br /&gt;
* [[AshuraZero]]&lt;br /&gt;
* [[hankchill]]&lt;br /&gt;
* [[JinTrigger]]&lt;br /&gt;
* [[Law]]&lt;br /&gt;
* [[MAD_BOY]]&lt;br /&gt;
* [[Minox]]&lt;br /&gt;
* [[Overlord Nadrian]]&lt;br /&gt;
* [[shaunj66]]&lt;br /&gt;
* [[Shinji]] (Not Released)&lt;br /&gt;
* [[soulanger]]&lt;br /&gt;
* [[tinymonkeyt]]&lt;br /&gt;
* [[TrolleyDave]]&lt;br /&gt;
* [[WildWon]]&lt;br /&gt;
* [[xcalibur]]&lt;br /&gt;
* [[Ace™]]&lt;br /&gt;
* [[satangel]]&lt;br /&gt;
&lt;br /&gt;
==Tempcast Related Links==&lt;br /&gt;
*[http://gbatemp.net/index.php?dynamic=47 Original Tempcast Section on GBAtemp] (current episodes are under the &amp;quot;Podcast&amp;quot; tab on the front page of [http://gbatemp.net GBAtemp])&lt;br /&gt;
*[http://www.facebook.com/Tempcast Tempcast&#039;s Official Facebook Page]&lt;br /&gt;
*[https://twitter.com/TheTempcast Tempcast&#039;s Official Twitter Page]&lt;br /&gt;
*[https://plus.google.com/105837913469986888965 Official Google+ Page]&lt;br /&gt;
*[http://itunes.apple.com/podcast/tempcast/id459650985 iTunes page]&lt;br /&gt;
&lt;br /&gt;
[[Category:GBAtemp.net]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DSTwo_Plugin_Emulators&amp;diff=43874</id>
		<title>DSTwo Plugin Emulators</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DSTwo_Plugin_Emulators&amp;diff=43874"/>
		<updated>2012-07-12T20:08:34Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Emulators */ removed NESDS DSi XL screen burn in warning, it&amp;#039;s a rumor based off of one person who left his DS on the same screen for a few days&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{:DSTwo Plugin/Nav}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Emulators===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=1% class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=35%|Name&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=1% class=&amp;quot;unsortable&amp;quot;|Plugin Link&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=1% class=&amp;quot;unsortable&amp;quot;|Program Link&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=50%|Notes&lt;br /&gt;
{{Plugin|pic=AemioDA.png|name=AemioDA - Arcade Emulator  |icon= |link=http://www.mediafire.com/?c4zxh9x5z98jq4f |program=http://filetrip.net/file.php?id=11291 |notes= }}&lt;br /&gt;
{{Plugin|pic=Apprenticeminusds.png|name=ApprenticeminusDS - Gamegear/MasterSystem |icon= |link=http://www.mediafire.com/?hnub3nj20prwybe |program=http://filetrip.net/file.php?id=2825 |notes= }}&lt;br /&gt;
{{Plugin|pic=ColecoDS.png|name=ColecoDS - Colecovision Emulator |icon= |link=http://www.mediafire.com/?fopaifi1thjbtxj |program=http://filetrip.net/f1985-ColecoDS-2-1.html  |notes= }}&lt;br /&gt;
{{Plugin|pic=dsboy.png|name=DSboy - Gameboy emulator |icon= |link=http://www.mediafire.com/?e5zcbjda4lhm3jd |program=http://filetrip.net/f11826-DS-Boy-75.html |notes= }}&lt;br /&gt;
{{Plugin|pic=DSMasterplus.png|name=DSmasterplus - MasterSystem emulator  |icon= |link=http://www.mediafire.com/?z3d4sl7ai2vd9rc |program=http://filetrip.net/file.php?id=898 |notes= }}&lt;br /&gt;
{{Plugin|pic=FrodoDS.png|name=FrodoDS - C64 emulator  |icon=http://filetrip.net/i/11713-frodods_spinal.png |link=http://filetrip.net/f11713-FrodoDS-Spinal-build-1-0.html |program= |notes=NDS supplied in Plugin}}&lt;br /&gt;
{{Plugin|pic=JEnesisDS.png|name=JenesisDS - Sega Genesis Emulator |icon= |link=http://www.mediafire.com/?k11l46jcb4cu0nb |program=http://filetrip.net/f4562-jEnesisDS_0-7-4-zip.html |notes= }}&lt;br /&gt;
{{Plugin|pic=genesis.png|name=jEnesisDS - Sega Genesis Emulator |link=http://www.mediafire.com/?q4mjvox4v5y7l8e |program=http://filetrip.net/f4562-jEnesisDS_0-7-4-zip.html |notes=Alternative Plugin Icon }}&lt;br /&gt;
{{Plugin|pic=Lameboy1.png|name=Lameboy - Gb/Gbc emulator |icon= |link=http://www.mediafire.com/?vp7iimdjb5u1nyt |program=http://filetrip.net/file.php?id=5597 |notes= }}&lt;br /&gt;
{{Plugin|pic=LameboyAlt.png|name=Lameboy - Gb/Gbc emulator|icon= |link=http://www.mediafire.com/?owcvk0w16sutgcw |program=http://filetrip.net/file.php?id=5597 |notes=Alternative Plugin graphic }}&lt;br /&gt;
{{Plugin|pic=gameboy.png|name=Lameboy - Gb/Gbc emulator |link=http://www.mediafire.com/?0yqoti1bbz2fslz |program=http://filetrip.net/file.php?id=5597 |notes=Alternative Plugin Icon }}&lt;br /&gt;
{{Plugin|pic=MarcaDS.png|name=MarcaDS - Arcade Emulator |icon= |link=http://www.mediafire.com/?e2hskyiwnrddb9r  |program=http://filetrip.net/file.php?id=11405 |notes= }}&lt;br /&gt;
{{Plugin|pic=MiniVMac.png|name=Mini-Vmac DS - Mac emulator |link=http://www.mediafire.com/?paxz8izuubuj318 |program=http://filetrip.net/f1493-Mini-vMac-DS-R3.html |notes= }}&lt;br /&gt;
{{Plugin|pic=gbav.png|name= NDSGBA - GBA Emulator |link=http://www.mediafire.com/?gkdoe38nk9iavka |program=http://eng.supercard.sc/manual/dstwo/plugin/gba.htm |notes=Alternative Plugin Icon for Official SD2 Emulator }}&lt;br /&gt;
{{Plugin|pic=NeoDS.png|name=NeoDS - Neo Geo Emulator |icon= |link=http://www.mediafire.com/?bf6b1e49hpaq3lp|program=http://filetrip.net/f2398-NeoDS-0-2-0.html |notes= }}&lt;br /&gt;
{{Plugin|pic=NesDS2.png|name=NesDS - Nes Emulator |icon= |link=http://www.mediafire.com/?6n34hu67kuq6bss |program=http://filetrip.net/g25125126-nesDS-Plugin-for-DSTWO.html |notes= }}&lt;br /&gt;
{{Plugin|pic=nesb.png|name=NesDS - Nes Emulator |link=http://www.mediafire.com/?ca1qk8rm2izda3s |program=http://filetrip.net/g25125126-nesDS-Plugin-for-DSTWO.html |notes= }}&lt;br /&gt;
{{Plugin|pic=NesterDS.png|name=NesterDS - Nes emulator |icon= |link=http://www.mediafire.com/?kjcyba9njv9ppod |program=http://filetrip.net/file.php?id=4916 |notes= }}&lt;br /&gt;
{{Plugin|pic=Nitrografx.png|name=NitroGrafx - PC engine/Turbografx16 emulator|icon= |link=http://www.mediafire.com/?1tnge8p8ohqwpbe |program=http://filetrip.net/file.php?id=11189 |notes= }}&lt;br /&gt;
{{Plugin|pic=PicodriveDS.png|name=PicodriveDS - Sega Genesis emulator |icon= |link=http://www.mediafire.com/?6y98soat3jxigx4 |program=http://filetrip.net/file.php?id=1600 |notes= }}&lt;br /&gt;
{{Plugin|pic=S8DS.png|name=S8DS - Game Gear/Master System Emulator|icon= |link=http://www.mediafire.com/?77h6wqdbauld511 |program=http://filetrip.net/f9631-S8DS-0-7.html |notes= }}&lt;br /&gt;
{{Plugin|pic=scummVM1.png|name=ScummVM - LucasArts Emulator|link=http://www.mediafire.com/?5wav8avrqs41a1t |program=http://filetrip.net/file.php?id=6205 |notes= }}&lt;br /&gt;
{{Plugin|pic=Scumm2.png|name=ScummVM - LucasArts Emulator|link=http://www.mediafire.com/?r2ozmuc2oem0ja6 |program=http://filetrip.net/file.php?id=6205 |notes=Alternative Plugin Graphic }}&lt;br /&gt;
{{Plugin|pic=Scumm3.png|name=ScummVM - LucasArts Emulator |link=http://www.mediafire.com/?org0q8ntpt3gaeo |program=http://filetrip.net/file.php?id=6205 |notes=Alternative Plugin Graphic }}&lt;br /&gt;
{{Plugin|pic=Scumm4.png|name=ScummVM - LucasArts Emulator |link=http://www.mediafire.com/?0grnr2dkkh8g71j |program=http://filetrip.net/file.php?id=6205 |notes=Alternative Plugin Graphic }}&lt;br /&gt;
{{Plugin|pic=sfc.jpg|name=NDSSFC - Snes Emulator |icon= |link=http://www.mediafire.com/?gst1691fssvapnk |program= |notes=Alternative Plugin Icon for Official SD2 Super Nintendo Emulator }}&lt;br /&gt;
{{Plugin|pic=SNEmulDS2.png|name=SnemulDS - Snes Emulator |icon= |link=http://www.mediafire.com/?007bffmxvkvc7j7 |program=http://filetrip.net/file.php?id=3509 |notes= }}&lt;br /&gt;
{{Plugin|pic=snes.png|name=SnemulDS - Snes Emulator |link=http://www.mediafire.com/?3stnt8w86th5on8 |program= http://filetrip.net/file.php?id=3509|notes=Alternative Plugin Icon }}&lt;br /&gt;
{{Plugin|pic=SnesDS.png|name=SnesDS - Snes Emulator |icon= |link=http://www.mediafire.com/?yd2ght4dq699k7v |program=http://filetrip.net/file.php?id=635 |notes= }}&lt;br /&gt;
{{Plugin|pic=SpeccyDS.jpg|name=SpeccyDS - Spectrum Emulator|link=http://www.mediafire.com/?701wrhzvzdahrya |program=http://filetrip.net/file.php?id=910 |notes= }}&lt;br /&gt;
{{Plugin|pic=StellaDS.jpg|name=StellaDS  - Atari Emulator |link=http://www.mediafire.com/?86xucc18l31oh1o |program=http://filetrip.net/file.php?id=8749 |notes= }}&lt;br /&gt;
{{Plugin|pic=StyxDS.jpg|name=StyxDS - Atari Emulator |link=http://www.mediafire.com/?tqtr2ifbirnhm9m |program=http://filetrip.net/file.php?id=11407  |notes= }}&lt;br /&gt;
{{Plugin|pic=WabbitDS.png|name=WabbitDS - TI-83+ Emulator |icon= |link=http://www.mediafire.com/?j5ogdv2qxz42srd |program=http://filetrip.net/file.php?id=7859 |notes= }}&lt;br /&gt;
{{Plugin|pic=ZXDS1.png|name=ZXDS - Sinclair ZX Spectrum Emulator  |icon= |link=http://www.mediafire.com/?cm27iqkeigad7c8 |program=http://filetrip.net/f4671-ZXDS-0-9-0-BETA-2.html |notes= }}&lt;br /&gt;
{{Plugin|pic=ZXDS_Alt.png|name=ZXDS alt. - Sinclair ZX Spectrum emulator |icon= |link=http://www.mediafire.com/?7a0dcaizxk46b1u |program=http://filetrip.net/f4671-ZXDS-0-9-0-BETA-2.html  |notes= }}&lt;br /&gt;
{{Plugin|pic=|name= |icon= |link= |program= |notes= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/Supercard}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DSTWO_GBA_Emulator_Compatibility&amp;diff=42470</id>
		<title>DSTWO GBA Emulator Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DSTWO_GBA_Emulator_Compatibility&amp;diff=42470"/>
		<updated>2012-04-17T01:01:07Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: Added info about NDSGBA v1.21 being the latest that supports game_config.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GBA compatibility of the Supercard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please note that these are tested without any modifications etc using NDS Emulator up to v1.30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For better compatibility:&#039;&#039;&#039; Download [http://filetrip.net/f12630-SCDS2Iplayer-GBA-EMU-%28game_conf--v1-3.html game_config.txt] &lt;br /&gt;
&amp;amp; place into the NDSGBA folder of the flashcard. Be aware that game_config.txt only works with NDSGBA v1.21 and earlier, so v1.21 with game_config.txt is the recommended setup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make games run with less lag:&#039;&#039;&#039; Make sure to use the game_config.txt file above, and make sure you set the CPU frequency at &#039;4&#039; while in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some games may need patching:&#039;&#039;&#039; Visit [http://www.pocketheaven.com/ph/bubbz/?system=gba&amp;amp;section=patch Pocket Heaven]&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|007: Everything or Nothing|works|Works|}}&lt;br /&gt;
