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	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DSTWO_GBA_Emulator_Compatibility&amp;diff=47157</id>
		<title>DSTWO GBA Emulator Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DSTWO_GBA_Emulator_Compatibility&amp;diff=47157"/>
		<updated>2013-09-07T17:38:33Z</updated>

		<summary type="html">&lt;p&gt;User64: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Game compatibility with TEMPGBA emulator for Supercard DSTWO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please note that these are tested without any modifications etc using [http://filetrip.net/nds-downloads/flashcart-files/latest-tempgba-f31839.html TEMPGBA] up to Beta 14.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make games run with less lag:&#039;&#039;&#039; Make sure you set the CPU frequency at &#039;5&#039; while in-game and use the frameskip settings recommended on this page for the smoothest gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some games may need patching:&#039;&#039;&#039; Visit [http://www.pocketheaven.com/ph/bubbz/?system=gba&amp;amp;section=patch Pocket Heaven]&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these table entries may have been written according to their compatibility with older versions of the emulator. Please edit and update the list as you play to ensure it&#039;s as accurate as possible!&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|007: Everything or Nothing|works|Works|}}&lt;br /&gt;
{{SC_GBA|2 Games in 1 - Dragon Ball Z - Buu&#039;s Fury + Dragon Ball GT - Transformation (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|2 Games in 1 - Power Rangers - Ninja Storm &amp;amp; Power Rangers - Time Force|works|Works|}}&lt;br /&gt;
{{SC_GBA|2 Games in 1 - SpongeBob SquarePants - SuperSponge &amp;amp; Revenge of the Flying Dutchman|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Castlevania Double Pack - Harmony of Dissonance &amp;amp; Aria of Sorrow|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Pacman World &amp;amp; Ms Pacman|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Spyro &#039;Season of Flame&#039;/&#039;Season of Ice&#039;|works|Works|}}&lt;br /&gt;
{{SC_GBA|2-in-1 Tony Hawk&#039;s Underground + Kelly Slater&#039;s Pro Surfer (U)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Advance Wars|issues|Messed up visuals when rushing dialogue. Also, dialogue text &amp;amp; boxes can&#039;t be seen before your first move each mission (meaning you miss out on introductions to story, characters and level dynamics for every mission). Otherwise it seems to run very smooth.|}}&lt;br /&gt;
{{SC_GBA|Advance Wars 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Aladdin|not working|Resets as you get into the 1st level.|}}&lt;br /&gt;
{{SC_GBA|Astro Boy - Omega Factor|issues|Slight lag, but playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|B-Legend! Battle B-Daman: Moero! B-Damashii!! (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|B-Legend! Battle B-Daman: Fire Spirits! (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Banjo Kazooie: Grunty&#039;s Revenge|Not working|Does not work|}}&lt;br /&gt;
{{SC_GBA|Batman Rise of Sin Tzu (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Batman Vengeance (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Blender Bros (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Boktai - The Sun is in Your hand|issues|Has RTC problem|}}&lt;br /&gt;
{{SC_GBA|Boktai 2 - Solar Boy Django|issues|Runs but may have frame rate issues with multiple enemies on screen and when entering a new area.|}}&lt;br /&gt;
{{SC_GBA|Boktai 3 - Shin Bokura no Taiyō Gyakushū no Sabata|issues|Works with translation patch but may have the same issues as Boktai 2|}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Blue|works|Works|}}&lt;br /&gt;
{{SC_GBA|Bomberman Max 2 - Red|works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire|works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Breath of Fire II (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Castlevania 2 in 1 pack: Harmony of Dissonance &amp;amp; Aria of Sorrow|works|Works|}}&lt;br /&gt;
{{SC_GBA|Castlevania - Aria of Sorrow|works|Works|}}&lt;br /&gt;
{{SC_GBA|Castlevania - Circle of the Moon|issues|A bit Laggy at times|}}&lt;br /&gt;
{{SC_GBA|Castlevania - Harmony of Dissonance|works|Works|}}&lt;br /&gt;
{{SC_GBA|ChuChuRocket|works|Works|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Bomberman|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Castlevania|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Donkey Kong|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Dr. Mario|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Ice Climber|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Pac-Man|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - The Legend of Zelda|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Metroid|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Super Mario Bros.|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Xevious|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Classic NES Series - Zelda II - The Adventure of Link|not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Contra Advance - The Alien Wars|works|Works|}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot: The Huge Adventure|works|Works|0}}&lt;br /&gt;
{{SC_GBA|Crash Bandicoot 2: N-Tranced|works|Works|0}}&lt;br /&gt;
{{SC_GBA|Crash Of The Titans|works|Works|}}&lt;br /&gt;