{{SC_GBA|2 Games in 1 - Dragon Ball Z - Buu&#039;s Fury + Dragon Ball GT - Transformation (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|2 Games in 1 - Power Rangers - Ninja Storm &amp;amp; Power Rangers - Time Force|works|Works|}}&lt;br /&gt;
{{SC_GBA|2 Games in 1 - SpongeBob SquarePants - SuperSponge &amp;amp; Revenge of the Flying Dutchman|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Castlevania Double Pack - Harmony of Dissonance &amp;amp; Aria of Sorrow|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Pacman World &amp;amp; Ms Pacman|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Spyro &#039;Season of Flame&#039;/&#039;Season of Ice&#039;|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Tony Hawk&#039;s Underground + Kelly Slater&#039;s Pro Surfer (U)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Advance Wars|works|Works|}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Aladdin|not working|Resets as you get into the 1st level.|}}&lt;br /&gt;
{{SC_GBA|Astro Boy - Omega Factor|issues|Slight lag, but playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie: Grunty&#039;s Revenge|Not working|Does not work|}}&lt;br /&gt;
{{SC_GBA|Batman Rise of Sin Tzu (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Blender Bros (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Boktai - The Sun is in Your hand|issues|Has RTC problem|}}&lt;br /&gt;
{{SC_GBA|Boktai 2 - Solar Boy Django|issues|Runs but may have frame rate issues with multiple enemies on screen and when entering a new area.|}}&lt;br /&gt;
{{SC_GBA|Boktai 3 - Shin Bokura no Taiyō Gyakushū no Sabata|issues|Works with translation patch but may have the same issues as Boktai 2|}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Blue|works|Works|}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Red|works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire|works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Castlevania 2 in 1 pack: Harmony of Dissonance &amp;amp; Aria of Sorrow|works|Works|}}&lt;br /&gt;
{{SC_GBA|Castlevania - Aria of Sorrow|works|Works|}}&lt;br /&gt;
{{SC_GBA|Castlevania - Circle of the Moon|issues|A bit Laggy at times|}}&lt;br /&gt;
{{SC_GBA|Castlevania - Harmony of Dissonance|works|Works|}}&lt;br /&gt;
{{SC_GBA|ChuChuRocket|works|Works|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Bomberman|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Castlevania|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Donkey Kong|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Dr. Mario|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Ice Climber|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Pac-Man|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - The Legend of Zelda|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Metroid|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Super Mario Bros.|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Xevious|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Zelda II - The Adventure of Link|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Contract Advance - The Alien Wars|works|Works|}}&lt;br /&gt;
{{SC_GBA|Crash Of The Titans|works|Works|}}&lt;br /&gt;
{{SC_GBA|Crazy Taxi|issues|Minor graphic Glitches|}}&lt;br /&gt;
{{SC_GBA|Comix Zone|issues|Works but sluggish|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Dead to Rights|works|Works|}}&lt;br /&gt;
{{SC_GBA|Digimon Racers (E)|works|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Dinotopia - The Timestone Pirates (UE)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country|issues|Laggy and sound problems|Works|}}&lt;br /&gt;
{{SC_GBA|Doom |issues|sometimes Laggy|}}&lt;br /&gt;
{{SC_GBA|Doom II|issues|Very Laggy|}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (U) [Mode7]|not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (J) [Rising Sun]|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball - Buu&#039;s Fury|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball GT - Transformation (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Collectible Card Game (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z The Legacy of Goku I|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z The Legacy of Goku II|issues|Works until World Map (Can be fixed with patch)|}}&lt;br /&gt;
{{SC_GBA|Duke Nukem 3d|issues|Laggy|}}&lt;br /&gt;
{{SC_GBA|Dragonball Advanced Adventure|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim|not working|Crashes after first level title|}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever II - Ballistic (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|F-Zero - GP Legend (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|F-Zero Maximum Velocity (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy I &amp;amp; II - Dawn of Souls (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy IV Advance (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy V|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantsay VI|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy Tactics|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fight One|works|Works - Minor graphical flicker in text boxes|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem (E)|works|works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Sword of Seals (English patch)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - The Sacred Stone (E)|works|works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem 1 &amp;amp; 2 |works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling |works|Works|}}&lt;br /&gt;
{{SC_GBA|Frogger Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|F-Zero - Maximum Velocity (U)(Mode7) |issues|Works except for Track Map|}}&lt;br /&gt;
{{SC_GBA|F-Zero GP Legend (U)(Rising Sun) |issues|Works - If Frame skip set to 1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Game and Watch Gallery Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Ghost Rider|works|Works|}}&lt;br /&gt;
{{SC_GBA|Golden Sun|issues|Some minor lag in towns and big lag in battles and in the world map|Mostly lag-free at a frameskip of 2. The world map is still laggy.}}&lt;br /&gt;
{{SC_GBA|Golden Sun: The lost Age|issues|Almost unplayable because of the lag|Sound appears to come out of the speaker a fraction of a second later than it should. In-game, a frameskip of 2 appears to make the game mostly lag-free.}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (E)|not working|After starting a new game crash the NDSGBA emulator.|Same problem.}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (U)|not working|After starting a new game crash the NDSGBA emulator.|Same problem.}}&lt;br /&gt;
{{SC_GBA|Guilty Gear X - Advance Edition (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Gunstar Super Heroes|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 2 (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Sorcerer&#039;s Stone (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Harry Potter to Kenja no Ishi (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Harry Potter - Quidditch (E)|works|Works|Works}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - Friends of Mineral Town (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Hoshi no Kirby - Yume no Izumi Deluxe (J)|issues|Crashes Emulator at Menu|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Jet Grind Radio|issues|Laggy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Kingdom Hearts Chain of Memories|issues|Works after getting past intro through save state trick*|}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; the Amazing Mirror|works|Works|}}&lt;br /&gt;
{{SC_GBA|Kirby Nightmare in Dream Land|issues|Freezes at Main screen|Works}}&lt;br /&gt;
{{SC_GBA|Klonoa - Empire of Dreams|works|Works|}}&lt;br /&gt;
{{SC_GBA|Klonoa 2 - Dream Champ Tournament|works|Works|}}&lt;br /&gt;
{{SC_GBA|Konami Krazy Racers|issues|Minor Slowdowns when a Lot on screen|}}&lt;br /&gt;
{{SC_GBA|Kurukuru Kururin|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
*Kingdom Hearts save state trick needs to be done when intro locks up. The way to do this is to wait until the intro freezes then you make a save state and load the same save state.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Lady Sia (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Spyro The eternal night|works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - A Link to the Past &amp;amp; Four Swords|works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - The Minish Cap|works|Works|}}&lt;br /&gt;
{{SC_GBA|Lego Island 2 (E)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Lego Island Extreme Stunts (E)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Lego Racers 2 (E)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Lord Of the Rings - Fellowship of the rings|issues|Works but bad graphic glitches when talking|}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Return Of The King (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Third Age|works|Works|}}&lt;br /&gt;
{{SC_GBA|Lucky Luke - Wanted!|issues|When you&#039;re shooted by the people/crimes are you 1.5 sec invisible.|Same problem.|}}&lt;br /&gt;
{{SC_GBA|Lunar Legend|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario Kart - Super Circuit|works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario Party Advance|issues|Does not work|Works}}&lt;br /&gt;
{{SC_GBA|Mario Tennis Power Tour|issues|Laggy and sound problems|}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Medabots - Rokusho Version (USA) |works|Works|}}&lt;br /&gt;
{{SC_GBA|Medabots - Metabee Version (USA) |works|Works|}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Underground (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman and Bass (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Chip Challenge|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 1|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 using darkcroz&#039;s patch|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2|issues|Graphic Glitches|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 4 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion|works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission|works|Works|}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Mother 3|works|Works.  Do NOT use a SRAM patch or your saves will be corrupted.(Workaround for this is using SaveStates|}}&lt;br /&gt;
{{SC_GBA|Muppet Pinball Mayhem (U)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ninja Five-O (U)|issues|White screen on boot|Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|One piece (U)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Pac-Man Collection|works|Works|}}&lt;br /&gt;
{{SC_GBA|Penny Racers (E)|not working|Locks up when you press [start]|Locks up when you press [start]|}}&lt;br /&gt;
{{SC_GBA|Pinball Challenge Deluxe|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Pinball - rubis &amp;amp; saphir (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Emeraude (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Emerald|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Rouge Feu (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Rubis (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Ruby|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Saphir (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Sapphire|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Vert Feuille (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ratatouille (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Rayman Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Rayman - Hoodlum Revenge|not working|Locks up when you start to move|}}&lt;br /&gt;
{{SC_GBA|Rayman 3|issues|Works -but noticed a little screen corruption when flashing through the intro|}}&lt;br /&gt;
{{SC_GBA|River City Ransom EX|works|Works|}}&lt;br /&gt;
{{SC_GBA|Rhythm Tengoku|issues|Works - but framerate problem on scrolling screens and in games|Same issue as non game_config.txt}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Cross Version (USA) |not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Ring Version (USA) |not working|Non-Working|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Soaring Hawk|works|Works|}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Sprinting Wolf|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sheep|works|Works|}}&lt;br /&gt;
{{SC_GBA|Shining Soul I|Works|Non-Working|Works|}}&lt;br /&gt;
{{SC_GBA|Shining Soul II|Works|Non-Working|Works|}}&lt;br /&gt;
{{SC_GBA|Sigma Star Saga|issues|Works but the upper status bar is missing|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 1-2|not working |Non-Working|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Pinball Party|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spider-Man (UE)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spy Hunter|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spyro - Eternal Night|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spyro - Fusion|works|Works|}}&lt;br /&gt;
{{SC_GBA|Star - X|issues|Laggy|}}&lt;br /&gt;
{{SC_GBA|Star Wars Episode II - Attack of the Clones (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Street Fighter 3 Alpha|works|Works|}}&lt;br /&gt;
{{SC_GBA|Summon Night - Swordcraft Story|works|Works|}}&lt;br /&gt;
{{SC_GBA|Summon Night - Swordcraft Story 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Bust-A-Move|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Dodge Ball Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 1-3|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 3 - Yoshi&#039;s Island (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4 - Super Mario Bros. 3 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4|issues |A Bit Laggy|Works}}&lt;br /&gt;
{{SC_GBA|Super Mario Ball (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Puzzle Fighter II Turbo (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo - Revival (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sword of Mana (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Tales of Phantasia (USA) |issues|resets to sys menu after opening scene|Works}}&lt;br /&gt;
{{SC_GBA|Tactics Ogre - The Knight of Lodis|works|Works|}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tekken|works|Works|}}&lt;br /&gt;
{{SC_GBA|The Scorpion King - Sword of Osiris (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|The SpongeBob SquarePants Movie (U)|red|Stuck at the intro it repeat always Rising Sun logo.|Same problem.|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (E) |not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (U) |not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground 2 (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|TopGear GT Championship (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tweety and the Magic Gems|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Wario Land 4|works|Works|}}&lt;br /&gt;
{{SC_GBA|Wario Land 4 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|WarioWare, Inc. |works|Works|}}&lt;br /&gt;
{{SC_GBA|Wario Ware Inc - Minigame (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Wings|works|Works|}}&lt;br /&gt;
{{SC_GBA|Wolfenstein 3D|works|Works|}}&lt;br /&gt;
{{SC_GBA|WWE Road to WrestleMania X8|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|X-Men - The Official Game|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Yggdra Union - We&#039;ll Never Fight Alone (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Island - Super Mario Advance 3 (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Island - Super Mario Advance 3 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! GX - Duel Academy (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Reshef of Destruction|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! The Eternal Duelist Soul|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Ultimate Masters Edition - World Championship Tournament 2006 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho - Spirit Detective|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A FULL list of GBA compatibility can be found on [http://cheats.gbatemp.net/forum/?gpsp GBAtemp Cheat Forum]. Credits go to raing3.&lt;br /&gt;
&lt;br /&gt;
If you want to add a game you tested to this list yourself, [http://gbatemp.net/t232715-supercard-gba-compatibility-wiki here]&#039;s a link to a post which contains the proper formatting.&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Tempcast&amp;diff=39954</id>
		<title>Tempcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Tempcast&amp;diff=39954"/>
		<updated>2011-12-11T00:58:37Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TCReborn.png|right]]The &#039;&#039;&#039;Tempcast&#039;&#039;&#039; is GBAtemp&#039;s official podcast which features discussion related to [[GBAtemp.net|GBAtemp]], homebrew, and gaming in general. The Tempcast accepts segments and questions for the Tempcast Crew, via their email addresses [mailto:TheWeeklyTemp@gmail.com TheWeeklyTemp@gmail.com] and [mailto:temptalkshow@gmail.com Temptalkshow@gmail.com] , from any members who wish to submit anything. The Tempcast Crew also tend to respond to chat and answer questions from their official channel on GBAtemp&#039;s IRC server, [irc://irc2.gbatemp.net:5190/Tempcast #Tempcast].&lt;br /&gt;
&lt;br /&gt;
==History of the Tempcast==&lt;br /&gt;
===Tempcast&#039;s Humble Beginnings===&lt;br /&gt;
The Tempcast&#039;s original planned crew was [[MR_COW]], [[Little]], and [[Martin]], but due to financial difficulties, Martin was unable to provide his services as podcast crew. [[Spikey]] was contacted to replace Martin, and he agreed, thus forming the original podcast team. Shortly thereafter, the Tempcast began to be teased as GBAtemp&#039;s &#039;&#039;&#039;Secret Feature&#039;&#039;&#039; with a section of the front page containing input boxes for a username and password. Upon entering the correct username and password, the user would be greeted to a test recording of the Tempcast. Later the crew got together and recorded a proper episode, but due to delays in editing the content became outdated and not released(although this episode later was released as &#039;&#039;&#039;Episode 0&#039;&#039;&#039;). MR_COW became too busy in the time following the recording of the unreleased episode to record again, and since too much time since the teasing of the Secret Feature had passed, [[Costello]] came in to record an episode. The first episode featured Spikey and Little, the episode was edited by Costello, and finally revealed and [http://gbatemp.net/index.php?showtopic=61367 released on September 26, 2007].&lt;br /&gt;
&lt;br /&gt;
===Finding Its Purpose===&lt;br /&gt;
In the episodes that followed, many changes in both content and crew began to take place while the Tempcast tried to find its footing. The second episode featured the return of MR_COW to his recording and editing duties as well as his actual presence on the episode itself. The third episode featured the very first &#039;&#039;&#039;Go Ask Yer Mother&#039;&#039;&#039; by [[mthrnite]] and also introduced his partner in crime, [[RoboDave]]. By the fourth episode [[lagman]] and [[Hadrian]] were brought on to replace MR_COW and Little, due to conflicting schedules, while [[VVoltz]] recorded.&lt;br /&gt;
&lt;br /&gt;
In the episodes that followed, the main crew remained consistently Hadrian, lagman, and Spikey. The Tempcast&#039;s theme also went through several different revisions while mthrnite experimented with getting it just right. Little came on for an episode here and there as well as a few guests. The &#039;&#039;&#039;Infamous Tempcast Episode 11&#039;&#039;&#039; arrived on April 2, 2008; This episode was used as a vehicle for [[shaunj66]]&#039;s response to the members of GBAtemp for [[The Great CNET April Fools Prank of 2008]] as well as the Tempcast Crew&#039;s own April Fools Day Prank. As well as being made up almost entirely of false news, the episode also contained the first appearance of [[Greg Woggerman]], who has become a somewhat frequently recurring character as well as &#039;&#039;&#039;Tempcast meme&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tempcast Hiatus===&lt;br /&gt;