{{SC_GBA|Crazy Taxi|issues|Minor graphic Glitches|}}&lt;br /&gt;
{{SC_GBA|Comix Zone|issues|Works but sluggish|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Dead to Rights|works|Works|}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirits 2 (U) |not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Digimon-Battle Spirits 2 (E) |not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Digimon Racers (E)|works|Works||}}&lt;br /&gt;
{{SC_GBA|Dinotopia - The Timestone Pirates (UE)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Donkey Kong Country|issues|Laggy and sound problems|}}&lt;br /&gt;
{{SC_GBA|Doom |issues|sometimes Laggy|}}&lt;br /&gt;
{{SC_GBA|Doom II|issues|Very Laggy|}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (U) [Mode7]|not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Double Dragon Advance (J) [Rising Sun]|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball - Buu&#039;s Fury|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball GT - Transformation (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z - Collectible Card Game (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z The Legacy of Goku I|works|Works|}}&lt;br /&gt;
{{SC_GBA|Dragon Ball Z The Legacy of Goku II|issues|Works until World Map (Can be fixed with patch)|}}&lt;br /&gt;
{{SC_GBA|Duke Nukem 3d|issues|Laggy|}}&lt;br /&gt;
{{SC_GBA|Dragonball Advanced Adventure|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|E.T. The Extra Terrestrial|works|Works|}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim|not working|Crashes after first level title|}}&lt;br /&gt;
{{SC_GBA|Earthworm Jim 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Ecks vs Sever II - Ballistic (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|F-Zero - GP Legend (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|F-Zero Maximum Velocity (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy I &amp;amp; II - Dawn of Souls (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy IV Advance (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy V|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantsay VI|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fantasy Tactics|works|Works|}}&lt;br /&gt;
{{SC_GBA|Final Fight One|works|Works - Minor graphical flicker in text boxes|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem (E)|works|works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - Sword of Seals (English patch)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem - The Sacred Stone (E)|works|works|}}&lt;br /&gt;
{{SC_GBA|Fire Emblem 1 &amp;amp; 2 |works|Works|}}&lt;br /&gt;
{{SC_GBA|Fire Pro Wrestling |works|Works|}}&lt;br /&gt;
{{SC_GBA|Frogger Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|F-Zero - Maximum Velocity (U)(Mode7) |issues|Works except for Track Map|}}&lt;br /&gt;
{{SC_GBA|F-Zero GP Legend (U)(Rising Sun) |issues|Works - If Frame skip set to 1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Game and Watch Gallery Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Ghost Rider|works|Works|}}&lt;br /&gt;
{{SC_GBA|Golden Sun|issues|Some minor lag in towns and big lag in battles and in the world map|Mostly lag-free at a frameskip of 2. The world map is still laggy.}}&lt;br /&gt;
{{SC_GBA|Golden Sun: The lost Age|issues|Almost unplayable because of the lag|Sound appears to come out of the speaker a fraction of a second later than it should. In-game, a frameskip of 2 appears to make the game mostly lag-free.}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (E)|not working|After starting a new game crash the NDSGBA emulator.|}}&lt;br /&gt;
{{SC_GBA|Grand Theft Auto Advance (U)|not working|After starting a new game crash the NDSGBA emulator.|}}&lt;br /&gt;
{{SC_GBA|Guilty Gear X - Advance Edition (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Gunstar Super Heroes|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Hamster Monogatari 2 (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Hamtaro - Ham-Ham Heartbreak (U)|not working|runs, but soft locks as soon as you select the player names|}}&lt;br /&gt;
{{SC_GBA|Harry Potter and the Sorcerer&#039;s Stone (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Harry Potter to Kenja no Ishi (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Harry Potter - Quidditch (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Harvest Moon - Friends of Mineral Town (E)|works|Works|0}}&lt;br /&gt;
{{SC_GBA|Hoshi no Kirby - Yume no Izumi Deluxe (J)|issues|Crashes Emulator at Menu|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Jet Grind Radio|issues|Laggy|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Kingdom Hearts Chain of Memories|issues|Works after getting past intro through save state trick*|}}&lt;br /&gt;
{{SC_GBA|Kirby &amp;amp; the Amazing Mirror|works|Works|}}&lt;br /&gt;
{{SC_GBA|Kirby: Nightmare in Dream Land|works|Works|0}}&lt;br /&gt;
{{SC_GBA|Klonoa - Empire of Dreams|works|Works|}}&lt;br /&gt;
{{SC_GBA|Klonoa 2 - Dream Champ Tournament|works|Works|}}&lt;br /&gt;
{{SC_GBA|Konami Krazy Racers|issues|Minor Slowdowns when a Lot on screen|}}&lt;br /&gt;
{{SC_GBA|Kurukuru Kururin|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
*Kingdom Hearts save state trick needs to be done when intro locks up. The way to do this is to wait until the intro freezes then you make a save state and load the same save state.&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Lady Sia (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Spyro The eternal night|works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - A Link to the Past &amp;amp; Four Swords|works|Works|}}&lt;br /&gt;