Following &#039;&#039;&#039;Episode 11&#039;&#039;&#039;, due to internal conflicts among crew, the Tempcast ended up going on a 4 month long hiatus. During this time, the Tempcast Crew&#039;s structure and organization was refined. &#039;&#039;&#039;Episode 12&#039;&#039;&#039; was recorded, but still remains unreleased awaiting mthrnite&#039;s editing. On June 26, 2008, &#039;&#039;&#039;Episode 0&#039;&#039;&#039; was finally released to the public, much to [http://gbatemp.net/index.php?showtopic=92458 Little&#039;s disapproval], to make up for the large gap since the last Tempcast. On September 30, 2008, &#039;&#039;&#039;Episode 13&#039;&#039;&#039; was finally released. This episode contained what would be the final revision to the &#039;&#039;&#039;Tempcast Theme&#039;&#039;&#039;, as well as featuring Hadrian along with VVoltz, who would go on to remain permanent Tempcast Crew.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, following &#039;&#039;&#039;Episode 13&#039;&#039;&#039;, only one more episode was released before another hiatus. After 5 months,&#039;&#039;&#039; Episode 15&#039;&#039;&#039; was released in two parts(&#039;&#039;&#039;Episodes 15.0&#039;&#039;&#039; and &#039;&#039;&#039;Episode 15.5&#039;&#039;&#039;) due to its immensely long running time(over 3 hours total between both parts). The first half(running time 1:17:34) featured Hadrian, VVoltz, Spikey and mthrnite, ending with mthrnite&#039;s departure at the end. The second half(1:47:01) picks up where the last left off containing only Hadrian, VVoltz, and Spikey. The episodes contain minimal editing, featuring a contrast to that of the style most previous Tempcasts had been, which would morph into what would become the way of the future live Tempcasts.&lt;br /&gt;
&lt;br /&gt;
===The Live Tempcast Era===&lt;br /&gt;
On April 3, 2009 the Tempcast had its first ever live broadcast. &#039;&#039;&#039;Episode 16&#039;&#039;&#039; marked the crew&#039;s first experience in not only broadcasting live, but the first to also enjoy the company of a &amp;quot;live audience&amp;quot; that the crew could interact with during the recording of the podcast. This enabled things like the listeners being able to have discussion with each other related to the current Tempcast, or asking the crew questions on the fly, whether for clarification on a point mentioned or otherwise. Since then, every single Tempcast has also been broadcast live. However, due to the nature of a live broadcast, the Tempcast has experienced minor issues on a few episodes. Notable examples include; &#039;&#039;&#039;Episode 18&#039;&#039;&#039;, when at the beginning issues with [[WildWon]]&#039;s audio were incurred; &#039;&#039;&#039;Episode 20&#039;&#039;&#039;, when a crash with Audacity caused the crew to lose the high quality recording of the episode(normally such a crash would cause the cancellation of release of the episode in its current state); and &#039;&#039;&#039;Episode 21&#039;&#039;&#039;, when Skype kept dropping the calls causing unexpected breaks in the Tempcast.&lt;br /&gt;
&lt;br /&gt;
Starting from &#039;&#039;&#039;Episode 22&#039;&#039;&#039;, the Tempcast began airing the live broadcast on a consistent schedule. The Tempcasts have been broadcast once every four weeks Saturdays at 11:30 PM London Time, adjusting for London&#039;s daylight savings. The Tempcast crew hoped that with a consistent schedule, more people would be able to attend live broadcasts because the known date and time of a Tempcast is always known in advance. Since March 4, 2010, it has been revealed that in addition to the regularly scheduled Tempcasts, additional Tempcasts can occur in-between on various days, at varying times. This allows for additional flexibility for both the crew who take part in a Tempcast, as well as listeners in regions of the world that could otherwise not be able to listen to a live broadcast due to the disruption of one&#039;s schedule that would occur as a result. The first episode off schedule that was planned was for March 6th, 2010 at 10:00 PM London time.&lt;br /&gt;
&lt;br /&gt;
==Notable Tempcast Items==&lt;br /&gt;
===Tempcast Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TempcastLogo1.jpg|Version 1&lt;br /&gt;
Image:TempcastLogo2.png|Version 2&lt;br /&gt;
Image:TempcastLogo3.png|Version 3&lt;br /&gt;
Image:TCReborn.png|Version 4, based on the GBAtemp v4 [[Tempy|Mascot]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempcast Theme===&lt;br /&gt;
The original theme for the Tempcast was [[Tshu&#039;s entry]] for the [[How much do you love GBAtemp?]] competition. Later, [[mthrnite]] went through several revisions for the theme until it ended up being what it currently is. The Tempcast theme also has an extended rock version, and also a Halloween themed one used on the &#039;&#039;&#039;Tempcast Halloween Special&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Go Ask Yer Mother===&lt;br /&gt;
Segment by [[mthrnite]] where he responds to questions from GBAtemp members. Co-hosted by [[RoboDave]].&lt;br /&gt;
&lt;br /&gt;
===Episode 11===&lt;br /&gt;
April Fools Day episode of the Tempcast. Entire episode consisted of made up news items and an interview with DSI&#039;s Greg Woggerman.&lt;br /&gt;
&lt;br /&gt;
===Greg Woggerman===&lt;br /&gt;
Alter ego of Hadrian. Works at DSI. Has made several cameos in various Tempcast, the most recent of which(at the time of this writing) being as a zombie on the &#039;&#039;&#039;Tempcast Halloween Special&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Social Networking==&lt;br /&gt;
The Tempcast crew strive for as much community involvement as they can get. Aside from having an official channel on GBAtemp&#039;s IRC Server, the Tempcast also has a [[http://www.facebook.com/Tempcast Facebook Page]. Through these pages, the crew gives various updates about the status of upcoming episode, when episodes are posted to the Tempcast&#039;s RSS feed, and various other events related to the Tempcast.&lt;br /&gt;
&lt;br /&gt;
==Criticisms==&lt;br /&gt;
The Tempcast has been criticized in various ways over the years. Major complaints have been primarily focused on obscene descriptions and excessive foul language. The Tempcast crew has been working diligently to improve the Tempcast&#039;s reputation and popularity by avoiding these things in the future.&lt;br /&gt;
&lt;br /&gt;
==Tempcast Crew==&lt;br /&gt;
===Current Active Crew===&lt;br /&gt;
* [[iFish]]&lt;br /&gt;
* [[MR_COW]]&lt;br /&gt;
* [[Terminator02]]&lt;br /&gt;
&lt;br /&gt;
===Past Crew===&lt;br /&gt;
* [[Hadrian]]&lt;br /&gt;
* [[lagman]]&lt;br /&gt;
* [[Little]]&lt;br /&gt;
* [[Martin]] (Never Officially Appeared)&lt;br /&gt;
* [[mthrnite]]&lt;br /&gt;
* [[ShadowXP]] (Never Officially Appeared)&lt;br /&gt;
* [[Sonicslasher]]&lt;br /&gt;
* [[Spikey]]&lt;br /&gt;
* [[VVoltz]]&lt;br /&gt;
&lt;br /&gt;
===Guests/Segments===&lt;br /&gt;
* [[Ace Gunman]] (Not Released)&lt;br /&gt;
* [[AshuraZero]]&lt;br /&gt;
* [[hankchill]]&lt;br /&gt;
* [[JinTrigger]]&lt;br /&gt;
* [[Law]]&lt;br /&gt;
* [[MAD_BOY]]&lt;br /&gt;
* [[Minox]]&lt;br /&gt;
* [[Overlord Nadrian]]&lt;br /&gt;
* [[shaunj66]]&lt;br /&gt;
* [[Shinji]] (Not Released)&lt;br /&gt;
* [[soulanger]]&lt;br /&gt;
* [[tinymonkeyt]]&lt;br /&gt;
* [[TrolleyDave]]&lt;br /&gt;
* [[WildWon]]&lt;br /&gt;
* [[xcalibur]]&lt;br /&gt;
* [[Ace™]]&lt;br /&gt;
* [[satangel]]&lt;br /&gt;
&lt;br /&gt;
==Tempcast Related Links==&lt;br /&gt;
*[http://gbatemp.net/index.php?dynamic=47 Tempcast Section on GBAtemp]&lt;br /&gt;
*[http://www.facebook.com/Tempcast Tempcast&#039;s Official Facebook Page]&lt;br /&gt;
*[http://itunes.apple.com/podcast/tempcast/id459650985 iTunes page]&lt;br /&gt;
&lt;br /&gt;
[[Category:GBAtemp.net]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Tempcast&amp;diff=39953</id>
		<title>Tempcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Tempcast&amp;diff=39953"/>
		<updated>2011-12-11T00:55:42Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: Fixed facebook page and iTunes link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TCReborn.png|right]]The &#039;&#039;&#039;Tempcast&#039;&#039;&#039; is GBAtemp&#039;s official podcast which features discussion related to [[GBAtemp.net|GBAtemp]], homebrew, and gaming in general. The Tempcast accepts segments and questions for the Tempcast Crew, via their email addresses [mailto:TheWeeklyTemp@gmail.com TheWeeklyTemp@gmail.com] and [mailto:temptalkshow@gmail.com Temptalkshow@gmail.com] , from any members who wish to submit anything. The Tempcast Crew also tend to respond to chat and answer questions from their official channel on GBAtemp&#039;s IRC server, [irc://irc2.gbatemp.net:5190/Tempcast #Tempcast].&lt;br /&gt;
&lt;br /&gt;
==History of the Tempcast==&lt;br /&gt;
===Tempcast&#039;s Humble Beginnings===&lt;br /&gt;
The Tempcast&#039;s original planned crew was [[MR_COW]], [[Little]], and [[Martin]], but due to financial difficulties, Martin was unable to provide his services as podcast crew. [[Spikey]] was contacted to replace Martin, and he agreed, thus forming the original podcast team. Shortly thereafter, the Tempcast began to be teased as GBAtemp&#039;s &#039;&#039;&#039;Secret Feature&#039;&#039;&#039; with a section of the front page containing input boxes for a username and password. Upon entering the correct username and password, the user would be greeted to a test recording of the Tempcast. Later the crew got together and recorded a proper episode, but due to delays in editing the content became outdated and not released(although this episode later was released as &#039;&#039;&#039;Episode 0&#039;&#039;&#039;). MR_COW became too busy in the time following the recording of the unreleased episode to record again, and since too much time since the teasing of the Secret Feature had passed, [[Costello]] came in to record an episode. The first episode featured Spikey and Little, the episode was edited by Costello, and finally revealed and [http://gbatemp.net/index.php?showtopic=61367 released on September 26, 2007].&lt;br /&gt;
&lt;br /&gt;
===Finding Its Purpose===&lt;br /&gt;
In the episodes that followed, many changes in both content and crew began to take place while the Tempcast tried to find its footing. The second episode featured the return of MR_COW to his recording and editing duties as well as his actual presence on the episode itself. The third episode featured the very first &#039;&#039;&#039;Go Ask Yer Mother&#039;&#039;&#039; by [[mthrnite]] and also introduced his partner in crime, [[RoboDave]]. By the fourth episode [[lagman]] and [[Hadrian]] were brought on to replace MR_COW and Little, due to conflicting schedules, while [[VVoltz]] recorded.&lt;br /&gt;
&lt;br /&gt;
In the episodes that followed, the main crew remained consistently Hadrian, lagman, and Spikey. The Tempcast&#039;s theme also went through several different revisions while mthrnite experimented with getting it just right. Little came on for an episode here and there as well as a few guests. The &#039;&#039;&#039;Infamous Tempcast Episode 11&#039;&#039;&#039; arrived on April 2, 2008; This episode was used as a vehicle for [[shaunj66]]&#039;s response to the members of GBAtemp for [[The Great CNET April Fools Prank of 2008]] as well as the Tempcast Crew&#039;s own April Fools Day Prank. As well as being made up almost entirely of false news, the episode also contained the first appearance of [[Greg Woggerman]], who has become a somewhat frequently recurring character as well as &#039;&#039;&#039;Tempcast meme&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Tempcast Hiatus===&lt;br /&gt;
Following &#039;&#039;&#039;Episode 11&#039;&#039;&#039;, due to internal conflicts among crew, the Tempcast ended up going on a 4 month long hiatus. During this time, the Tempcast Crew&#039;s structure and organization was refined. &#039;&#039;&#039;Episode 12&#039;&#039;&#039; was recorded, but still remains unreleased awaiting mthrnite&#039;s editing. On June 26, 2008, &#039;&#039;&#039;Episode 0&#039;&#039;&#039; was finally released to the public, much to [http://gbatemp.net/index.php?showtopic=92458 Little&#039;s disapproval], to make up for the large gap since the last Tempcast. On September 30, 2008, &#039;&#039;&#039;Episode 13&#039;&#039;&#039; was finally released. This episode contained what would be the final revision to the &#039;&#039;&#039;Tempcast Theme&#039;&#039;&#039;, as well as featuring Hadrian along with VVoltz, who would go on to remain permanent Tempcast Crew.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, following &#039;&#039;&#039;Episode 13&#039;&#039;&#039;, only one more episode was released before another hiatus. After 5 months,&#039;&#039;&#039; Episode 15&#039;&#039;&#039; was released in two parts(&#039;&#039;&#039;Episodes 15.0&#039;&#039;&#039; and &#039;&#039;&#039;Episode 15.5&#039;&#039;&#039;) due to its immensely long running time(over 3 hours total between both parts). The first half(running time 1:17:34) featured Hadrian, VVoltz, Spikey and mthrnite, ending with mthrnite&#039;s departure at the end. The second half(1:47:01) picks up where the last left off containing only Hadrian, VVoltz, and Spikey. The episodes contain minimal editing, featuring a contrast to that of the style most previous Tempcasts had been, which would morph into what would become the way of the future live Tempcasts.&lt;br /&gt;
&lt;br /&gt;
===The Live Tempcast Era===&lt;br /&gt;
On April 3, 2009 the Tempcast had its first ever live broadcast. &#039;&#039;&#039;Episode 16&#039;&#039;&#039; marked the crew&#039;s first experience in not only broadcasting live, but the first to also enjoy the company of a &amp;quot;live audience&amp;quot; that the crew could interact with during the recording of the podcast. This enabled things like the listeners being able to have discussion with each other related to the current Tempcast, or asking the crew questions on the fly, whether for clarification on a point mentioned or otherwise. Since then, every single Tempcast has also been broadcast live. However, due to the nature of a live broadcast, the Tempcast has experienced minor issues on a few episodes. Notable examples include; &#039;&#039;&#039;Episode 18&#039;&#039;&#039;, when at the beginning issues with [[WildWon]]&#039;s audio were incurred; &#039;&#039;&#039;Episode 20&#039;&#039;&#039;, when a crash with Audacity caused the crew to lose the high quality recording of the episode(normally such a crash would cause the cancellation of release of the episode in its current state); and &#039;&#039;&#039;Episode 21&#039;&#039;&#039;, when Skype kept dropping the calls causing unexpected breaks in the Tempcast.&lt;br /&gt;
&lt;br /&gt;
Starting from &#039;&#039;&#039;Episode 22&#039;&#039;&#039;, the Tempcast began airing the live broadcast on a consistent schedule. The Tempcasts have been broadcast once every four weeks Saturdays at 11:30 PM London Time, adjusting for London&#039;s daylight savings. The Tempcast crew hoped that with a consistent schedule, more people would be able to attend live broadcasts because the known date and time of a Tempcast is always known in advance. Since March 4, 2010, it has been revealed that in addition to the regularly scheduled Tempcasts, additional Tempcasts can occur in-between on various days, at varying times. This allows for additional flexibility for both the crew who take part in a Tempcast, as well as listeners in regions of the world that could otherwise not be able to listen to a live broadcast due to the disruption of one&#039;s schedule that would occur as a result. The first episode off schedule that was planned was for March 6th, 2010 at 10:00 PM London time.&lt;br /&gt;
&lt;br /&gt;
==Notable Tempcast Items==&lt;br /&gt;
===Tempcast Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TempcastLogo1.jpg|Version 1&lt;br /&gt;
Image:TempcastLogo2.png|Version 2&lt;br /&gt;
Image:TempcastLogo3.png|Version 3&lt;br /&gt;
Image:TCReborn.png|Version 4, based on the GBAtemp v4 [[Tempy|Mascot]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempcast Theme===&lt;br /&gt;
The original theme for the Tempcast was [[Tshu&#039;s entry]] for the [[How much do you love GBAtemp?]] competition. Later, [[mthrnite]] went through several revisions for the theme until it ended up being what it currently is. The Tempcast theme also has an extended rock version, and also a Halloween themed one used on the &#039;&#039;&#039;Tempcast Halloween Special&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Go Ask Yer Mother===&lt;br /&gt;
Segment by [[mthrnite]] where he responds to questions from GBAtemp members. Co-hosted by [[RoboDave]].&lt;br /&gt;
&lt;br /&gt;
===Episode 11===&lt;br /&gt;
April Fools Day episode of the Tempcast. Entire episode consisted of made up news items and an interview with DSI&#039;s Greg Woggerman.&lt;br /&gt;
&lt;br /&gt;
===Greg Woggerman===&lt;br /&gt;
Alter ego of Hadrian. Works at DSI. Has made several cameos in various Tempcast, the most recent of which(at the time of this writing) being as a zombie on the &#039;&#039;&#039;Tempcast Halloween Special&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Social Networking==&lt;br /&gt;
The Tempcast crew strive for as much community involvement as they can get. Aside from having an official channel on GBAtemp&#039;s IRC Server, the Tempcast also has a [http://www.facebook.com/home.php#/pages/Tempcast/160368719075 Facebook Page]. Through these pages, the crew gives various updates about the status of upcoming episode, when episodes are posted to the Tempcast&#039;s RSS feed, and various other events related to the Tempcast.&lt;br /&gt;
&lt;br /&gt;
==Criticisms==&lt;br /&gt;
The Tempcast has been criticized in various ways over the years. Major complaints have been primarily focused on obscene descriptions and excessive foul language. The Tempcast crew has been working diligently to improve the Tempcast&#039;s reputation and popularity by avoiding these things in the future.&lt;br /&gt;
&lt;br /&gt;
==Tempcast Crew==&lt;br /&gt;
===Current Active Crew===&lt;br /&gt;
* [[iFish]]&lt;br /&gt;
* [[MR_COW]]&lt;br /&gt;
* [[Terminator02]]&lt;br /&gt;
&lt;br /&gt;
===Past Crew===&lt;br /&gt;
* [[Hadrian]]&lt;br /&gt;
* [[lagman]]&lt;br /&gt;
* [[Little]]&lt;br /&gt;
* [[Martin]] (Never Officially Appeared)&lt;br /&gt;
* [[mthrnite]]&lt;br /&gt;
* [[ShadowXP]] (Never Officially Appeared)&lt;br /&gt;
* [[Sonicslasher]]&lt;br /&gt;
* [[Spikey]]&lt;br /&gt;
* [[VVoltz]]&lt;br /&gt;
&lt;br /&gt;
===Guests/Segments===&lt;br /&gt;
* [[Ace Gunman]] (Not Released)&lt;br /&gt;
* [[AshuraZero]]&lt;br /&gt;
* [[hankchill]]&lt;br /&gt;
* [[JinTrigger]]&lt;br /&gt;
* [[Law]]&lt;br /&gt;
* [[MAD_BOY]]&lt;br /&gt;
* [[Minox]]&lt;br /&gt;
* [[Overlord Nadrian]]&lt;br /&gt;
* [[shaunj66]]&lt;br /&gt;
* [[Shinji]] (Not Released)&lt;br /&gt;
* [[soulanger]]&lt;br /&gt;
* [[tinymonkeyt]]&lt;br /&gt;
* [[TrolleyDave]]&lt;br /&gt;
* [[WildWon]]&lt;br /&gt;
* [[xcalibur]]&lt;br /&gt;
* [[Ace™]]&lt;br /&gt;
* [[satangel]]&lt;br /&gt;
&lt;br /&gt;
==Tempcast Related Links==&lt;br /&gt;
*[http://gbatemp.net/index.php?dynamic=47 Tempcast Section on GBAtemp]&lt;br /&gt;
*[http://www.facebook.com/Tempcast Tempcast&#039;s Official Facebook Page]&lt;br /&gt;
*[http://itunes.apple.com/podcast/tempcast/id459650985 iTunes page]&lt;br /&gt;
&lt;br /&gt;
[[Category:GBAtemp.net]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Ultimate_Flashcart_Download_Index&amp;diff=38801</id>
		<title>Ultimate Flashcart Download Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Ultimate_Flashcart_Download_Index&amp;diff=38801"/>
		<updated>2011-06-20T21:25:01Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Supercard DSTWO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will attempt to provide a comprehensive guide to which firmware, kernel or system files you need to download for your flashcart.&lt;br /&gt;
We prioritize updated operating systems over the official and unsupported ones. For example, we would rather direct users to Wood R4 rather than the original R4 system files which haven&#039;t been updated for years.&lt;br /&gt;
&lt;br /&gt;
The list should be sorted alphabetically.&lt;br /&gt;
&lt;br /&gt;
=Original Flashcards=&lt;br /&gt;
==Acekard==&lt;br /&gt;
*Official website: http://www.acekard.com&lt;br /&gt;
*System files: http://filetrip.net/f18449-AceKard-Manager-1-03-Menu.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t39686-acekard-review Official GBAtemp Review]&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==Acekard+==&lt;br /&gt;
*Official website: http://www.acekard.com&lt;br /&gt;
*System files: http://filetrip.net/f18443-AceKard-Plus-System-English-1-15.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==Acekard RPG==&lt;br /&gt;
*Official website: http://www.acekard.com&lt;br /&gt;
*System files: http://filetrip.net/f22633-WoodRPG-1-16.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t68305-acekard-r-p-g-review Official GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
==Acekard 2==&lt;br /&gt;