{{SC_GBA|Legend of Zelda - The Minish Cap|works|Works|}}&lt;br /&gt;
{{SC_GBA|Lego Island 2 (E)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Lego Island Extreme Stunts (E)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Lego Racers 2 (E)|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Lord Of the Rings - Fellowship of the rings|issues|Works but bad graphic glitches when talking|}}&lt;br /&gt;
{{SC_GBA|Lord Of The Rings - The Return Of The King (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Lord of the Rings - The Third Age|works|Works|}}&lt;br /&gt;
{{SC_GBA|Lucky Luke - Wanted!|issues|When you&#039;re shooted by the people/crimes are you 1.5 sec invisible.|}}&lt;br /&gt;
{{SC_GBA|Lunar Legend|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga (Australia, USA)|issues|Has issues (for example, with speech text in game rendered larger than usual, when characters shout, the text graphics have a graphical glitch through them|}}&lt;br /&gt;
{{SC_GBA|Mario &amp;amp; Luigi - Superstar Saga (E)|works|works|}}&lt;br /&gt;
{{SC_GBA|Mario Golf: Advance Tour|issues|Laggy graphics and sound (chopped off)|}}&lt;br /&gt;
{{SC_GBA|Mario Kart - Super Circuit|works|Works|}}&lt;br /&gt;
{{SC_GBA|Mario Party Advance|not working|Does not work|}}&lt;br /&gt;
{{SC_GBA|Mario Tennis Power Tour|issues|Laggy and sound problems|}}&lt;br /&gt;
{{SC_GBA|Mario vs Donkey Kong (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Medabots - Rokusho Version (USA) |works|Works|}}&lt;br /&gt;
{{SC_GBA|Medabots - Metabee Version (USA) |works|Works|}}&lt;br /&gt;
{{SC_GBA|Medal of Honor - Underground (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman and Bass (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Chip Challenge|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 1|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 3|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 4|issues|When Using the in game save option you may randomly receive an Error upon this Error you will lose your Save Data backing up Save Data and Keeping save states when the game saves successfully is Highly recommended Otherwise game plays perfectly|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 5|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6|issues|When Using the in game save option you may randomly receive an Error upon this Error you will lose your Save Data backing up Save Data and Keeping save states when the game saves successfully is Highly recommended Otherwise game plays perfectly|}}&lt;br /&gt;
{{SC_GBA|Megaman Battle Network 6 using darkcroz&#039;s patch|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 2|issues|Graphic Glitches|}}&lt;br /&gt;
{{SC_GBA|Megaman Zero 4 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Metroid Fusion|works|Works|1}}&lt;br /&gt;
{{SC_GBA|Metroid Zero Mission|works|Works you need to make a save state after saving to save.|1}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Midnight Club - Street Racing (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Monster Ranchers Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Mother 3|works|Works.  Do NOT use a SRAM patch or your saves will be corrupted.(Workaround for this is using SaveStates|}}&lt;br /&gt;
{{SC_GBA|Muppet Pinball Mayhem (U)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ninja Five-O (U)|not working|White screen on boot|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|One piece (U)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Pac-Man Collection|works|Works|}}&lt;br /&gt;
{{SC_GBA|Penny Racers (E)|not working|Locks up when you press [start]|}}&lt;br /&gt;
{{SC_GBA|Pinball Challenge Deluxe|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pitfall: The Mayan Adventure|not working|Runs extremely slow|}}&lt;br /&gt;
{{SC_GBA|Pokémon Pinball - rubis &amp;amp; saphir (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokemon Pinball - Ruby &amp;amp; Sapphire (USA)|issues|(VERY MINOR ISSUE)The &amp;quot;LCD&amp;quot; built into the table through the little window has the graphic on top of the table instead, most visible when it is flipping through areas at the start of each game.|}}&lt;br /&gt;
{{SC_GBA|Pokémon Emeraude (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Emerald|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Rouge Feu (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Rubis (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Ruby|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Saphir (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Sapphire|works|Works|}}&lt;br /&gt;
{{SC_GBA|Pokémon Vert Feuille (E)|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Quad Desert Fury|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Ratatouille (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Rayman Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Rayman - Hoodlum Revenge|not working|Locks up when you start to move|}}&lt;br /&gt;
{{SC_GBA|Rayman 3|issues|Works -but noticed a little screen corruption when flashing through the intro|}}&lt;br /&gt;
{{SC_GBA|River City Ransom EX|works|Works|}}&lt;br /&gt;
{{SC_GBA|Rhythm Tengoku|issues|Works - but framerate problem on scrolling screens and in games|}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Cross Version (USA) |not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Robopon 2 Ring Version (USA) |not working|Non-Working|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sega Arcade Gallery (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Soaring Hawk|works|Works|}}&lt;br /&gt;