*Official website: http://www.acekard.com&lt;br /&gt;
*System files: http://filetrip.net/f12379-Acekard-2-Official-4-23.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t79368-acekard-2-review Official GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
==Acekard 2.1==&lt;br /&gt;
*Official website: http://www.acekard.com&lt;br /&gt;
*System files: http://filetrip.net/f21926-AKAIO-1-8-1.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t224477-acekard-2-1 Official GBAtemp Review]&lt;br /&gt;
*[http://shoptemp.com/products/Acekard-2.1-Card-for-Nintendo-DS-DS-Lite-p-31.html Acekard 2.1] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==Acekard 2i==&lt;br /&gt;
*Official website: http://www.acekard.com&lt;br /&gt;
*System files: http://filetrip.net/f21926-AKAIO-1-8-1.html&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f18393-AceKard-2i-firmware-1-4-1.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=122563 Official GBAtemp Review]&lt;br /&gt;
*[http://shoptemp.com/products/Acekard-2i-Card-for-Nintendo-DS-DS-Lite-DSi-p-30.html Acekard 2i] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==CycloDS Evolution==&lt;br /&gt;
*Official website: http://www.cyclopsds.com&lt;br /&gt;
*System files (Stable): http://filetrip.net/g35130821-CycloDS-Evolution-Firmware.html&lt;br /&gt;
*System files (Beta): http://filetrip.net/file.php?id=10254&lt;br /&gt;
*System Files (GUI Beta):http://filetrip.net/file.php?id=12193&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t53450-cyclods-evolution-review CycloDS Evolution Review] on GBAtemp.net&lt;br /&gt;
*[http://shoptemp.com/products/CycloDS-Evolution-Card-for-Nintendo-DS-DS-Lite-p-42.html CycloDS Evolution] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==DS Fire Link==&lt;br /&gt;
*Official website: http://dsfirelink.com&lt;br /&gt;
*System files: http://filetrip.net/g35129851-DS-Fire-Link.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==DS Link==&lt;br /&gt;
*Official website: http://www.ds-link.net/&lt;br /&gt;
*System files: http://filetrip.net/f18533-DSLink-2-32-20090206.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==DS-Xtreme==&lt;br /&gt;
*Official website: http://www.ds-x.com/ (discontinued)&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f1984-DS-Xtreme-Firmware-1-1-3.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==DSLinker==&lt;br /&gt;
*Official website: http://www.dslinker.com/ (discontinued)&lt;br /&gt;
*System files: http://filetrip.net/f18574-DSLinker-1-45.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==DSTT==&lt;br /&gt;
*Official website: http://www.ndstt.com/download.html&lt;br /&gt;
*System files: http://filetrip.net/f12547-DsTT-Unofficial-Firmware-V1-18.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=69748 Official GBAtemp Review]&lt;br /&gt;
*[http://shoptemp.com/products/DSTT-Card-for-Nintendo-DS-DS-Lite-p-38.html DSTT] on ShopTemp.com&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==DSTTi==&lt;br /&gt;
*Official website: http://www.ndstt.com/download.html&lt;br /&gt;
*System files: http://filetrip.net/f12547-DsTT-Unofficial-Firmware-V1-18.html&lt;br /&gt;
*DSi 1.4.1 Firmware upgrade fix: http://gbatemp.net/t257710-stop-exclusivity-firmware-for-dstti-1-4-1&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=69748Official GBAtemp Review]&lt;br /&gt;
*[http://shoptemp.com/products/DSTTi-Card-for-Nintendo-DS-DS-Lite-DSi-p-37.html DSTTi] on ShopTemp.com&lt;br /&gt;
* This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==EDGE==&lt;br /&gt;
*Official website: http://www.edge-ds.cn/&lt;br /&gt;
*System files: http://filetrip.net/f11790-EDGE-1-11.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t74099-edge-review Official GBAtemp review]&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==eWin2==&lt;br /&gt;
*Official website: http://www.ewin2.net/ (discontinued)&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f18742-eWin2-firmware-1-96-8EN.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==EZ-Flash IV==&lt;br /&gt;
*Official website: http://www.ezflash.cn/&lt;br /&gt;
*PC software: http://filetrip.net/f4753-EZ4-Client-2009-04-03.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t32250-ez-flash-iv-review Official GBAtemp review]&lt;br /&gt;
*[http://shoptemp.com/products/EZ-Flash-IV-Linker-for-Nintendo-GBA-DS-and-DS-Lite-p-191.html EZ-Flash IV] on ShopTemp.com&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==EZ-Flash V==&lt;br /&gt;
*Official website: http://www.ezflash.cn/&lt;br /&gt;
*System files: http://filetrip.net/file.php?id=22255&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==EZ-Flash V+==&lt;br /&gt;
*Official website: http://www.ezflash.cn/&lt;br /&gt;
*System files: http://filetrip.net/file.php?id=22255&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==EZ-Flash Vi==&lt;br /&gt;
*Official website: http://www.ezflash.cn&lt;br /&gt;
*System files: http://filetrip.net/f22256-EZ5i-Kernel-3-0-Open-Beta-3.html&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f12017-EZ5i-firmware-update-101.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://gbatemp.net/t239947-ez5i-long-term-review Official GBAtemp review]&lt;br /&gt;
*[http://shoptemp.com/products/EZ-Flash-Vi-Deluxe-Edition-for-Nintendo-DS-DS-Lite-DSi-p-39.html EZ-Flash Vi] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==G6 DS Real==&lt;br /&gt;
*Official website: http://www.g6flash.com/&lt;br /&gt;
*System files: http://filetrip.net/f21805-M3i-Zero-M3G6-DS-Real-4-8f.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==G6 Flash==&lt;br /&gt;
*Official website: http://www.g6flash.com/&lt;br /&gt;
*Kernel: http://filetrip.net/f18355-G6-Kernel-4-8-English.html&lt;br /&gt;
*PC Software: http://filetrip.net/f2298-G6-Manager-5-1-Full.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==G6 Lite==&lt;br /&gt;
*Official website: http://www.g6flash.com/&lt;br /&gt;
*Kernel: http://filetrip.net/f18355-G6-Kernel-4-8-English.html&lt;br /&gt;
*PC Software: http://filetrip.net/f2298-G6-Manager-5-1-Full.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==iEDGE==&lt;br /&gt;
*Official website: http://www.edge-ds.cn/&lt;br /&gt;
*System files: http://filetrip.net/f11790-EDGE-1-11.html&lt;br /&gt;
*DSi compatible: up to DSi firmware 1.4&lt;br /&gt;
*[http://gbatemp.net/t74099-edge-review Official GBAtemp review]&lt;br /&gt;
*[http://shoptemp.com/products/iEDGE-Card-for-Nintendo-DS-DS-Lite-DSi-p-41.html iEDGE] on ShopTemp.com&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==iPlayer==&lt;br /&gt;
*Official website: http://www.dsiplayer.com/&lt;br /&gt;
*System files: http://filetrip.net/f18846-iPlayer-OS-1-3-FW.html&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f18845-iPlayer-firmware-1-41.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
&lt;br /&gt;
==iTouch2==&lt;br /&gt;
*Official website: http://www.itouchds.com/&lt;br /&gt;
*System files: http://filetrip.net/f18856-iTouch-loader-3-8e.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
&lt;br /&gt;
==iTouchDS==&lt;br /&gt;
*Official website: http://www.itouchds.com/&lt;br /&gt;
*System files: http://filetrip.net/f18856-iTouch-loader-3-8e.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==M3 DS Real==&lt;br /&gt;
*Official website: http://m3adapter.com&lt;br /&gt;
*System files: http://filetrip.net/g25123610-M3-Sakura-TouchPod-for-M3-Real-.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==M3 Perfect==&lt;br /&gt;
*Official website: http://m3adapter.com&lt;br /&gt;
*System files: http://filetrip.net/g25123610-M3-Sakura-TouchPod-for-M3-Real-.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M3i Zero==&lt;br /&gt;
*Official website: http://m3adapter.com&lt;br /&gt;
*System files: http://filetrip.net/g25123610-M3-Sakura-TouchPod-for-M3-Real-.html&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f13042-M3i-Zero-Core-1-6-1.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://gbatemp.net/t182018-m3i-zero-review Official GBAtemp review]&lt;br /&gt;
*[http://shoptemp.com/products/M3i-Zero-Sakura-Card-for-Nintendo-DS-DS-Lite-DSi-p-32.html M3i Zero on ShopTemp.com]&lt;br /&gt;
&lt;br /&gt;
==MK5==&lt;br /&gt;
*Official website: http://www.neoflash.com&lt;br /&gt;
*System files: http://filetrip.net/f3515-MK5-xmenu-dat-2-56.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==N-Card==&lt;br /&gt;
*System files: http://filetrip.net/f18979-NCard-1-45.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==R4 DS==&lt;br /&gt;
*Official website: http://www.r4ds.com/&lt;br /&gt;
*System files: http://filetrip.net/f22634-Wood-R4-1-16.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://gbatemp.net/t41279-r4-ds-review Official GBAtemp review]&lt;br /&gt;
*[http://shoptemp.com/products/R4-DS-Revolution-Card-Wood-Compatible-for-NDS-DS-Lite-p-29.html R4 DS] on ShopTemp.com&lt;br /&gt;
*This card is no longer officially supported&lt;br /&gt;
&lt;br /&gt;
==Supercard DSONE==&lt;br /&gt;
*Official website: http://eng.supercard.sc/&lt;br /&gt;
*System files: http://filetrip.net/f19099-Supercard-DSONE-EOS-1-0SP5-English.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==Supercard DSONE v3==&lt;br /&gt;
*Official website: http://eng.supercard.sc/&lt;br /&gt;
*System files: http://filetrip.net/f19097-Supercard-DSONE-SDHC-EOS-1-0SP5-English.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
&lt;br /&gt;
==Supercard DSONEi==&lt;br /&gt;
*Official website: http://eng.supercard.sc/&lt;br /&gt;
*System files: http://filetrip.net/f19095-Supercard-DSONEi-EOS-1-0SP5-English.html&lt;br /&gt;
*Firmware upgrade: http://filetrip.net/f19101-supercard-dsonei-firmware-upgrade-1-1-English.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*Fix for DSi 1.4.1: http://filetrip.net/f13193-Supercard-DSOnei-fix-for-DSi-1-4-1-1-0.html&lt;br /&gt;
*[http://gbatemp.net/t165422-itouch2-vs-supercard-dsonei-review Official GBAtemp review]&lt;br /&gt;
*[http://shoptemp.com/products/Supercard-DSONEi-Card-for-Nintendo-DS-DS-Lite-DSi-p-36.html Supercard DSONEi] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==Supercard DSTWO==&lt;br /&gt;
*Official website: http://eng.supercard.sc/manual/dstwo/&lt;br /&gt;
*System files: http://filetrip.net/g35130066-Supercard-DSTWO-EOS.html&lt;br /&gt;