{{SC_GBA|Shaman King - Legacy of the Spirits, Sprinting Wolf|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sheep|works|Works|}}&lt;br /&gt;
{{SC_GBA|Shining Force - Resurrection of the Dark Dragon|Works|Works|}}&lt;br /&gt;
{{SC_GBA|Shining Soul I|not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Shining Soul II|not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Sigma Star Saga|issues|Works but the upper status bar is missing|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 1-2|not working|Non-Working|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Advance 3 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Pinball Party|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spider-Man (UE)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spy Hunter|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spyro - Eternal Night|works|Works|}}&lt;br /&gt;
{{SC_GBA|Spyro - Fusion|works|Works|}}&lt;br /&gt;
{{SC_GBA|Star - X|issues|Laggy|}}&lt;br /&gt;
{{SC_GBA|Star Wars Episode II - Attack of the Clones (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Street Fighter 3 Alpha|works|Works|}}&lt;br /&gt;
{{SC_GBA|Summon Night - Swordcraft Story|works|Works|}}&lt;br /&gt;
{{SC_GBA|Summon Night - Swordcraft Story 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Bust-A-Move|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Dodge Ball Advance|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 1-3|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 2|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 3 - Yoshi&#039;s Island (E)|works|Works|1}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4 - Super Mario Bros. 3 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Mario Advance 4|works |Works|0|}}&lt;br /&gt;
{{SC_GBA|Super Mario Ball (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Monkey Ball Jr.(U)|not working|Immediately crashes when loading.|}}&lt;br /&gt;
{{SC_GBA|Super Puzzle Fighter II Turbo (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Robot Taisen - Original Generation (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Super Street Fighter II Turbo - Revival (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sword of Mana (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Sonic Battle|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Tales of Phantasia (USA) |issues|resets to sys menu after opening scene|}}&lt;br /&gt;
{{SC_GBA|Tactics Ogre - The Knight of Lodis|works|Works|}}&lt;br /&gt;
{{SC_GBA|Teenage Mutant Ninja Turtles|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tekken|works|Works|}}&lt;br /&gt;
{{SC_GBA|The Scorpion King - Sword of Osiris (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|The Sims 2 (USA)|works|Works|}}&lt;br /&gt;
{{SC_GBA|The Sims 2 Pets (USA)|issues|Game blinks a lot and graphics issues. Unplayable.|}}&lt;br /&gt;
{{SC_GBA|The SpongeBob SquarePants Movie (U)|red|Stuck at the intro it repeat always Rising Sun logo.|}}&lt;br /&gt;
{{SC_GBA|Tomato Adventure (J)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s American Sk8land (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Downhill Jam (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (E) |not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Pro Skater 2 (U) |not working|Doesn&#039;t work|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tony Hawk&#039;s Underground 2 (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|TopGear GT Championship (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Tweety and the Magic Gems|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|The Ultimate Spiderman|works|Works. May get slightly laggy at some parts.|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|V-Ralley 3|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Wario Land 4|works|Works|1}}&lt;br /&gt;
{{SC_GBA|WarioWare, Inc. |works|Works|}}&lt;br /&gt;
{{SC_GBA|Wario Ware Inc - Minigame (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Wings|works|Works|}}&lt;br /&gt;
{{SC_GBA|Wolfenstein 3D|works|Works|}}&lt;br /&gt;
{{SC_GBA|WWE Road to WrestleMania X8|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|X-Men - The Official Game|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
{{SC_GBA|Yggdra Union - We&#039;ll Never Fight Alone (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Island - Super Mario Advance 3 (U)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yoshi&#039;s Island - Super Mario Advance 3 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! GX - Duel Academy (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Reshef of Destruction|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! The Eternal Duelist Soul|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu-Gi-Oh! Ultimate Masters Edition - World Championship Tournament 2006 (E)|works|Works|}}&lt;br /&gt;
{{SC_GBA|Yu Yu Hakusho - Spirit Detective|works|Works|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:Supercard GBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to add a game you tested to this list yourself, [http://gbatemp.net/t232715-supercard-gba-compatibility-wiki here]&#039;s a link to a post which contains the proper formatting.&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47156</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47156"/>
		<updated>2013-09-07T17:35:56Z</updated>