*Official plugins: [http://filetrip.net/f22636-Supercard-DSTWO-iPlayer-Plugin-1-0.html Media Player], [http://filetrip.net/f21962-Supercard-DSTWO-GBA-Emulator-1-3.html GBA Emulator], [http://filetrip.net/g35131424-CATSFC.html SNES Emulator], [http://filetrip.net/f21988-DSTwo-iReader-1-1-%281025%29.html Document Viewer]&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://gbatemp.net/t232281-supercard-dstwo-review Official GBAtemp Review]&lt;br /&gt;
*[http://shoptemp.net/products/Supercard-DSTWO.html Supercard DSTWO on ShopTemp.com]&lt;br /&gt;
&lt;br /&gt;
=Clones &amp;amp; Fakes=&lt;br /&gt;
*&#039;&#039;&#039;Clone&#039;&#039;&#039; flashcarts are copies of original cards. Example: the M3 Simply is a clone of the original R4 DS. Systems that run on the R4 DS run the same way on the M3 Simply.&lt;br /&gt;
*A &#039;&#039;&#039;fake&#039;&#039;&#039; flashcart is a device that steals the name of an original card, but that is nothing like it. Example: the R4 Upgrade is a fake R4 DS, it is not compatible with any of the system files available for the R4 DS (a fake card uses its own separate system files).&lt;br /&gt;
*A card can be both a clone and a fake. Most fake R4 cards are clones of the Acekard 2i and DSTT.&lt;br /&gt;
&lt;br /&gt;
==DS Fire 2==&lt;br /&gt;
*Official website: http://dsfire2.com (discontinued)&lt;br /&gt;
*System files: http://filetrip.net/f19403-DSFire2-1-0-English.html&lt;br /&gt;
&lt;br /&gt;
==DSTT Advance==&lt;br /&gt;
==DSTT Fakes==&lt;br /&gt;
==E7==&lt;br /&gt;
*System files: http://filetrip.net/f19469-E7-2-01-English.html&lt;br /&gt;
&lt;br /&gt;
==EDGEi==&lt;br /&gt;
==Games&#039;N&#039;Music==&lt;br /&gt;
*Official website: http://us.codejunkies.com/Products/NDS-Games-n-Music__EF000155.aspx&lt;br /&gt;
*System files: http://filetrip.net/f22656-Games-039n039-Music-na.html&lt;br /&gt;
&lt;br /&gt;
==GEi DS==&lt;br /&gt;
*Official website: http://www.ge.ndsi.in/&lt;br /&gt;
*System files: http://filetrip.net/f19487-GEi-2-0-English.html&lt;br /&gt;
&lt;br /&gt;
==Gold R4i (r4ids.com)==&lt;br /&gt;
==Hyper R4i==&lt;br /&gt;
==iSmart Premium==&lt;br /&gt;
*Official website: http://ismartds.com&lt;br /&gt;
*System files: http://filetrip.net/f22006-iSmart-Premium-1-03.html&lt;br /&gt;
&lt;br /&gt;
==M3 Adaptador==&lt;br /&gt;
==M3 Adaptes==&lt;br /&gt;
==M3 Simply==&lt;br /&gt;
*Official website: http://www.m3adapter.com&lt;br /&gt;
*System files: http://filetrip.net/f22634-Wood-R4-1-16.html&lt;br /&gt;
*Clone of the [[R4 DS]]&lt;br /&gt;
&lt;br /&gt;
==M3i SDHC==&lt;br /&gt;
*Official website: http://m3isdhc.com/&lt;br /&gt;
*System files: http://filetrip.net/f19585-M3iSDHC-1-4.html&lt;br /&gt;
&lt;br /&gt;
==M3i Upgrade==&lt;br /&gt;
*Official website: http://m3iupgrade.com/&lt;br /&gt;
*System files: http://filetrip.net/f19507-m3iupgrade-M3i-1-45-English.html&lt;br /&gt;
&lt;br /&gt;
==M3l Upgrade==&lt;br /&gt;
*Official website: http://m3iupgrade.com/&lt;br /&gt;
*System files: http://filetrip.net/f19507-m3iupgrade-M3i-1-45-English.html&lt;br /&gt;
&lt;br /&gt;
==MARS==&lt;br /&gt;
*System files: http://filetrip.net/f19586-MARS-1-03-English.html&lt;br /&gt;
&lt;br /&gt;
==Max Media Player==&lt;br /&gt;
*Official website: http://us.codejunkies.com/mpds/index.htm&lt;br /&gt;
*System files: http://filetrip.net/f18958-MMPDS-1-22.html&lt;br /&gt;
&lt;br /&gt;
==N5==&lt;br /&gt;
*Official website: http://www.dsn5.com/EN-N5/n5-en.htm&lt;br /&gt;
*System files: http://filetrip.net/f19609-N5-1-32-English.html&lt;br /&gt;
&lt;br /&gt;
==N5i==&lt;br /&gt;
*Official website: http://www.dsn5.com/EN-N5/n5-en.htm&lt;br /&gt;
*System files: http://filetrip.net/f19605-N5i-2-03-English.html&lt;br /&gt;
&lt;br /&gt;
==NCard II==&lt;br /&gt;
&lt;br /&gt;
==ND1==&lt;br /&gt;
&lt;br /&gt;
==NinjaDS==&lt;br /&gt;
&lt;br /&gt;
==NPlayer==&lt;br /&gt;
&lt;br /&gt;
==R4 Advance==&lt;br /&gt;
&lt;br /&gt;
==R4 Deluxe==&lt;br /&gt;
&lt;br /&gt;
==R4 DSi XL==&lt;br /&gt;
&lt;br /&gt;
==R4 i.L.S.==&lt;br /&gt;
&lt;br /&gt;
==R4 King==&lt;br /&gt;
&lt;br /&gt;
==R4 New==&lt;br /&gt;
&lt;br /&gt;
==R4 Plus (r4.ndsl.cc)==&lt;br /&gt;
*Official website: http://www.r4.ndsl.cc/&lt;br /&gt;
&lt;br /&gt;
==R4 Plus (r4plus.net)==&lt;br /&gt;
*Official website: http://www.r4plus.net/&lt;br /&gt;
&lt;br /&gt;
==R4 Pro==&lt;br /&gt;
&lt;br /&gt;
==R4 SDHC (r4new.com)==&lt;br /&gt;
*Official website: http://www.r4new.com/&lt;br /&gt;
&lt;br /&gt;
==R4 SDHC (r4sdhc.com)==&lt;br /&gt;
*Official website: http://www.r4sdhc.com/&lt;br /&gt;
&lt;br /&gt;
==R4 SDHC Upgrade==&lt;br /&gt;
*Official website: http://www.r4i-sdhc.com/&lt;br /&gt;
*System files: http://filetrip.net/f22650-R4-SDHC-Upgrade-%28r4i-sdhc-com%29-1-27b-English.html&lt;br /&gt;
*DSi compatible: No&lt;br /&gt;
*[http://shoptemp.com/products/R4-SDHC-Card-for-Nintendo-DS-DS-Lite-p-35.html R4-SDHC Upgrade] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==R4 Team==&lt;br /&gt;
&lt;br /&gt;
==R4 Top==&lt;br /&gt;
&lt;br /&gt;
==R4 Ultra==&lt;br /&gt;
&lt;br /&gt;
==R4 Upgrade (r4-dsl.net)==&lt;br /&gt;
*Official website: http://www.r4-dsl.net/&lt;br /&gt;
&lt;br /&gt;
==R4 II==&lt;br /&gt;
&lt;br /&gt;
==R4 III (r4-dsl.net)==&lt;br /&gt;
*Official website: http://www.r4-dsl.net/&lt;br /&gt;
&lt;br /&gt;
==R4 III SDHC==&lt;br /&gt;
&lt;br /&gt;
==R4 III Upgrade (r4dsl.net)==&lt;br /&gt;
*Official website: http://www.r4dsl.net/&lt;br /&gt;
&lt;br /&gt;
==R4 New==&lt;br /&gt;
&lt;br /&gt;
==R4 Pro==&lt;br /&gt;
&lt;br /&gt;
==R4 v==&lt;br /&gt;
&lt;br /&gt;
==R4ds-i==&lt;br /&gt;
&lt;br /&gt;
==R4dsixl3d==&lt;br /&gt;
&lt;br /&gt;
==R4i (r4i.cn)==&lt;br /&gt;
*Official website: http://www.r4i.cn/&lt;br /&gt;
&lt;br /&gt;
==R4i (r4idsn.com)==&lt;br /&gt;
*Official website: http://www.r4idsn.com/&lt;br /&gt;
&lt;br /&gt;
==R4i (r4ultra.com)==&lt;br /&gt;
*Official website: http://www.r4ultra.com/&lt;br /&gt;
&lt;br /&gt;
==R4i Advance==&lt;br /&gt;
&lt;br /&gt;
==R4i Best==&lt;br /&gt;
&lt;br /&gt;
==R4i Blue==&lt;br /&gt;
Official website: http://www.r4i-blue.com/indexe.html&lt;br /&gt;
&lt;br /&gt;
==R4i Deluxe==&lt;br /&gt;
&lt;br /&gt;
==R4i DSHC== &lt;br /&gt;
* Labeled as R4i SDHC&lt;br /&gt;
* Official website: http://www.R4i-DSHC.com&lt;br /&gt;
* Clone of the DSTT&lt;br /&gt;
&lt;br /&gt;
==R4i FIFA==&lt;br /&gt;
* Official website: http://www.r4i-fifa.com/r4_index_en.htm&lt;br /&gt;
&lt;br /&gt;
==R4i Gold (r4ids.cn)==&lt;br /&gt;
*Official website: http://www.r4ids.cn/&lt;br /&gt;
*System files: http://filetrip.net/f22607-R4ids-Gold-Official-Firmware-V1-40.html&lt;br /&gt;
*Unofficial system files: http://filetrip.net/f21887-Wood-R4-for-R4i-Gold-%28R4iDS%29-1-14.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://shoptemp.com/products/R4i-Gold-Card-Wood-Compatible-for-NDS-DS-Lite-DSi-p-33.html R4i Gold] on ShopTemp&lt;br /&gt;
*Said to be based on Acekard 2i OEM (TBC)&lt;br /&gt;
&lt;br /&gt;
==R4i Gold (r4i-gold.com)==&lt;br /&gt;
*Official website: http://www.r4i-gold.com/&lt;br /&gt;
*DSTTi Clone (use YSMenu)&lt;br /&gt;
&lt;br /&gt;
==R4i Gold (r4i-gold.eu)==&lt;br /&gt;
*Official website: http://r4i-gold.eu&lt;br /&gt;
*System files: http://filetrip.net/f21062-r4i-gold-eu-1-35b-English.html&lt;br /&gt;
&lt;br /&gt;
==R4i Gold (r4idsxl.com)==&lt;br /&gt;
*Official website: http://www.r4idsxl.com/&lt;br /&gt;
*System files: http://filetrip.net/f20897-r4idsxl-1-19b-English.html&lt;br /&gt;
&lt;br /&gt;
==R4i Gold (r4igold.cn)==&lt;br /&gt;
*Official website: http://www.r4igold.cn/&lt;br /&gt;
*System files: http://filetrip.net/f21042-R4iGold-1-14b-English.html&lt;br /&gt;
&lt;br /&gt;
==R4i II==&lt;br /&gt;
*Official website: http://www.r4i-sdhc.com.hk (dead)&lt;br /&gt;
*System files: http://filetrip.net/f21103-R4i-II-1-09b-English.html&lt;br /&gt;
&lt;br /&gt;
==R4i NDSill==&lt;br /&gt;
&lt;br /&gt;
==R4i NDSiXL 3D==&lt;br /&gt;
&lt;br /&gt;
==R4i Neo==&lt;br /&gt;
&lt;br /&gt;
==R4i Platinum==&lt;br /&gt;
&lt;br /&gt;
==R4i Pocket==&lt;br /&gt;
&lt;br /&gt;
==R4i Pro Upgrade==&lt;br /&gt;
&lt;br /&gt;
==R4i Redant==&lt;br /&gt;
&lt;br /&gt;
Official Site: [http://www.r4i-redant.com/indexe.html]&lt;br /&gt;
&lt;br /&gt;
==R4i RTS==&lt;br /&gt;
*Official website English: http://www.r4rts.com/&lt;br /&gt;
*Official website Chinese: http://www.r4rts.cn/&lt;br /&gt;
&lt;br /&gt;
==R4i Upgrade (ndsr4i.com)==&lt;br /&gt;
*Official website: http://www.ndsr4i.com/&lt;br /&gt;
WEBSITE IS NO MORE.... Firmware can be found here: [http://www.linfoxdomain.com/nintendo/ds/]&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC (r4-v.com)==&lt;br /&gt;
*Official website: http://www.r4-v.cn/&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC (r4rts.com)==&lt;br /&gt;
*Official website: http://www.r4ids.cn/&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC Upgrade 1.4==&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC Upgrade 1.4.1==&lt;br /&gt;
*Official website: http://www.r4i-sdhc.com/&lt;br /&gt;
*System files: http://filetrip.net/f22651-R4i-SDHC-Upgrade-1-4-1-Red-1-27b-English.html&lt;br /&gt;
*DSi compatible: Yes&lt;br /&gt;
*[http://shoptemp.com/products/R4i-SDHC-1.4.1-Red-Card-for-Nintendo-DS-DS-Lite-DSi-p-34.html R4i-SDHC Upgrade 1.4.1] on ShopTemp.com&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC (r4i-sdhc.com)==&lt;br /&gt;
*Official website: http://www.r4i-sdhc.com/&lt;br /&gt;
*System files: http://filetrip.net/f21343-r4i-sdhc-1-22b-English.html/&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC (r4i-sdhc.com.au)==&lt;br /&gt;
*Official website: http://www.r4i-sdhc.com.au/&lt;br /&gt;
*System files: http://filetrip.net/f21693-R4iSDHC-com-au-2-12c-English.html&lt;br /&gt;
&lt;br /&gt;
==R4i SDHC (r4isdhc.com)==&lt;br /&gt;
*Official website: http://www.r4isdhc.com/&lt;br /&gt;
*System files: http://filetrip.net/f21556-r4isdhc-R4i-2-0b-English.html&lt;br /&gt;
*DSTTi clone (TBC)&lt;br /&gt;
&lt;br /&gt;
==R4i Ultimate==&lt;br /&gt;
*Official website: http://www.r4i-u.com&lt;br /&gt;
&lt;br /&gt;
==R4i Yes==&lt;br /&gt;
*Official website: http://www.r4i-yes.com&lt;br /&gt;
*System files: http://filetrip.net/f21775-r4i-yes-1-80-English.html&lt;br /&gt;
&lt;br /&gt;
==R4iDSXL==&lt;br /&gt;
*Official website: http://www.r4idsxl.com/&lt;br /&gt;
*System files: http://filetrip.net/f20897-r4idsxl-1-19b-English.html&lt;br /&gt;
&lt;br /&gt;
==R4ita==&lt;br /&gt;
*Official website: http://www.r4ita.com/&lt;br /&gt;
*System files: http://filetrip.net/f21703-r4ita-2-05-English.html&lt;br /&gt;
&lt;br /&gt;
==R4itt==&lt;br /&gt;
*Official website: http://www.r4itt.net/&lt;br /&gt;
*System files: http://filetrip.net/f21715-r4itt-2-01-English.html&lt;br /&gt;
&lt;br /&gt;
==R4X==&lt;br /&gt;
*Official website: http://www.r4xds.com/&lt;br /&gt;
*System files: http://filetrip.net/f21745-R4X-2-03-English.html&lt;br /&gt;
&lt;br /&gt;
==Super R4i==&lt;br /&gt;
*Official website: http://www.super4i.com/&lt;br /&gt;
*System files: http://filetrip.net/f21785-SuperR4i-1-20-English.html&lt;br /&gt;
&lt;br /&gt;
==TTi Upgrade==&lt;br /&gt;
*Official website: http://www.nds-tti.com/&lt;br /&gt;
*System files: http://filetrip.net/f8967-TTi-upgrade-revolution-firmware-1-19.html&lt;br /&gt;
&lt;br /&gt;
==U2DS==&lt;br /&gt;
*Official website: http://www.u2ds.com/&lt;br /&gt;
*System files: http://filetrip.net/f19749-U2DS-1-7c-English.html&lt;br /&gt;
&lt;br /&gt;
==Ultra Flashpass Ex==&lt;br /&gt;
*Official website: http://www.ndsgba.net/&lt;br /&gt;
*System files: http://filetrip.net/file.php?id=828&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DSTwo_Plugin_Emulators&amp;diff=38763</id>
		<title>DSTwo Plugin Emulators</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DSTwo_Plugin_Emulators&amp;diff=38763"/>
		<updated>2011-06-14T19:27:51Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: /* Emulators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{:DSTwo Plugin/Nav}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Emulators===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=1% class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=35%|Name&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=1% class=&amp;quot;unsortable&amp;quot;|Plugin Link&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=1% class=&amp;quot;unsortable&amp;quot;|Program Link&lt;br /&gt;
!style=&amp;quot;background:#D9D9D9;border: 1px #111111 solid;&amp;quot; width=50%|Notes&lt;br /&gt;
{{Plugin|pic=AemioDA.png|name=AemioDA - Arcade Emulator  |icon= |link=http://www.mediafire.com/?c4zxh9x5z98jq4f |program=http://filetrip.net/file.php?id=11291 |notes= }}&lt;br /&gt;
{{Plugin|pic=Apprenticeminusds.png|name=ApprenticeminusDS - Gamegear/MasterSystem |icon= |link=http://www.mediafire.com/?hnub3nj20prwybe |program=http://filetrip.net/file.php?id=2825 |notes= }}&lt;br /&gt;
{{Plugin|pic=ColecoDS.png|name=ColecoDS - Colecovision Emulator |icon= |link=http://www.mediafire.com/?fopaifi1thjbtxj |program=http://filetrip.net/f1985-ColecoDS-2-1.html  |notes= }}&lt;br /&gt;
{{Plugin|pic=dsboy.png|name=DSboy - Gameboy emulator |icon= |link=http://www.mediafire.com/?e5zcbjda4lhm3jd |program=http://filetrip.net/f11826-DS-Boy-75.html |notes= }}&lt;br /&gt;
{{Plugin|pic=DSMasterplus.png|name=DSmasterplus - MasterSystem emulator  |icon= |link=http://www.mediafire.com/?z3d4sl7ai2vd9rc |program=http://filetrip.net/file.php?id=898 |notes= }}&lt;br /&gt;
{{Plugin|pic=FrodoDS.png|name=FrodoDS - C64 emulator  |icon=http://filetrip.net/i/11713-frodods_spinal.png |link=http://filetrip.net/f11713-FrodoDS-Spinal-build-1-0.html |program= |notes=NDS supplied in Plugin}}&lt;br /&gt;
{{Plugin|pic=JEnesisDS.png|name=JenesisDS - Sega Genesis Emulator |icon= |link=http://www.mediafire.com/?k11l46jcb4cu0nb |program=http://filetrip.net/f4562-jEnesisDS_0-7-4-zip.html |notes= }}&lt;br /&gt;
{{Plugin|pic=genesis.png|name=jEnesisDS - Sega Genesis Emulator |link=http://www.mediafire.com/?q4mjvox4v5y7l8e |program=http://filetrip.net/f4562-jEnesisDS_0-7-4-zip.html |notes=Alternative Plugin Icon }}&lt;br /&gt;
{{Plugin|pic=Lameboy1.png|name=Lameboy - Gb/Gbc emulator |icon= |link=http://www.mediafire.com/?vp7iimdjb5u1nyt |program=http://filetrip.net/file.php?id=5597 |notes= }}&lt;br /&gt;
{{Plugin|pic=LameboyAlt.png|name=Lameboy - Gb/Gbc emulator|icon= |link=http://www.mediafire.com/?owcvk0w16sutgcw |program=http://filetrip.net/file.php?id=5597 |notes=Alternative Plugin graphic }}&lt;br /&gt;
{{Plugin|pic=gameboy.png|name=Lameboy - Gb/Gbc emulator |link=http://www.mediafire.com/?0yqoti1bbz2fslz |program=http://filetrip.net/file.php?id=5597 |notes=Alternative Plugin Icon }}&lt;br /&gt;
{{Plugin|pic=MarcaDS.png|name=MarcaDS - Arcade Emulator |icon= |link=http://www.mediafire.com/?e2hskyiwnrddb9r  |program=http://filetrip.net/file.php?id=11405 |notes= }}&lt;br /&gt;
{{Plugin|pic=MiniVMac.png|name=Mini-Vmac DS - Mac emulator |link=http://www.mediafire.com/?paxz8izuubuj318 |program=http://filetrip.net/f1493-Mini-vMac-DS-R3.html |notes= }}&lt;br /&gt;
{{Plugin|pic=gbav.png|name= NDSGBA - GBA Emulator |link=http://www.mediafire.com/?gkdoe38nk9iavka |program=http://eng.supercard.sc/manual/dstwo/plugin/gba.htm |notes=Alternative Plugin Icon for Official SD2 Emulator }}&lt;br /&gt;
{{Plugin|pic=NeoDS.png|name=NeoDS - Neo Geo Emulator |icon= |link=http://www.mediafire.com/?bf6b1e49hpaq3lp|program=http://filetrip.net/f2398-NeoDS-0-2-0.html |notes= }}&lt;br /&gt;
{{Plugin|pic=NesDS2.png|name=NesDS - Nes Emulator |icon= |link=http://www.mediafire.com/?6n34hu67kuq6bss |program=http://filetrip.net/g25125126-nesDS-Plugin-for-DSTWO.html |notes=&amp;lt;span style=&amp;quot;color:#CC0000;&amp;quot;&amp;gt;DO NOT USE THIS ON A DSi XL/LL&amp;lt;/span&amp;gt; - can cause screen damage}}&lt;br /&gt;
{{Plugin|pic=nesb.png|name=NesDS - Nes Emulator |link=http://www.mediafire.com/?ca1qk8rm2izda3s |program=http://filetrip.net/g25125126-nesDS-Plugin-for-DSTWO.html |notes=&amp;lt;span style=&amp;quot;color:#CC0000;&amp;quot;&amp;gt;DO NOT USE THIS ON A DSi XL/LL&amp;lt;/span&amp;gt; - can cause screen damage }}&lt;br /&gt;
{{Plugin|pic=NesterDS.png|name=NesterDS - Nes emulator |icon= |link=http://www.mediafire.com/?kjcyba9njv9ppod |program=http://filetrip.net/file.php?id=4916 |notes= }}&lt;br /&gt;
{{Plugin|pic=Nitrografx.png|name=NitroGrafx - PC engine/Turbografx16 emulator|icon= |link=http://www.mediafire.com/?1tnge8p8ohqwpbe |program=http://filetrip.net/file.php?id=11189 |notes= }}&lt;br /&gt;
{{Plugin|pic=PicodriveDS.png|name=PicodriveDS - Sega Genesis emulator |icon= |link=http://www.mediafire.com/?6y98soat3jxigx4 |program=http://filetrip.net/file.php?id=1600 |notes= }}&lt;br /&gt;
{{Plugin|pic=S8DS.png|name=S8DS - Game Gear/Master System Emulator|icon= |link=http://www.mediafire.com/?77h6wqdbauld511 |program=http://filetrip.net/f9631-S8DS-0-7.html |notes= }}&lt;br /&gt;
{{Plugin|pic=scummVM1.png|name=ScummVM - LucasArts Emulator|link=http://www.mediafire.com/?5wav8avrqs41a1t |program=http://filetrip.net/file.php?id=6205 |notes= }}&lt;br /&gt;
{{Plugin|pic=Scumm2.png|name=ScummVM - LucasArts Emulator|link=http://www.mediafire.com/?r2ozmuc2oem0ja6 |program=http://filetrip.net/file.php?id=6205 |notes=Alternative Plugin Graphic }}&lt;br /&gt;
{{Plugin|pic=Scumm3.png|name=ScummVM - LucasArts Emulator |link=http://www.mediafire.com/?org0q8ntpt3gaeo |program=http://filetrip.net/file.php?id=6205 |notes=Alternative Plugin Graphic }}&lt;br /&gt;
{{Plugin|pic=Scumm4.png|name=ScummVM - LucasArts Emulator |link=http://www.mediafire.com/?0grnr2dkkh8g71j |program=http://filetrip.net/file.php?id=6205 |notes=Alternative Plugin Graphic }}&lt;br /&gt;
{{Plugin|pic=sfc.jpg|name=NDSSFC - Snes Emulator |icon= |link=http://www.mediafire.com/?gst1691fssvapnk |program= |notes=Alternative Plugin Icon for Official SD2 Super Nintendo Emulator }}&lt;br /&gt;
{{Plugin|pic=SNEmulDS2.png|name=SnemulDS - Snes Emulator |icon= |link=http://www.mediafire.com/?007bffmxvkvc7j7 |program=http://filetrip.net/file.php?id=3509 |notes= }}&lt;br /&gt;
{{Plugin|pic=snes.png|name=SnemulDS - Snes Emulator |link=http://www.mediafire.com/?3stnt8w86th5on8 |program= http://filetrip.net/file.php?id=3509|notes=Alternative Plugin Icon }}&lt;br /&gt;
{{Plugin|pic=SnesDS.png|name=SnesDS - Snes Emulator |icon= |link=http://www.mediafire.com/?yd2ght4dq699k7v |program=http://filetrip.net/file.php?id=635 |notes= }}&lt;br /&gt;
{{Plugin|pic=SpeccyDS.jpg|name=SpeccyDS - Spectrum Emulator|link=http://www.mediafire.com/?701wrhzvzdahrya |program=http://filetrip.net/file.php?id=910 |notes= }}&lt;br /&gt;
{{Plugin|pic=StellaDS.jpg|name=StellaDS  - Atari Emulator |link=http://www.mediafire.com/?86xucc18l31oh1o |program=http://filetrip.net/file.php?id=8749 |notes= }}&lt;br /&gt;
{{Plugin|pic=StyxDS.jpg|name=StyxDS - Atari Emulator |link=http://www.mediafire.com/?tqtr2ifbirnhm9m |program=http://filetrip.net/file.php?id=11407  |notes= }}&lt;br /&gt;
{{Plugin|pic=WabbitDS.png|name=WabbitDS - TI-83+ Emulator |icon= |link=http://www.mediafire.com/?j5ogdv2qxz42srd |program=http://filetrip.net/file.php?id=7859 |notes= }}&lt;br /&gt;
{{Plugin|pic=ZXDS1.png|name=ZXDS - Sinclair ZX Spectrum Emulator  |icon= |link=http://www.mediafire.com/?cm27iqkeigad7c8 |program=http://filetrip.net/f4671-ZXDS-0-9-0-BETA-2.html |notes= }}&lt;br /&gt;
{{Plugin|pic=ZXDS_Alt.png|name=ZXDS alt. - Sinclair ZX Spectrum emulator |icon= |link=http://www.mediafire.com/?7a0dcaizxk46b1u |program=http://filetrip.net/f4671-ZXDS-0-9-0-BETA-2.html  |notes= }}&lt;br /&gt;
{{Plugin|pic=|name= |icon= |link= |program= |notes= }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/Supercard}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Talk:Another_World&amp;diff=38428</id>
		<title>Talk:Another World</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Talk:Another_World&amp;diff=38428"/>
		<updated>2011-04-24T23:56:27Z</updated>

		<summary type="html">&lt;p&gt;Terminator02: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you read this article please sign the discussion page! --[[User:Another World|Another World]] 10:03, 11 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
[[User:SoulSnatcher|SoulSnatcher]] 01:28, 16 April 2011 (CEST) :3&lt;br /&gt;
&lt;br /&gt;
:I already read all of it the day you made the page :P - &amp;lt;span style=&amp;quot;text-shadow: blue 1px 1px 2px;&amp;quot;&amp;gt;[[User:Tj cool|tj_cool]] &amp;lt;small&amp;gt;([[User Talk:Tj cool|talk]] &amp;amp;middot; [[Special:Contributions/Tj cool|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:53, 16 April 2011 (CEST)&lt;br /&gt;
I&#039;ve read it when you created it too - [[User:Cyan|Cyan]] 11:28, 16 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
I always wondered about you. I didn&#039;t think I get even this much. *smiles* --[[User:Argentum Vir|Argentum Vir]] 07:06, 18 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
read it all, but you left out the most important part, your gender --[[User:Terminator02|Terminator02]] 01:56, 25 April 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Terminator02</name></author>
	</entry>
</feed>