		<summary type="html">&lt;p&gt;User64: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|0|60 FPS|1.44|Perfect.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|1|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|1|30 FPS|1.4.4|Frameskip 1 needed for about half the levels}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47122</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47122"/>
		<updated>2013-08-30T02:22:08Z</updated>

		<summary type="html">&lt;p&gt;User64: /* M */  Added Mazezam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|0|60 FPS|1.44|Perfect.}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|1|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|1|30 FPS|1.4.4|Frameskip 1 needed for about half the levels}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|1.4.4|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47109</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47109"/>
		<updated>2013-08-25T21:01:19Z</updated>

		<summary type="html">&lt;p&gt;User64: /* S */ Added and updated the Super Mario Advance series&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|1|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|1|30 FPS|1.4.4|Frameskip 1 needed for about half the levels}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|1.4.4|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47106</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47106"/>
		<updated>2013-08-25T16:52:54Z</updated>

		<summary type="html">&lt;p&gt;User64: /* D */ Alphabetical order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47105</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47105"/>
		<updated>2013-08-25T16:49:01Z</updated>

		<summary type="html">&lt;p&gt;User64: /* F */ Shutter removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47104</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47104"/>
		<updated>2013-08-25T16:47:17Z</updated>

		<summary type="html">&lt;p&gt;User64: /* P */ Updated versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47103</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47103"/>
		<updated>2013-08-25T16:41:30Z</updated>

		<summary type="html">&lt;p&gt;User64: /* K */ Updated Kirby &amp;amp; The Amazing Mirror to 60FPS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47100</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47100"/>
		<updated>2013-08-24T19:22:19Z</updated>

		<summary type="html">&lt;p&gt;User64: /* D */ forgot &amp;quot;In Dr. Mario&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47099</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47099"/>
		<updated>2013-08-24T19:18:53Z</updated>

		<summary type="html">&lt;p&gt;User64: /* D */ Added Dr. Mario &amp;amp; Puzzle League, and Doom (U)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|The music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|1-2|10-20 FPS|1.4.4|Can&#039;t get 60 emulated FPS}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47098</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47098"/>
		<updated>2013-08-24T18:26:03Z</updated>

		<summary type="html">&lt;p&gt;User64: /* D */ Added DK: King of Swing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47097</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47097"/>
		<updated>2013-08-24T17:47:38Z</updated>

		<summary type="html">&lt;p&gt;User64: /* L */  Added an only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Only needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47096</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=47096"/>
		<updated>2013-08-24T17:40:18Z</updated>

		<summary type="html">&lt;p&gt;User64: slight revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|works|1|30 FPS|beta 12|Slow, playable at -, or 1 Frameskip|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dial Hex (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|1-2|10-20 FPS|beta 12|Laggy}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|1-2|10-20 FPS|beta 12|VERY Laggy!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|issues|0|5 FPS|beta 12|Full speed in menus, in game is unplayable|}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|0|60 FPS|beta 12|Full Speed|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|1|30 FPS|beta 12|Minor stutter during battle.}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|1|29-30 FPS|1.43.1|Minor slowdown in some areas}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|2|20 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|1|30 FPS|beta 12|Minor stutter on 0 frameskip during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|1|30 FPS|beta 12| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|1|30 FPS|beta 12|Some missing sounds, especially during battles (must be due to the frame skipping). Only a hardcore Golden Sun fan (like me) will notice.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|1|30 FPS|1.4.4|Needs frameskip 1 for things like the rain and fog effects.}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|1|29-30 FPS|1.44|1 frameskip is required or game will freeze at first Fawful battle.}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|0|60 FPS / 30 FPS|1.42|Smooth until on the course. Then lags. (hence why there are 2 FPSes listed)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|1|30 FPS|beta 12|A few FPS shy of fullspeed at frameskip 0.}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|2|30 FPS|1.42|No problems.}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|0|60 FPS|1.42| }}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|0|60 FPS|beta 12|Audio slightly out of sync when jacked in.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|issues|0|60 FPS|1.42|Playable, but it crashes a lot}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|1|30 FPS|beta 12|I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1.  ~Rydian.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pokemon Emerald (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon LeafGreen (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon FireRed (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Mystery Dungeon: Red Rescue Team (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Pokemon Ruby (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Sapphire (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Pokemon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|59-60 FPS|beta 12|Slight crackliness in audio at times.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|0|20 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>User64</name></author>
	</entry>
</feed>